The Howling Voice Guild has played an important part in Harmonian politics due to their immense power.
The Howling Voice Guild
The Howling Voice Guild is
the elite combat force within the Holy Kingdom of Harmonia. They have two
main tasks--to protect important people... or to assassinate them. The
Howling Voice Guild also has a monopoly on the usage of gun powder and
firearms, making them incredibly powerful and feared within Harmonia and
beyond. Each member within the Howling Voice Guild is selected and trained
from their youth, and not only do they become excellent gunners but they
turn into excellent all-purpose killing machines. All members stay within
"The Tower," the Howling Voice Guild's training facility, and never leave
unless they are on a mission.
Training in the Howling Voice Guild makes even the toughest of men cry,
as the fierceness of their training is known to make trainees "vomit
blood." It is said that some of the training requires fights to the death
between best friends. Not all members become gunners however, some
specialize in other fields, such as toxicology or espionage.
The Howling Voice Guild has a rigid higherarchy with a twisted
political structure. All members start at the Apprentice Class, then they
move up to Squire Class, and a select few would become Knight Class
Gunners. Knight Class Gunners are usually chosen to become the Guild
Master of the guild. However, the Guild Master is not the ultimate head of
the guild, that role falls to the Elders. The Elders are either retired
Guild Masters or other members who have proven themselves through merit,
and they pull the strings behind the Guild Master's back. They often form
factions within the guild and some of them have influence within Harmonian
politics. A few of them are friends of powerful Harmonian aristocrats.
Sturm (Storm)
Sturm (Storm) is the sacred gun of the
Howling Voice Guild. Sturm posesses sentience, and not everyone is allowed
to use it. Although the Elders are the official rulers of the Howling
Voice Guild, even they can not oppose the will of Sturm. Sturm itself is
said to be possessed by an elemental spirit of an unknown nature. When
Kelly became the guildmaster, Sturm refused to be used by Kelly, while
accepting Elza. This lead to the duel between Elza and Kelly, resulting in
Kelly's death. Since then, Sturm has been in Clive's possession. However,
when Clive tried to shoot Elza at Radat, Sturm refused to shoot its former
master. The same thing happened at Muse. In the end, Clive used Stern in
the final duel with Elza. After the duel, Elza died with Sturm in her
arms.
Stern & Mond (Star & Moon)
Stern & Mond
(Star & Moon) are two guns that serve a symbolic function within the
Howling Voice Guild. These guns were made specifically for dueling, and
Stern symbolizes "justice," and Moon symbolizes "betrayal," which are the
two functions of the Howling Voice Guild. These guns were used in Elza and
Kelly's duel, but the Elders made sure Mond was not loaded. Kelly knew
this and was told to choose Stern. However, he intentionally chose Mond,
resulting in his death. Elza took both guns after that and fled the guild.
Since then, these two guns have been with Elza for years until they was
used in the final duel between Clive and Elza, where Elza chose Mond this
time.
Talgrund
Talgrund is an old gun with an odd design.
The gun itself a small flint-locked pistol. However, the gun itself is
attached to the hilt of a black-bladed sword, with the barrel pointing
strait towards the edge. The gun has a very short barrel, but a groove in
the sword somewhat acts as a barrel. This gun belongs to Zaj, a Squire
Class Gunner.
The Elders
The Elders are the unnamed rulers of the
Howling Voice Guild. They are all retired Guildmasters or others with
great influence, and are "advisors" to the Guildmaster. However, they have
more power than the Guildmaster. All of them have connections with
Harmonian aristocrats, and are known to do favors for them at a price. The
command of an Elder is never questioned by anyone in the guild.
Master Sauro
Master Sauro is an Elder, and also
mentor to Clive, Elza, and Kelly. He is an excellent teacher of the art of
assassination and bodyguarding, which caused the anomally of having Clive,
Elza, and Kelly all pass the Knight Class Gunner test. This caused turmoil
within the ranks of the Elders--Sauro having three Knight Class Gunners
would give him too much power. Thus, the Elders planned behind Sauro's
back to make Kelly the Guildmaster (because he seemed easiest to
manipulate). Resulting in the tragedy that forced three good friends to
kill each other. He was also Nash Latkje's mentor, and helped him identify
the source of the poison that killed his parents.
Kelly
Kelly is the oldest among the "Three good
friends" within the Howling Voice Guild (The others are Clive and Elza).
