Non-Standard Kindness Increases

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KingSpilly
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Non-Standard Kindness Increases

Post by KingSpilly »

While messing around with Cheat Engine, I noticed that Anita's kindness stat increased by 10 points when you pick the "I....I...how about a date?" dialogue option while recruiting her. Does anyone else know of any other instances of the kindness stat being affected by things other than stat stones, time spent in the party, or dying in battle?
"I'm a deeply flawed individual, but I bring joy to the world." -Tequila Sunset
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Pyriel
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Re: Non-Standard Kindness Increases

Post by Pyriel »

Yeah, there's a built-in script command for it.

Code: Select all

0x81			Modify Kindness rating.				0x81 {flag} {chara}? {amount}?
flag = 1 add
flag = 0,2 subtract
I never bothered to search for instances of it, but presumably it exists for more than just Anita. You likely get a few random points here and there for making certain decisions. Still, it's probably pretty arbitrary.

It looks like you only gain 5 in the script there. And you can lose 1 point if you answer "Nothing really...."

There are other instances where it looks like they could be adding 1-2 points based on other things. If you actually got ten, you may have benefited from more than one bonus. It's also possible I missed a doubling somehow, but I don't think so, and can't imagine why they'd do that.
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KingSpilly
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Re: Non-Standard Kindness Increases

Post by KingSpilly »

It could have been 5 points. It's been a few months since I noticed it. I just kept forgetting to post about it until now.
"I'm a deeply flawed individual, but I bring joy to the world." -Tequila Sunset
KFCrispy
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Re: Non-Standard Kindness Increases

Post by KFCrispy »

So does Anita's recruitment require you get it to a certain number of points? Or is it possible to mess around with dialogue choices and recruit her with below 0 Kindness points?
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Pyriel
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Re: Non-Standard Kindness Increases

Post by Pyriel »

That particular script will only be triggered if she has 5 or more kindness points (pretty sure).

Code: Select all

RAM:80161EEC unk_80161EEC:   .byte 0x10               # DATA XREF: RAM:80164F4Co
RAM:80161EEC # Get chara party position/check not in party
RAM:80161EED .byte 0
RAM:80161EEE .byte 0xC # Valeria
RAM:80161EEF .byte 0x18 # Check chara recruit stat
RAM:80161EF0 .byte 0x27 # ' # Anita
RAM:80161EF1 .byte 2
RAM:80161EF2 .byte 0x27 # ' # Check kindness rating
RAM:80161EF3 .byte 1
RAM:80161EF4 .byte 0x27 # ' # Anita
RAM:80161EF5 .byte 0x85 # à # >= 5
RAM:80161EF6 .byte 4 # Check flag
RAM:80161EF7 .byte 0x1D
RAM:80161EF8 .byte 2
RAM:80161EF9 .byte 5
RAM:80161EFA .byte 0x15
RAM:80161EFB .byte 0xFF
RAM:80161EFC .byte 0xFE # ¦
I don't think I'm reading the code backwards, and it would make sense that KingSpilly had 10 on the brain if she had 5 and he picked the option that gives 5. It's possible I've got my wires crossed, and the intent here is to prevent you getting the bonus 5 if you've already gotten it once. Again, I don't think so, because that should make this code effectively dead for recruiting her.
KFCrispy
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Re: Non-Standard Kindness Increases

Post by KFCrispy »

Right also just remembered Z3r01337 made a topic about recruiting her observing you need a certain number of points http://suikosource.com/phpBB3/viewtopic.php?f=9&t=14624
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Pyriel
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Re: Non-Standard Kindness Increases

Post by Pyriel »

That tracks. 0x69815 is Anita's Kindness Points.
TheyCallMeStacy
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Re: Non-Standard Kindness Increases

Post by TheyCallMeStacy »

hehe a nice predecessor to Suikoden V's affection point system. Even if minimal, it's good to know there might actually be a benefit to picking certain dialogue options for an optimal play through.
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