Overworld

Closed with the JP release. Use the respective Plot/Setting and Gameplay forums, now.
Wraith
Posts: 1434
Joined: Thu Mar 10, 2005 1:21 pm
Location: Belgium
Contact:

Overworld

Postby Wraith » Fri Dec 16, 2005 7:33 am

I do not know if anyone has seen these picture yet so I'l post them anyway ^^.

http://www.gamed.nl/view/11512

Its a dutch site so don't bother reading the text. Just look at the 3 pics.

We have an overworld :o

User avatar
Lemmy Claypool
Posts: 1124
Joined: Fri Aug 26, 2005 2:47 pm

Postby Lemmy Claypool » Fri Dec 16, 2005 7:53 am

Those pictures have already been mentioned here: http://www.suikosource.com/phpBB3/viewtopic.php?t=4425

User avatar
Oppenheimer
Global Admin
Posts: 2860
Joined: Tue Mar 15, 2005 10:41 am
Location: ON, Canada

Postby Oppenheimer » Fri Dec 16, 2005 10:10 am

The website thread is rather large and unwieldy. I don't have a problem with the overworld being talked about specifically in this thread.

So they're going back to Suikoden I and II style overworld with free roaming. I wonder if they're be random encounters on it.

Wraith
Posts: 1434
Joined: Thu Mar 10, 2005 1:21 pm
Location: Belgium
Contact:

Postby Wraith » Fri Dec 16, 2005 10:23 am

Oppenheimer wrote:The website thread is rather large and unwieldy. I don't have a problem with the overworld being talked about specifically in this thread.

So they're going back to Suikoden I and II style overworld with free roaming. I wonder if they're be random encounters on it.


There will be... I mean its an RPG and Random Encounters is the biggest RPG cliche.

The normal Overworld will be alot better than the S3 system because of the less linear feel to it.

User avatar
Oppenheimer
Global Admin
Posts: 2860
Joined: Tue Mar 15, 2005 10:41 am
Location: ON, Canada

Postby Oppenheimer » Fri Dec 16, 2005 11:05 am

wraith wrote:There will be... I mean its an RPG and Random Encounters is the biggest RPG cliche.


Chrono Trigger didn't and neither did Suikoden III. I would like to see no monsters on maps again. It's one thing if I'm in a dungeon fighting my way to the boss, it's another when I'm just trying to get from point A to point B on the map.

Wraith
Posts: 1434
Joined: Thu Mar 10, 2005 1:21 pm
Location: Belgium
Contact:

Postby Wraith » Fri Dec 16, 2005 11:07 am

Oppenheimer wrote:
wraith wrote:There will be... I mean its an RPG and Random Encounters is the biggest RPG cliche.


Chrono Trigger didn't and neither did Suikoden III. I would like to see no monsters on maps again. It's one thing if I'm in a dungeon fighting my way to the boss, it's another when I'm just trying to get from point A to point B on the map.


Random Encounters are annoying on an overworld... but I doubt that they wouldn't put in Random Encounters.

EDIT: I didn't know where to put this. I was pretty sure Angelis or anyone else would be mad at me again if I made a seperate post so i'l say it here.


Today is Genso Suikodens 10 year anniversary!

Jowy Atreides
Posts: 2667
Joined: Mon Jul 12, 2004 5:31 pm
Location: Shenzhen, China
Contact:

Postby Jowy Atreides » Fri Dec 16, 2005 1:26 pm

The weblog wrote:Battle Begins
The battle theme used for world map encounters. The hero uses a special convertible weapon passed down among Falenian royalty. As if dancing on the landscape, he employs graceful techniques using his weapon. Starting out by conveying a sense of speed and engaging those who stand in the hero's path...then developing into elegance, being blessed by the sun, rivers, and streams.

Wraith
Posts: 1434
Joined: Thu Mar 10, 2005 1:21 pm
Location: Belgium
Contact:

Postby Wraith » Fri Dec 16, 2005 1:28 pm

Jowy Atreides wrote:
The weblog wrote:Battle Begins
The battle theme used for world map encounters. The hero uses a special convertible weapon passed down among Falenian royalty. As if dancing on the landscape, he employs graceful techniques using his weapon. Starting out by conveying a sense of speed and engaging those who stand in the hero's path...then developing into elegance, being blessed by the sun, rivers, and streams.


