Suikoden Team Q&A
Re: Suikoden Team Q&A
Practically every answer is PR-speak for "no comment." Of course, this shouldn't surprise anybody at all.
- patapi
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Re: Suikoden Team Q&A
We sent in 20 questions, didn't we?
No 4: Looks like them reusing an engine developed by others is not an option at the moment, after all.
No 5: "Try to never ignore" sounds dodgy. Guess instead of using those foundations to build their next stories, they come up with new ones and try to fit their ideas into the established bases instead. Not surprising here, albeit disheartening.
No 7: No plans to "conclude" the first and most loved "Gateway"?
No 8: "New stories" mean new locations, or expansions to the established locations. Not really an answer, is it?
No 10: Ouch.
No 12: Didn't notice this at all in Tierkreis. Or, at least, we know it has no obvious impact on the plot, unlike the Lymsleia and Lyon points in Suikoden V.
Can't wait to read up the answers they provided to SuikoX's set of questions, too.
No 4: Looks like them reusing an engine developed by others is not an option at the moment, after all.
No 5: "Try to never ignore" sounds dodgy. Guess instead of using those foundations to build their next stories, they come up with new ones and try to fit their ideas into the established bases instead. Not surprising here, albeit disheartening.
No 7: No plans to "conclude" the first and most loved "Gateway"?
No 8: "New stories" mean new locations, or expansions to the established locations. Not really an answer, is it?
No 10: Ouch.
No 12: Didn't notice this at all in Tierkreis. Or, at least, we know it has no obvious impact on the plot, unlike the Lymsleia and Lyon points in Suikoden V.
Can't wait to read up the answers they provided to SuikoX's set of questions, too.
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Re: Suikoden Team Q&A
Did they refuse to answer 7 questions for some particular reason? And those have to be some of the most non-commital answers I've ever seen.
Most of them just seem to stem back to "We think Tierkreis is great". Yeah, that's great and all but that's not really what we were asking.
Were they expecting fans to just have questions about Tierkreis?
Most of them just seem to stem back to "We think Tierkreis is great". Yeah, that's great and all but that's not really what we were asking.
Were they expecting fans to just have questions about Tierkreis?
Last edited by Raww Le Klueze on Wed Mar 25, 2009 12:28 am, edited 1 time in total.
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Re: Suikoden Team Q&A
They completely missed the point on question 13. While there may be some people who want remakes, that's not what the question was asking for.
I wonder on all the questions how much time they spent on it.
I wonder on all the questions how much time they spent on it.
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Re: Suikoden Team Q&A
I guess a lot of time, since paraphrasing the same content about 10 times is hard work.Iesous wrote:I wonder on all the questions how much time they spent on it.
That's somehow disappointing.
Q1:
Well, you're the Suikoden Team, you should know, don't you?We definitely hope so
Q2:
All thes eoptions? I see two options: Do it or don't do it.we are looking into all of these options in the future.
Q3:
This becomes redundant -.-We are considering many of these kinds of developments for future promotions.
Well, but what did we expect? They telling us "Yeah, Suikoden VI will be in Zelant, and we'll see Yuber and Pesmerga as well as Viktor's and Flik's sons fighting together and there will be Viki and Jean and a lot of Sindar!".
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Re: Suikoden Team Q&A
That response in particular was probably due to translation. My guess is the question was just translated poorly.Iesous wrote:They completely missed the point on question 13. While there may be some people who want remakes, that's not what the question was asking for.
I wonder on all the questions how much time they spent on it.
Overall, yes, they didn't want to say anything concrete. I don't blame them for that either. The most substantive answer was the one regarding Miki Hagashino. I was pleased by that answer, actually.
Its not really up to the Suikoden team. Its up to their bosses at Konami.Well, you're the Suikoden Team, you should know, don't you?
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Re: Suikoden Team Q&A
I put answers from Konami up at suikox as well, but generally the same type of reply. Generally disappointing.
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Re: Suikoden Team Q&A
So why even bother to ask for our questions?KoRnholio wrote:Overall, yes, they didn't want to say anything concrete. I don't blame them for that either.
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Re: Suikoden Team Q&A
Really? I'm pretty sure Tierkreis had fewer dialogue options than any previous game (well, except maybe Tactics and IV). I haven't noticed any sort of friendship point system, but I haven't quite finished the game yet so maybe the results are seen at the end?Tierkreis has the largest amount of choices in the Suikoden series, and also has a "friendship point" system, which is different from Suikoden V. That parameter is important to express the differences in unique characters of a group. We are always trying to develop new things to make enjoyable games.
I'll say the same thing I said at Suikox, this whole Q&A thing was a joke, but I'm not at all surprised. I really wish I could speak to some of these people in person, without them having to worry about PR stuff. The Suikoden series has so much potential, I really want to know why they always manage to majorly botch something.
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Re: Suikoden Team Q&A
When compared to earlier main Suikoden titles, Tierkreis handled the "but thou must" options much better than its predecessor. It was liberating not having to deal with snobs (read: Shu) for a change.Rune wrote:Really? I'm pretty sure Tierkreis had fewer dialogue options than any previous game (well, except maybe Tactics and IV). I haven't noticed any sort of friendship point system, but I haven't quite finished the game yet so maybe the results are seen at the end?Tierkreis has the largest amount of choices in the Suikoden series, and also has a "friendship point" system, which is different from Suikoden V. That parameter is important to express the differences in unique characters of a group. We are always trying to develop new things to make enjoyable games.
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Re: Suikoden Team Q&A
Ouch indeed.patapi wrote: No 10: Ouch.
I'll try not to take that personally Konami. . . at least I got an answer even if it was dismissive. It remains to be seen in the next game just how dismissive it actually was.
There's gotta be some people back in Konami who love the narcissists besides me.
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Re: Suikoden Team Q&A
At least #1 had some remotely good news. If they intend on releasing Suikoden 2 on PSN, that pretty much means it's up to SCEA now.
Since I've yet to see a PSN update post without a request for Suikoden 2 on the Playstation Blog, I'd say they know people want it.
EDIT: Come to think of it, don't they contradict themselves by saying they'd love to incorporate the original universe in future games, then turn around and say they'd love to make whole new games in new universes?
Again, one can only hope this means they'll make a new universe game with ties to the old one (or vice versa) while not ignoring one or the other completely for the next title...
Since I've yet to see a PSN update post without a request for Suikoden 2 on the Playstation Blog, I'd say they know people want it.
EDIT: Come to think of it, don't they contradict themselves by saying they'd love to incorporate the original universe in future games, then turn around and say they'd love to make whole new games in new universes?
Again, one can only hope this means they'll make a new universe game with ties to the old one (or vice versa) while not ignoring one or the other completely for the next title...
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Re: Suikoden Team Q&A
Why did they ask for 20 questions if they were only gonna answer 13?
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Re: Suikoden Team Q&A
As for the answers to No.9 - Suikoden 1 didn't push the PS1 to its limits, and Suikoden 3 didn't either, since the games that came after that were, no offense to Suikoden 3, much better in a graphical and most other cases besides story.