[Codes] Codebreaker, Action Replay

A forum for people who have played the game concerning the Sun Rune War to answer gameplay questions.
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Re: [Codes] Codebreaker, Action Replay

Postby DarkElf » Thu Feb 12, 2009 2:27 pm

I don't think this has been posted yet, but I apologize if I'm wrong.

Here are the item digits for all tradable items (category type 0F) in the game, which aren't included in Pyriel's original Item Digist list:

01 = Sugar
02 = Salt
03 = Soybeans
04 = Vegetables
05 = Fruit
06 = Wheat
07 = Rice
08 = Handicrafts
09 = Spices
0A = Coffee
0B = Tea
0C = Iron
0D = Gold and Silver
0E = Pearls
0F = Miso/Soy Sauce
10 = Beer
11 = Wine
12 = Sake
13 = Gold Craftwork

Interestingly, when you place any of these items into your inventory using Pyriel's codes, the purchased value is 0 potch; therefore, you make maximum profits by selling them. I haven't tested it yet, but I would assume that this would make unlocking the extra tradable items very easy if unlocking them depends on profit margins.

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Re: [Codes] Codebreaker, Action Replay

Postby KFCrispy » Mon Feb 16, 2009 12:35 pm

cool, unfortunately we still don't know what actually causes the other items to unlock!


Re: [Codes] Codebreaker, Action Replay

Postby muk13th » Sun Nov 21, 2010 7:00 am

This is a longshot considering how old this thread is, but I'm trying here before making new thread. I have the Items codes from Pyriel and I have some codes from another site that are supposed to be the item slots 1-10, so that I can edit item and quantity of course. But it doesn't work. And I can't find the codes that these item digits get plugged into, anywhere and I've been at this for longer then I'd like to admit. Any help would be greatly appreciated.

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Re: [Codes] Codebreaker, Action Replay

Postby Magus Eternal » Mon Jun 03, 2013 12:58 pm

So I was messing around with Pyriel's recruit codes and I think only the 03 part of the code is the recruit code. I think the 02 part is the liking points for that character. I tested it at Lunas with Lym and when I set the 02 part to 00 (0 points) I didn't get the extra scene, but when I changed it to 10 (16 points) I did get it. Also when I look at the data on the save file all characters recruited are set to 03, but they all have different values for the 02 part. I was wondering if anyone else could test to confirm this.

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Re: [Codes] Codebreaker, Action Replay

Postby Pyriel » Sat Jun 29, 2013 12:34 pm

I think when I did 0301, the characters didn't show up, so 02 seemed to be the minimum. It's been a long time, though. I do remember that the values were all over the map, aside from the 03, and I'm pretty sure neither part of it was set for a not-recruited character. I don't use codes like that, except to add characters that are inaccessible, so I just threw up my hands and went with what seemed to work.

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Re: [Codes] Codebreaker, Action Replay

Postby Tesla38 » Sun Jul 28, 2013 4:17 pm

I lost my post-game data awhile ago. Does anyone have a code to enable the *Dash* Feature that you would have after beating the game?

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Re: [Codes] Codebreaker, Action Replay

Postby Raven » Thu Nov 12, 2015 1:53 pm

Is there any code that can make command rune (falcon rune or boar rune) infinite use? Just like when angry dragon rune+fury rune = unlimited

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