Ah well... I think its better this way.

User avatar
Oppenheimer
Global Admin
Posts: 2860
Joined: Tue Mar 15, 2005 10:41 am
Location: ON, Canada

Postby Oppenheimer » Fri Dec 16, 2005 1:54 pm

Dag nab it. I shouldn't have expected any less, I suppose. I just hope I don't get lost too much. Maybe Templeton (or some ancestor) with his suikomap will be back.

User avatar
ShardStar
Posts: 436
Joined: Tue Jan 25, 2005 10:53 pm
Location: No Where
Contact:

Postby ShardStar » Fri Dec 16, 2005 4:41 pm

I'm sure their will be a map, as for random battles in S3 there were, maybe not on an overworld map but their certainly were in the mountains, forests and plains areas. I didn't mind it so much because each area was a fairly good size.

Still it is nice to see the old world map come back and looking better then ever!

bloggs24
Posts: 31
Joined: Mon Jun 27, 2005 6:19 am
Location: Earth/Australia/NSW/Dubbo
Contact:

Postby bloggs24 » Fri Dec 16, 2005 8:21 pm

hey that site has sum pretty good screenshots, scroll though the drop down menu thing and look at some screenies

User avatar
Yuki Tenkai
Posts: 238
Joined: Tue Sep 13, 2005 4:47 am
Location: Somewhere in the Passage of Time
Contact:

Postby Yuki Tenkai » Thu Dec 22, 2005 8:10 am

I am very fond of this overworld map...much more impressed than Suikoden 3 or 4. I wonder if Falena's map will be chopped up in sections like Suikoden 1, where you can't get to the next part unless you have a war battle against a certain fort guarding the next terriory. Actually, it will probably be that way.

Well, in any case, it's beautiful. A sight for sore eyes indeed.
"And as for the the end of the World, you need not worry. No one should worry about such a thing right now..."
-Leknaat, Suikoden IV

Wraith
Posts: 1434
Joined: Thu Mar 10, 2005 1:21 pm
Location: Belgium
Contact:

Postby Wraith » Thu Dec 22, 2005 8:16 am

Yuki Tenkai wrote:I am very fond of this overworld map...much more impressed than Suikoden 3 or 4. I wonder if Falena's map will be chopped up in sections like Suikoden 1, where you can't get to the next part unless you have a war battle against a certain fort guarding the next terriory. Actually, it will probably be that way.

Well, in any case, it's beautiful. A sight for sore eyes indeed.


I certainly hope its like S1. I don't really like the Free Roaming overworld like in S4.

User avatar
Yuki Tenkai
Posts: 238
Joined: Tue Sep 13, 2005 4:47 am
Location: Somewhere in the Passage of Time
Contact:

Postby Yuki Tenkai » Thu Dec 22, 2005 8:20 am

I agree. It was TOO free, although, if there was someplace you couldn't go to, then Lino or Jewel or someone would say "Hey! You can't go back here yet!" So, Konami will probably do that if it's a free roaming world map, woth no separating bridges or forts. But, I don't really see a difference if someone inside a fort says you can't go somewhere, or if you're trying to go past a certain point with no guarding building and one of your party members tells you not to go there. But that's just how I see it.
"And as for the the end of the World, you need not worry. No one should worry about such a thing right now..."

-Leknaat, Suikoden IV

User avatar
Clangeddin
Posts: 34
Joined: Mon Jan 31, 2005 9:33 am
Location: Italy

Postby Clangeddin » Sat Dec 24, 2005 11:44 am

S4 Overworld sucked, mostly because of the lack of locations... Along with the relatively low speed of the boat compared with the random batle encounter rate.
It was a world in which 95% of the explorable mass was useless water, and then you had actually some useful routes with some locations...

Still that reflected also the very low longevity of S4... It had very few events storyline-wise. (S3 lasted almost three time as long =/)

Let's hope that in S5, they go back to the old glory of the serie, heh :D
Dont make the Big Show angry! XD


Return to “Suikoden V Prerelease Archive”

Who is online

Users browsing this forum: No registered users and 2 guests