The following charts details what the skills actually do. The effects for each level are listed, as well as the basic uses of the skill. Mundane skills are the ones taught by the teachers, unique skills are skills that a character learns on their own
| Swing | Mundane Skill |
| Allows multiple attacks in one round. Proficiency in this skill along with the weight of the weapon influences how many times a character can attack/round. What this skill actually does is decrease the "freeze time" after a weapon is used, and also to decrease the amount of time between each attack. |
| | E | D | C | B | B+ | A | A+ | S |
| Freeze Time (%) | -5 | -10 | -17 | -25 | -36 | -50 | -70 | -100 |
| Attack Time (%) | -3 | -5 | -7 | -10 | -15 | -20 | -35 | -50 |
| |
| Accuracy | Mundane Skill |
| Increases the chance to connect hits and also disrupts the enemy's evade skill. |
| | E | D | C | B | B+ | A | A+ | S |
| Hit (%) | +5 | +8 | +12 | +16 | +20 | +25 | +30 | +40 |
| Enemy Evade (%) | +5 | +7 | +10 | +13 | +17 | +21 | +25 | +30 |
| |
| Damage | Mundane Skill |
| Increases the amount of damage dealt when attacking with one's weapon. |
| | E | D | C | B | B+ | A | A+ | S |
| Damage (%) | +3 | +5 | +7 | +10 | +15 | +20 | +35 | +50 |
| |
| Sharpshoot | Unique Skill |
| Increases the range of long range weaponry as well as the critial rate. The critical rate increase is added onto whatever bonus gained from the character's Critical skill. |
| | E | D | C | B | B+ | A | A+ | S |
| Range (%) | +5 | +10 | +15 | +25 | +35 | +50 | +70 | +100 |
| Critical Rate (%) | +3 | +5 | +7 | +9 | +11 | +13 | +15 | +18 |
| |
| Counter-Attack | Unique Skill |
| Increases the chance of counter attacks. Also adds to the chance of counter attacks after successful execution of Shield Defense and Parry skills. |
| | E | D | C | B | B+ | A | A+ | S |
| Counter Rate (%) | +5 | +10 | +15 | +20 | +25 | +30 | +40 | +50 |
| Parry/Shield Counter (%) | +10 | +20 | +30 | +50 | +75 | +100 | +150 | +200 |
| |
| Heavy Damage | Unique Skill |
| Increases the chance of critial hits (Double Damage). Once above Skill rank B+, characters gain a chance for triple damage. |
| | E | D | C | B | B+ | A | A+ | S |
| Critical Rate (%) | +5 | +7 | +9 | +12 | +14 | +17 | +20 | +25 |
| Triple Critical Chance (%) | - | - | - | - | +10 | +20 | +30 | +50 |
| |
| Continual Attack | Unique Skill |
| While the Swing Skill increases the speed of attack, this skill increases the number of separate actions a character can do per round. Thus, a character can attack separate enemies in one round, or perform two separate attack sequence against one enemy. |
| | E | D | C | B | B+ | A | A+ | S |
| Multi Attack Chance (%) | +5 | +10 | +20 | +30 | +50 | +70 | +80 | +90 |
| |
| Freeze | Unique Skill |
| Allows character to inflict the Stun status on enemies (stops all movement for few rounds) when attacking with weapons. Once progressed beyond Rank B, the character also acquired the chance to paralyze the enemy (stops movement for entire combat). |
| | E | D | C | B | B+ | A | A+ | S |
| Stun (%) | 2 | 4 | 6 | 8 | 13 | 18 | 25 | 35 |
| Paralyze (%) | - | - | - | 3 | 7 | 11 | 15 | 30 |
| |
| Thief | Unique Skill |
| Allows character to steal money from enemies when an attack connects. Proficiency in this skill increases both the chance of the actual theft occuring as well as the amount of potch stolen. |
| | E | D | C | B | B+ | A | A+ | S |
| Theft (%) | 2 | 4 | 6 | 10 | 15 | 20 | 30 | 45 |
| Potch Stolen (%) | +10 | +15 | +20 | +30 | +35 | +40 | +45 | +50 |
| |
| Repel | Mundane Skill |
| Increases the chance a character evades enemy physical attacks. |
| | E | D | C | B | B+ | A | A+ | S |