He was born and raised within "the Tower," and was one of the few to have
survived the harsh training to survive until being initiated into
adulthood at age 15. He continued to progress until he passed the Knight
Class Gunner exam. The elders chose him to be the new Guildmaster, and he
was congratulated by Clive and Elza for this. However, Kelly gradually
changed from the kind guy he was into a power-monger. Yet, no one knew
that his changed attitude was due to him being unable to go against the
will of the Elders. Another problem was that Sturm did not choose him,
which was against the guild's code. The Guildmaster must own Sturm, and
Sturm's decision is ultimate. In order for Kelly to use Sturm, he had to
win a duel against another who was worthy to wield it--Elza. The Elders
set the duel up by only loading Stern, telling Kelly to choose Stern so
that he would win for sure. However, Kelly chose Mond so that he may die
as a human being, not as a greed-infested power monger. As he died, Elza
rushed over to him, and his last words were "I loved you and Clive."
Elza
Elza was born in Sajah, but was sold to the
Howling Voice Guild when she was five years old due to her parents being
destitute. Since then, she lived a life of pain and constant training. She
grew up with Clive and Kelly and became good friends--sometimes more then
friends--with both of them. However, tragedy struck the three as the
plotting Elders tore all of them apart, forcing Elza to kill Kelly, and
Clive to chase after Elza to "execute punishment." As a fugitive, she
wished to find peace, and was almost beckoning Clive to end her life.
After she was defeated by Clive, she tells Clive about the truth of what
has made her into a fugitive, and then dies.
Clive
Clive was born within "The Tower" and raised
there, not knowing the comfort of family. To him, family was Elza and
Kelly, and despite the realities of death and blood that surrounded him,
he remained quite naive, even when Kelly died in the duel with Elza. When
he heard of the news, he assumed that Elza betrayed kelly and volunteered
to hunt her down and "punish" her. To the Elder's suprise, Clive was able
to use Sturm, and thus he was granted permission to leave "The Tower."
Clive was unable to find a trace of Elza for years--he participated in
the Gate Rune Wars in hope of finding Elza, but the only thing he found
was a fake tomb of hers, a decoy.
During the Dunan Unification War, he
finally found Elza in Muse, and after his persistent tracking, he was
finally able to defeat Elza in the duel at Sajah. However, after hearing
the true story from Elza before she died, a doubt starts to inhabit
Clive's mind, making him erupt in emotion that has been pent up over the
years. He realized that he still loved Elza, but by then it was all too
late.
Nash Latkje
Nash Latkje was not born within the
guild. He was a rare case of "internship" within the guild. Due to the
fact that the Latkje family had great power within Harmonia, Nash was
allowed to be trained within the Howling Voice Guild. Nash spent two years
within the guild, and became friends with Elza. Nash didn't get enough
training to be "chosen by a gun," but he learned the secret of the use and
manufacturing of gunpower, which he uses for various purposes in his
operations. Nash is the owner of a curious weapon, the Dual Snake Sword,
Grosser Fluss, a sword that could be used like a whip--a family heirloom.
Nash has a hatchet to bury with Zaj--in fact, he thought he had killed
Zaj before, however, during one of his missions, he runs into Zaj at
Greenhill. Nash realizes that he would have to fight with Zaj one day to
end this once and for all. In the end he does defeat Zaj and buries him
"with his ambitions." After that he leaves to the west.
Zaj
Zaj is a Squire Class Gunner from the Howling
Voice Guild. He is well known within the guild for his expertiese in
torture and covert operations, and has direct connections with the
Harmonian government, allowing him a certain amount of autonomy from the
Guild's political structure. He was once hired to bring the Latkje family
down, and was successful in his task but was "killed" by Nash's poison
ridden Grosser Fluss. However, he survived the poison with the aid of the
Guild's antidote, and swore to avenge his humiliation. Since then he has
been trying to find Nash in order to kill him indirectly.
Zaj uses two
guns. One is a palm-size pistol that is concealed in the sleeve of his
suit, which slips into his palm with a spring-loaded contraption. His
other gun is Talgrund, the gun-sword.
Stella
Stella is an Apprentice Class member of the
Howling Voice Guild. She is an 11 year-old girl who works under Zaj. She
uses claws as weapons, and is already a killing machine when she attacks
Nash outside Crystal Valley. Outwardly she is innocent-looking, which she
uses to her advantage to kill her target. However, Nash proved to be too
apt of an opponent, and he uses hid "Kroanic Powder" to put her to sleep.
Richmond says that this gun has a spirit, but it seems like this is only in the metaphorical sense, because as most gun-owners know, guns DO in fact choose its owner. Some guns are difficult to use for certain people depending on their physical and mental characteristic.