Looking for Starting Stats for characters
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Looking for Starting Stats for characters
Title says it all
I'm trying to find information on the starting stat levels for characters
does anyone know where i could find something like that?
I'm trying to find information on the starting stat levels for characters
does anyone know where i could find something like that?
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Re: Looking for Starting Stats for characters
On the website accompaying this.message board.
https://www.suikosource.com/games/gs2/g ... growth.php
You have to do the maths yourself, since stat growth is kind of random an the level at which some characters join you is also not fixed.
https://www.suikosource.com/games/gs2/g ... growth.php
You have to do the maths yourself, since stat growth is kind of random an the level at which some characters join you is also not fixed.
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Re: Looking for Starting Stats for characters
They're random based on the stat growth linked above. At Level 2, Riou can start with 16-17 STR, 16-17 SPD, 15-16 PROT, 17-18 TEC, 17-18 LUC, etc. You get the idea.
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Re: Looking for Starting Stats for characters
yeah thanks
i was just curious because i'm trying to set up a cheated save file with the magic stats for some characters tinkered with prior to the fight with Luca Blight
i was just curious because i'm trying to set up a cheated save file with the magic stats for some characters tinkered with prior to the fight with Luca Blight
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Re: Looking for Starting Stats for characters
Sorry to revive this thread, but how can Riou start with 15-16 PROT? I'm not saying he can't; I've seen him at level 2 with 16 PROT but the guide page you cited says that he starts with 12 (being in the C+ category) and gains either 2 or 3 after leveling up. How does he get to 16?highwind44029 wrote: ↑Sat Jul 10, 2021 8:24 pm They're random based on the stat growth linked above. At Level 2, Riou can start with 16-17 STR, 16-17 SPD, 15-16 PROT, 17-18 TEC, 17-18 LUC, etc. You get the idea.
- Pyriel
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Re: Looking for Starting Stats for characters
I never double-checked the starting values, but it makes sense if starting at level 2 counts as two level ups for the purposes of initializing the character.
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Re: Looking for Starting Stats for characters
My guess is the starting value or growth rate for Riou is off. I never checked those, but I can confirm that his range on PROT is 15-16 and that there is only a variance of 1 point on his starting stats, which implies that LVL1 stats are set and he gets 1 level up that's randomized to get him to LVL2.
At some point I looked at manipulating Riou & Jowy starting stats for the speedrun, and mapped out every possible starting stat combination. Still have the files if anyone's interested.
At some point I looked at manipulating Riou & Jowy starting stats for the speedrun, and mapped out every possible starting stat combination. Still have the files if anyone's interested.
- Pyriel
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Re: Looking for Starting Stats for characters
The growth rates on the site were done through play, and they are slightly off in a few places. The ones for Riou do sync up with what's in the data, at least at lower levels, though: Stat Growth Thread.
I don't know if I even saw starting values anywhere when I was mining this stuff.
Edit: The starting mask is in a few files, but it starts around 0x7a0 into 280_GAME\ALL.BIN. There are some discrepancies with the guide on the site.
This is loaded at some point as the game boots. Characters are then set to levels in scripts as needed. Jowy and Riou are adjusted around about the time Jowy enters the tent.
Riou's prot is 13, so that explains the difference with a 2-3 growth per level.
I don't know if I even saw starting values anywhere when I was mining this stuff.
Edit: The starting mask is in a few files, but it starts around 0x7a0 into 280_GAME\ALL.BIN. There are some discrepancies with the guide on the site.
Code: Select all
RAM:000007A2 .byte 0x18 # Hero HP
RAM:000007A3 .byte 0
RAM:000007A4 .byte 0x18 # Hero Max HP
RAM:000007A5 .byte 0
RAM:000007A6 .byte 0 # Hero MP
RAM:000007A7 .byte 0
RAM:000007A8 .byte 0
RAM:000007A9 .byte 0 # Hero MP 4
RAM:000007AA .byte 0xD # Hero Str
RAM:000007AB .byte 0xD # Magic
RAM:000007AC .byte 0xD # Prot
RAM:000007AD .byte 0xD # Mdef
RAM:000007AE .byte 0xE # Tech
RAM:000007AF .byte 0xD # Speed
RAM:000007B0 .byte 0xE # Luck
Riou's prot is 13, so that explains the difference with a 2-3 growth per level.
- Pyriel
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Re: Looking for Starting Stats for characters
Here's a CSV with all the starting stats that you can import into a spreadsheet or insert into a DB or whatever. Bear in mind that the actual starting values in-game will vary depending on growth rates and the level they're recruited at.
I didn't bother to translate certain values for items and the like. We already have an initial equipment guide that should be accurate. They're just here for completeness.
RuneLevelA and RuneLevelB are values that are listed as having something to do with runes, but I don't entirely know what they're for off the top of my head.
I didn't bother to translate certain values for items and the like. We already have an initial equipment guide that should be accurate. They're just here for completeness.
RuneLevelA and RuneLevelB are values that are listed as having something to do with runes, but I don't entirely know what they're for off the top of my head.
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Re: Looking for Starting Stats for characters
That's wicked, cheers! The discrepancy between what Riou _should_ have had and what he _actually_ had was driving me nuts.
- Celes
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Re: Looking for Starting Stats for characters
RuneLevelA = weapon level
RuneLevelB = weapon rune
RuneLevelB = weapon rune
- Pyriel
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Re: Looking for Starting Stats for characters
Ah, thank you. I had forgotten those things existed while I was looking at it, to be honest.