Bug Fixes
- Celes
- Global Admin
- Posts: 1422
- Joined: Sun Nov 12, 2006 6:25 pm
Re: Bug Fixes
Another bug is the incorrect calculation of a character's starting level. If the game calculates a value <1, the character starts at Lv 99 instead of Lv 1.
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- Posts: 15
- Joined: Thu Feb 24, 2022 11:24 pm
Re: Bug Fixes
Pyriel, I realize this is a bug fix discussion, but have you considered improving the drop rates like the Hard mod? I’m at that part where I grind for a rare item, and I think we can all agree this is one of the biggest long-term flaws in the game. (Else, you haven’t got Phero, Resurrection, and Mangosh in the same run.) Side note, why is drop for boss not 100%? Ridiculous.
I’d rather not manipulate RNG, grind literal hours, or play at 10x speed, I just want to play normally. I realize it’s a lot or work, so no worries if the answer’s no.
I’d rather not manipulate RNG, grind literal hours, or play at 10x speed, I just want to play normally. I realize it’s a lot or work, so no worries if the answer’s no.
- Pyriel
- Webmaster
- Posts: 1230
- Joined: Wed Aug 18, 2004 1:20 pm
Re: Bug Fixes
I mean, there's this: http://www.suikosource.com/phpBB3/viewt ... op#p146951
I'm assuming by "manipulate RNG" you mean a "reload, check the seed, then follow a highly precise path" kind of manipulation. I don't imagine it'd be too hard to modify that code to make the chances just 2x or 4x, etc., when the drop is chosen. It'd just be across the board.
I'm assuming by "manipulate RNG" you mean a "reload, check the seed, then follow a highly precise path" kind of manipulation. I don't imagine it'd be too hard to modify that code to make the chances just 2x or 4x, etc., when the drop is chosen. It'd just be across the board.