the special skills are described here: http://suikosource.com/phpBB3/viewtopic ... 486&p=7084Sky Render at gamefaqs.com wrote:Using YouTube videos and basic mathematics, I've figured out the battle mechanics for war encounters. They're surprisingly simple. First, the variables of note: Attack and Defense.
Attack = (10 * Unit Rank) + Bonuses
Defense = 10 + Bonuses
And in combat:
Damage Dealt = Unit's Attack - (Enemy's Defense - Penalties)
Damage Received = (Enemy's Attack - Penalties) - Unit's Defense
The bonuses and penalties are the ones inherited by characters in the second and third command positions, as well as skills like Fortify, Muddle and Rumors.
Additionally, damage dealt is multiplied by 2 while damage received is divided by 2 when your unit is Strong versus the enemy unit, while damage dealt is divided by 2 and damage received is multiplied by 2 when your unit is Weak versus the enemy unit. Also, final damage seems to vary by + or - 1 unit most of the time. Size of the units attacking and defending has no impact, surprisingly.
[Guide] War / Strategy Battle damage equations
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[Guide] War / Strategy Battle damage equations
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Re: [Guide] War / Strategy Battle damage equations
Ok, this is a very late question but Unit Rank is the Command Skill, right? (I borrowed that term from the guide)
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Re: [Guide] War / Strategy Battle damage equations
Unit Rank is the number of stars the unit leader has. i haven't played in a while but someone like Mueller is 3 star (max) and weak-sauce characters are 1 star.
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Re: [Guide] War / Strategy Battle damage equations
All right thanks. I think you meant Wilhelm though.
I will bring Lordlake's fate... to the entire Suikoden World! weeeeeeh!