Speculation on Official Info Announcement
- dragonmasterx
- Elite Member
- Posts: 675
- Joined: Fri Aug 27, 2004 9:35 pm
- Location: Japan
- patapi
- Forum Moderator
- Posts: 2541
- Joined: Sat Jun 12, 2004 3:55 pm
Skills system update!
So, they went back to the old days of having Training Schools. Rhapsodia's no-teacher system was more convenient though.■How to improve skills?
You store up skill points (SP) which can be acquired after a battle, and then go to a training store in town and drill the skill, raising its rank and increasing its power.
Maximum of two skills at a time? That can't be right.■Equipping a skill.
There are a lot of skills (48 of them!), but you can only use the ones that you’ve drilled. You can only start drilling a skill after you’ve equipped it. However, you can only equip 2 skills at the same time. That’s the troublesome part.
You can’t change out skills in mid-battle, but you may do so freely wherever you can open the main menu, such as in town or in a dungeon. Also, skills can synergize with each other, so if you join up with a legacy skill their effectiveness is even greater. Using these schemes, battles can be even more exhilaratingly and advantageously enjoyable.
-
- Posts: 531
- Joined: Fri Oct 15, 2004 4:29 am
I am glad that the skill system is an improved version of III's, especially the Joint skills. Personally, I do not like the way it is being done in Rhapsodia in which you have a pool of skill points. The only thing that I am worried about is the limit of 2 skills for each character.
Georg's Martial Art Training is definitely going to be handy.![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Georg's Martial Art Training is definitely going to be handy.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
"The real issue is not TALENT as an independent element, but talent in relationship to WILL, DESIRE, AND PERSISTENCE. Talent without these things VANISHES and even modest talent with those characteristics GROWS..." -Milton Glaser
- patapi
- Forum Moderator
- Posts: 2541
- Joined: Sat Jun 12, 2004 3:55 pm
-
- Elite Member
- Posts: 1451
- Joined: Sun Aug 08, 2004 9:24 pm
I suppose the trade off is the convenience factor. Even if you lose 10%, you don't hae to spend hours upon hours of going through mundane battles just to raise the skills of characters you either got late or didn't use at all until the end of the game. I suppose that isn't too bad. I feel that it's an improvment over Suikoden III and nearly as good as Rhapsodia. I do, however, dislike the fact that you have to go back to those training people. Bleh! Oh well, a game can't be completely perfect.
I hope everything is going delicious.
-
- Posts: 531
- Joined: Fri Oct 15, 2004 4:29 am
- HolyPaladin
- Posts: 255
- Joined: Mon Aug 02, 2004 9:21 pm
- Location: Somewhere in the World
Guess Konami doesn't want to make Suikoden V too easy for us. Anyway, I just wanted to notify the translators that 2/17/06 had two entries, one of them was already translated and the other has to deal with Georg's 3D model.
Showcasing Q here because he's the man!
Er, robot.
Wait, cyborg...?
OK, just what is Q, anyway?!
Oh, and please call me Paladin for short.
![Cool 8)](./images/smilies/icon_cool.gif)
![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Confused :?](./images/smilies/icon_confused.gif)
Oh, and please call me Paladin for short.
-
- Posts: 23
- Joined: Fri Sep 23, 2005 4:49 pm
Hopefully with the ''legacy skills'' we will be able to get a total of 4 skills on some characters. I guess those will be pretty rare and maybe hard to find...
I liked the skill system of S3 a lot more. People having inherent capacities and limits on specific skills is much more realistic and was giving everyone unique kind of personality traits, imo.
Although we should wait and see for ourselves before passing judgment on the new skill system...
I liked the skill system of S3 a lot more. People having inherent capacities and limits on specific skills is much more realistic and was giving everyone unique kind of personality traits, imo.
Although we should wait and see for ourselves before passing judgment on the new skill system...
- killey
- Posts: 347
- Joined: Sun Oct 02, 2005 4:31 am
- Location: Perth, Australia
- YuberPesmerga
- Posts: 17
- Joined: Thu Jun 16, 2005 1:45 pm
- son_michael
- Posts: 2235
- Joined: Wed Feb 02, 2005 12:24 am
- Location: New York
-
- Posts: 531
- Joined: Fri Oct 15, 2004 4:29 am
Does it really matter? dragonmasterx and jainsafel dedicate a lot of their own time to translate king blog everyday as well as information from the official website. It won't hurt if the translation has some typos.
"The real issue is not TALENT as an independent element, but talent in relationship to WILL, DESIRE, AND PERSISTENCE. Talent without these things VANISHES and even modest talent with those characteristics GROWS..." -Milton Glaser
- son_michael
- Posts: 2235
- Joined: Wed Feb 02, 2005 12:24 am
- Location: New York
I dunno, I just remember sars saying how much it irked him when a stupid english interviewer called georg "george" so I figured this kind of mistake needs to be corrected
my intent was to just point out an error that can be easily fixed, I hope I didnt sound like I wasn't appreciative
I appreciate everything those 2 have done for us and it wasn't a complaint, it was just a heads up, thats all
my intent was to just point out an error that can be easily fixed, I hope I didnt sound like I wasn't appreciative
I appreciate everything those 2 have done for us and it wasn't a complaint, it was just a heads up, thats all
- dragonmasterx
- Elite Member
- Posts: 675
- Joined: Fri Aug 27, 2004 9:35 pm
- Location: Japan
- dragonmasterx
- Elite Member
- Posts: 675
- Joined: Fri Aug 27, 2004 9:35 pm
- Location: Japan