Yellow bar at bottom of combat screen
- Tuna Hematoma
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Yellow bar at bottom of combat screen
I've done a search, and looked in the book and I have no idea what it means. The bar is sometimes short, sometimes very long... anyone know what it means?
- Vextor
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- Joined: Mon Jan 10, 2005 3:35 pm
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I pretty much stopped using it after the moving island "little beforehand but it helped on his tentacles no matter the damage"
Only seems to do like around 200 damage, I don't think its useful on bosses and sure if you remember the bar is full it can be used on 1 annoying radom encounter but i don't constantly check the bottom of my screen XD. Maybe it will get stronger at some point...
Don't get me wrong there isn't a penalty for using it...maybe just time.
Only seems to do like around 200 damage, I don't think its useful on bosses and sure if you remember the bar is full it can be used on 1 annoying radom encounter but i don't constantly check the bottom of my screen XD. Maybe it will get stronger at some point...
Don't get me wrong there isn't a penalty for using it...maybe just time.
You call that an army? Where's your castle?
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Rush is really good, especially when you're trying to beat the Trainign sectons.
It prvents enemy from doing an action, while triggers your end of the turn abilities (Medicine Rune for example).
It does ~200-300 damage to all enemies esentially for free.
It heals Hero fully I think.
In training section it is common for hero to die on the fourth round (I use RoPunishment a lot), so I begine the fith round by healing Hero, attacking all enemies and often acivating Medicine Rune all without enemies getting their turn.
It prvents enemy from doing an action, while triggers your end of the turn abilities (Medicine Rune for example).
It does ~200-300 damage to all enemies esentially for free.
It heals Hero fully I think.
In training section it is common for hero to die on the fourth round (I use RoPunishment a lot), so I begine the fith round by healing Hero, attacking all enemies and often acivating Medicine Rune all without enemies getting their turn.
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- Elite Member
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You know, In my honest opinion, the rune of punishment isn't that handy... yet.. maybe. I have the first three spells and while they're ok, you can use a Fire Rune that will do the same amount of damage without the HP Penalty which makes a lot more sense to me than senselessly giving up 30/50 HP plus MP to cast a spell.
I hope everything is going delicious.
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Yea after about the moving island Rush becomes pretty much usely in damage. Pretty much it's only good for if you want to heal the Hero character or take care of one of those all to frequint and annoying random encounters quick. By the way the Rune of Punishment does pretty much suck other than the level 4 part that does 500 damage to all enemies and heals party 500.
- Vextor
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