The original text from Pohl with the request:JiN88 wrote: ↑Thu Sep 02, 2021 10:28 pm I have always wondered if that was ever a bug or something.
Btw, have you taken a look at the Flour? I remember looking at the dialogue text dump and found that it did hint at collecting more than 1 bag of flour (Normally you can't and they'll just put out a generic option for you). Not sure if it was ever intended or just they double mistranslated it from the number of flint/boots options.
80110ff4 031: "Huh? Flour?{eol}How many bags do you want?"
80111020 032: "1 bag is fine."
80111034 033: "2 bags please."
80111048 034: "3 bags...please..."
80113820 024: You got 1 bag of flour
80113838 025: You got 2 bags of flour
80113850 026: You got 3 bags of flour
Also, Mercenary Fortress is a bit weird. At the top out of bound area there are some objects like Lava texture (for the fire at the furnace), Crates, oil spill, rope, doors, etc. (non-interactive); Just a guess but it's probably an early technique where they load object out of bound only for it to zip back in (Only a few areas I know that has this. It seems like an abandoned idea). There's also a sprite sheet that shows a lump of coal/flint that grows bigger and bigger (never seen it used).
「よく聞いておぼえるんだぞ。
ええと・・・・倉庫に行って『ブーツ』を
2足もらってきてくれ、[PROMPT]それから、かじ屋で『火打ち石』を
3つもらって・・・・[PROMPT]あとは道具屋で『こむぎこ』を
買ってきてくれよ。」
I don't speak Japanese, but throwing the last part into deepl, I don't see any mentions of multiple flours. I do see the lines for asking for multiples, it was probably originally set up like flint and boots but changed at some point, and the text just remained.
As for the flint - man the mercenary fortress is such a pita, so many duplicated files, have a really rough time pinpointing the event scripts. So I'm not sure what all 0x1E scripts are being called when the flaming rag is thrown. It looks like this switch gets called twice, but the second time it terminates before getting to the switch. The only code dealing with 0x27 I'm seeing in this switch block is the addition of 0x27 to the Key Item list. There's another block with a 0x27 but I have no idea what it's doing.
As for the code I wrote, I don't think I like it. If someone cheats in other key items, or has a map due to NG+ or something, I don't want that code to possibly break it. So I think I'll just have to write proper code somewhere else and just hook a jump in here instead. Not a huge deal for what I'm working on.