| Evade Increase (%) | +2 | +4 | +7 | +13 | +22 | +35 | +50 | +70 |
| |
| Parry | Unique Skill |
| When evade fails, the character attempts to deflect physical attacks with their weapon. Also increases the chance of counter attacks. |
| | E | D | C | B | B+ | A | A+ | S |
| Parry Rate (%) | +2 | +4 | +8 | +13 | +20 | +30 | +50 | +75 |
| Counter Attack (%) | - | - | +20 | +30 | +40 | +50 | +60 | +80 |
| |
| Shield Protect | Unique Skill |
| Increases the chance attacks are deflected by a character's shield. Also increases the chance of counter attacks beyond skill rank C. |
| | E | D | C | B | B+ | A | A+ | S |
| Success (%) | +10 | +15 | +20 | +30 | +45 | +65 | +100 | +150 |
| Counter (%) | - | - | +3 | +6 | +10 | +15 | +25 | +35 |
| |
| Armor Protect | Mundane Skill |
| Increases the defense value of the armor worn by the character. Also increaes the chance of "Critical Guard," where physical attacks are completely nullified. |
| | E | D | C | B | B+ | A | A+ | S |
| Defense (%) | +5 | +7 | +10 | +15 | +20 | +25 | +35 | +50 |
| 0 Damage (%) | +5 | +7 | +9 | +12 | +14 | +17 | +20 | +25 |
| |
| Holy Dash | Mundane Skill |
| Allows a character to move longer distances/round in combat. This allows characters to attack even after moving long distances. |
| | E | D | C | B | B+ | A | A+ | S |
| Movement Increase (%) | +5 | +10 | +15 | +20 | +30 | +45 | +70 | +100 |
| |
| Adrenaline Power | Unique Skill |
| Allows characters to regain a certain amount of HP after a character sustains enough damage to go under 0 HP. Proficiency in this skill increases the chance of the Death's Door actually being triggered as well as the amount of HP regained. |
| | E | D | C | B | B+ | A | A+ | S |
| Success (%) | 3 | 5 | 7 | 10 | 15 | 25 | 35 | 50 |
| Healed (% of Max) | +5 | +10 | +15 | +20 | +25 | +30 | +40 | +50 |
| |
| Fighting Spirit | Unique Skill |
| Resists Stun and Unbalance status when such statuses are inclicted by enemy physical/magic attacks or from unite attacks with allies. |
| | E | D | C | B | B+ | A | A+ | S |
| Cancellation (%) | +20 | +30 | +40 | +50 | +65 | +75 | +85 | +95 |
| |
| Fire Magic | Mundane Skill |
| Reduces the time used to cast fire element spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Water Magic | Mundane Skill |
| Reduces the time used to cast water element spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Wind Magic | Mundane Skill |
| Reduces the time used to cast wind element spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Earth Magic | Mundane Skill |
| Reduces the time used to cast earth element spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Lightning Magic | Mundane Skill |
| Reduces the time used to cast lightning element spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Shield Magic | Unique Skill |
| Reduces the time used to cast shield rune spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Pale Gate Magic | Unique Skill |
| Reduces the time used to cast pale gate rune spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Blinking Magic | Unique Skill |
| Reduces the time used to cast blinking rune spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Sword of Magic | Mundane Skill |
| Reduces the time used to cast magic sword spells as well as the effectiveness of each spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -10 | -25 | -40 | -55 | -65 | -70 | -75 | -85 |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Magic Repel | Unique Skill |
| Allows character to reflect and completely negate magic spells cast by enemies. |
| | E | D | C | B | B+ | A | A+ | S |
| Reflect Rate (%) | 5 | 7 | 10 | 15 | 20 | 30 | 50 | 80 |
| |
| Magic Resistance | Mundane Skill |
| Reduces the damage received from enemy magic spells. |
