I just realized what I'm doing is essentially trial and error while ne__ya is doing the important data mining. Lol. Which to say isn't so bad since you need someone to confirm the things you found anyway as well a fresh set of eyes. Also some things might be better to see how the developer intended it... and more fun.
Omnigamer, that would be great if we can have the save files.
Pyriel, 09-12 leads to the place where Jowy stabbed the Jillia doll to rile up the soldiers. Doesn't seems significant other than just graphical assets for the event. Nothing to interact either.
ne__ya, will try the codes but I have some concerns
Anyway I found some more interesting stuff. It all started when I lagged the game a bit and noticed some graphical glitches and realized I could take advantage of it, so, I set interpreter on the emulator to slow (This allow some of the code for event or graphics to load slower than the other counterparts i.e music first before the event/load place, much like how the game works). It works on the same principle to see if you can glitch to see through stuff.
Is there any way to turn of the game graphics and assets for a while? Like removing the walls and floors to see the background so there might be more hidden stuff (Especially in the unknown tower). I used to do it for some Gameboy games on an emulator to find secrets .
Also, is there a way to disable boss encounters? will elaborate at the dungeon part.
1) The Rune
I managed to get past the Rune crash and got through the music. Setting the interpreter to slow allows the music to load perfectly while the Event fails to load (no crash so you can listen to the music fully looped and is softblocked):
https://www.youtube.com/watch?v=fhG-nFRB794
This is the one.
No idea WHERE but only the music is a clue. Anyone want to volunteer their New Years listing them out?
Also I realized that at the RUNE, picking going back to SAJAH flashes the screen to white while the other darkened the screen. I think there's a significant but I can't remember in the game what differences were there. (like saving darkened the screen (it doesnt) or loading to an area. Something like that)
Now this is the weird part.
The sequence of event should be The Rune do the talking, screen blackened, load and play that music, play the event and so on (Much like any other normal event if you notice: The music always plays first before loading the rest when you play normally)
The one that ne__ya did could just mean you teleport back to the beginning and no relation to the rune. *Not much knowledge on binary data so could be wrong*
My suspicions arose when the music IS NOT in accordance to the Unicorn Brigade Camp.The earliest usage is after during the attack and the encounter at the waterfall with prince Luca (I checked).
So either there's an event between the Rune and Unicorn Brigade Camp or something else. Most likely never implemented (T.T)
And yeah, wouldn't make much sense if you teleport to play back the beginning.
I doubt there's a any new Ending at all. The whole RUNE could just mean you play the game again at some point (with previous strength) and the endings would be the usual (bad ending with the cabin, kill jowy for the rune, don't kill jowy and be happy with Nanami, ignore jowy and become leader)
2) White Sajah
Using the same principle above I was able to glitch the graphic for a minuscule of a second to see through the white screen. And you're right it does teleport you (slightly) below the rock. The rock did not change.
Nothing much changed as far as I can tell (people were still the same and the birds are still alive and not dinner yet).
Since the white screen is most likely a graphical overlay issue, I think some simple coding could get rid of it.
White Sajah secrets all seems revealed unless something significant appears in the code. Maybe like bring the bad ending (no 108 stars) or some event.
3)The dungeon/tower
ne__ya, you're right. The tower does have bosses on floors linked to another and they do not appear to be merely placeholders and I think I figured out the bosses and most of the bestiary. I can say for sure for the first 2 bosses but not the rest:
using
http://suikosource.com/phpBB3/download/file.php?id=253 . All bosses appears at the stairs on the last floor to the next.
3006AA3F 00AA
3006AA41 00MM
-For 09-11: arrive at B1, from B1(to Sajah) up to F10(crash)
The boss is (By testing) the Poison Moth (Not the caterpillar).
Most ,I think all, the enemies encountered are Hollyboy, FurFur,Cutrabbit,
One weird thing that did happen (In The JPG) was as the battle begins, even before the first battle menu, just the music and the moth appear , it happened: The Moth got hit (receive damage animation) and died and I won.
The Poison moth only appears in the JPG version and crash in the ENG version at the same stairs but the bestiary seems the same. This means just some coding differences in the different versions to get the boss out.
-For 09-13: arrive at B1, maps B1-F5.
The boss is (By testing) the Sewer Rat
Most,I think all, the enemies encountered are Tiger (gold colour), Tantan RinRin TenTen, Samurai
Boss is fully functional.
Boss only appear in the ENG Version and crash in the JPG version (It straight up crashes the game) but the monster encounters seems the same.
-09-14: arrive at F1, maps F1-F5
The Boss ????. Either crashes the game or set it to a loop on both ENG and JPG.
Most (I think all) the enemies encountered are IronMoon, FishEye, CopperSun.
Not definite but:
This would mean the encounters are from Muse area.
So the boss (Given the previous bosses were big sizes) could be Golden Wolf
-09-15: arrive at F6, maps F6-F10
The Boss ????. Either crashes the game or set it to a loop on both ENG and JPG.
Most (I think all) the enemies encountered are zombie, Neclordia, Unicombie, Skeleton
Not definite but:
This would mean the encounters are from Tinto area or generally undead.
So the boss (Given the previous bosses were big sizes) could be Stone Golem or Abomination (More likely since it correspond to the theme)
-09-16: arrive at F1, maps F1-F5
The Boss ????. Either crashes the game or set it to a loop on both ENG and JPG.
Most (I think all) the enemies encountered are PinkBird, Phantom,
Not definite but:
This would mean the encounters are from Rockave area.
So the boss could be Gorudo (Could be wrong but he's the only one there)
-09-17: arrive at F6
The Boss ????. Either crashes the game or set it to a loop on both ENG and JPG.
Most (I think all) the enemies encountered are Magus, Chimera, Bronzem (Not the others due to different colours)
Not definite but:
This would mean the encounters are from L'Renouille Castle
So the boss (Given the previous bosses were big sizes) could be the Rune Beast or none as its at the gate already and there were no encounters.
Edit: Realized 09-17 doesnt have a boss encounter. added remark there might be none.
PS: If you're able to cancel the boss encounters the stairs should work and you can explore the dungeon uninterrupted. This is evident when I go down one floor down to meet a looped boss (This shows stairs works as what ne__ya said)
With this data, I think I can assume you fight the Beast Rune here since all of them are mini bosses corresponding to their areas more or less (their difficulties and theme are a bit of a mess but could be planning error)
Now, if we assume its true you fight the Beast Rune, then it would mean you're fighting the Rune beast, AGAIN--solo.
So that means you're suppose to visit the tower the AFTER the Beast Rune in L'Renouille Castle. Since, you know, if you meet the beast rune before the L'Renouille Castle it would seems weird. Soloing it would make it so much harder. Or could be some variant (Like just the orb for example)
Next step: get NO 108 STARS and see how it goes.