Remote linking to avatars
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System(s) |
Playstation, PSP, PSN (POPS) |
Bug Type | Gameplay |
Region Introduced | |
Patch Version | 2.01.065b |
RAM:80110CC4 unk_80110CC4: .byte 0x49 # I # DATA XREF: RAM:801114DC RAM:80110CC5 .byte 0x14 # This is the part of the script that runs after Fitcher complans about his wallet. RAM:80110CC6 .byte 0x28 # ( # Hero's decision RAM:80110CC7 .byte 0 RAM:80110CC8 .byte 0 RAM:80110CC9 .byte 2 # Two choices RAM:80110CCA .byte 3 # Dialog table [0x3][0x6B] RAM:80110CCB .byte 0x6B # k # "Okay Sure" (something like that) RAM:80110CCC .byte 3 # [0x3][0x6C] RAM:80110CCD .byte 0x6C # l # "Absolutely not!" RAM:80110CCE .byte 0x29 # ) # Handle choice RAM:80110CCF .byte 2 RAM:80110CD0 .byte 0 RAM:80110CD1 .byte 1 RAM:80110CD2 .byte 0xFF RAM:80110CD3 .byte 0 RAM:80110CD4 recruit_err: .byte 0x54 # T # Let him join. RAM:80110CD4 # There should be a 0x73 0x36 0x1D here so Chaco (0x36) will be recruited at level 29. RAM:80110CD4 # His level in the array of charas is set at 1 right now. Minus the script, he's stuck there. RAM:80110CD5 .byte 0x36 # 6 RAM:80110CD6 .byte 0x1F RAM:80110CD7 .byte 0x54 # T # This command and the two surrounding it send charas to castle. RAM:80110CD8 .byte 0x75 # u # This one is 0x75 - Ridley. 0x36 - Chaco. 0x58 - Fitcher. RAM:80110CD9 .byte 0x1F RAM:80110CDA .byte 0x54 # T RAM:80110CDB .byte 0x58 # X RAM:80110CDC .byte 0x1F RAM:80110CDD .byte 5 # Hero spin jumps... RAM:80110CDE .byte 0 RAM:80110CDF .byte 0 RAM:80110CE0 .byte 0 RAM:80110CE1 .byte 5 RAM:80110CE2 .byte 0xF RAM:80110CE3 .byte 0x1E