| | E | D | C | B | B+ | A | A+ | S |
| Damage Reduced (%) | 5% | 7% | 10% | 15% | 20% | 25% | 35% | 50% |
| |
| Focus | Unique Skill |
| Reduces the cancellation rate of spells when a character is attacked while casting a spell. |
| | E | D | C | B | B+ | A | A+ | S |
| Cancellation Rate (%) | -10 | -25 | -40 | -50 | -60 | -70 | -80 | -90 |
| |
| Chanting Volume | Unique Skill |
| Reduces the cancellation rate of spells when attacked during a song. The effect of this skill is added onto the focus skill. |
| | E | D | C | B | B+ | A | A+ | S |
| Cancellation Rate (%) | -10 | -25 | -40 | -50 | -60 | -70 | -80 | -90 |
| |
| Chanting Purity | Unique Skill |
| Increases the effect of Minsterl Rune spells. This skill doesn't reduce the casting time like other magic skills. |
| | E | D | C | B | B+ | A | A+ | S |
| Magic Effect (%) | +3 | +7 | +12 | +19 | +26 | +35 | +50 | +70 |
| |
| Precision | Unique Skill |
| When casting area effect spells, this skill reduces the chance of such spells cuasing harm to allies. |
| | E | D | C | B | B+ | A | A+ | S |
| Ally Evade Bonus (%) | 10 | 20 | 30 | 45 | 60 | 80 | 90 | 100 |
| |
| Magic Rationing | Unique Skill |
| When magic is used, this skill increases the number of lower tier magic usable. For example, if a level 2 magic is used in combat, the character gains one level 1 magic slot (but not beyond established max). |
| | E | D | C | B | B+ | A | A+ | S |
| Rate (%) | 5 | 10 | 15 | 20 | 25 | 30 | 40 | 50 |
| |
| Potch Finder |
| Increases the amount of money gained when enemies are defeated. |
| | E | D | C | B | B+ | A | A+ | S |
| Money Found (%) | +20 | +35 | +50 | +65 | +80 | +100 | +120 | +150 |
| |
| Treasure Hunt |
| Increases the chance for items being found from enemies after battle. |
| | E | D | C | B | B+ | A | A+ | S |
| Item Chance (%) | +5 | +10 | +15 | +20 | +25 | +30 | +40 | +50 |
| |
| Healing |
| Heals a certain amount of HP after battle. |
| | E | D | C | B | B+ | A | A+ | S |
| Healed (% of Max) | +5 | +8 | +12 | +17 | +23 | +30 | +40 | +50 |
| |
| Cook |
| Increases the chance for food items to be found from enemies. |
| | E | D | C | B | B+ | A | A+ | S |
| Food Chance (%) | +2 | +3 | +4 | +6 | +8 | +10 | +15 | +20 |
| |
| Appraisal |
| Adds a chance for items to be automatically identified when a "?" item is found. |
| | E | D | C | B | B+ | A | A+ | S |
| Rate (%) | 20 | 30 | 40 | 50 | 65 | 75 | 90 | 100 |
| |
| Discount |
| Reduces the price of items sold at shops. |
| | E | D | C | B | B+ | A | A+ | S |
| Price (%) | -3 | -5 | -7 | -9 | -13 | -15 | -20 | -30 |
| |
| Bujutsu Teacher |
| Allows the party to receive combat training anywhere. This skill also increases physical damage done by the entire party. |
| | E | D | C | B | B+ | A | A+ | S |
| Damage (%) | +2 | +3 | +4 | +6 | +8 | +10 | +12 | +15 |
| |
| Tutor |
| Allows the party to receive magic instruction anywhere. This skill also increases magic damage done by the entire party. |
| | E | D | C | B | B+ | A | A+ | S |
| Damage (%) | +2 | +3 | +4 | +6 | +8 | +10 | +12 | +15 |
| |
| Rune Sage |
| This skill allows the party to remove/attach runes anywhere. It also reduces the spell casting time for the entire party. |
| | E | D | C | B | B+ | A | A+ | S |
| Cast Time (%) | -1 | -2 | -3 | -4 | -5 | -6 | -8 | -10 |
| |
| Trade In |
| Allows the party to gain some money when items are thrown away. |
| | E | D | C | B | B+ | A | A+ | S |
| Money Gained (% of Price) | 20 | 30 | 40 | 45 | 50 | 55 | 60 | 75 |
| |
| Bath |
| Heals all negatuive status and a certain amount of HP after each battle. |
| | E | D | C | B | B+ | A | A+ | S |
| HP Healed | +20 | +40 | +60 | +90 | +120 | +150 | +170 | +200 |