Possible. If that’s the case, and we want to test it, we only need 2 enemy reinforcements with identical Spd appearing before Paula & co. Once our allies arrive, these 2 enemies have a 50% chance of switching places, right? Alternatively, you can use 2 characters with identical Spd doing nothing up to that point.Pyriel wrote: ↑Sat Sep 23, 2023 9:37 am 3c is that they're just sorted in a way that isn't deterministic, or at the very least isn't from the player's perspective. For example, the re-sort starts grabbing from the bottom of the original list, and that unintentionally gives an advantage to characters that were previously lower in the order, if the recognizable/intended criteria are equal.
By the way, in srd_27’s video, where a 3rd person (Corselia) is involved, we got the one (out of 6) combination in which the 2 bowmen don’t switch places and Corselia is put at the last spot.
Another question: If the recognizable/intended criteria are equal, then the random re-sorting must be intentionally added to the respective formula, or wouldn’t the game crash otherwise?
@srd_27: That other save is still useful for testing. Pyriel’s 3c is the easiest to test. For the other cases you don’t need 2 enemies or 2 characters with identical Spd, but you need either any character or casting character on either the same action bar value or close (all depending on the case) to an enemy at the time your allies arrive. Unfortunately the action bar values aren’t visible. If we are lucky, we get to see some more place switchings so we are able to rule out some cases (or even all of them and leave us re-dumbfounded).