Rooks wrote:Well, in terms of Konami's social-gaming and digital distribution: That is all handled by Konami San Fransisco now. But they are focusing on games like "Frogger", because they still believe that there is a hard, clear line between casual gamers and hardcore gamers. Don't get me wrong, I would buy a smartphone just to play an online Bomberman Tournament game, but they do not realize that "hardcore" gamers can play on Android and iOS too.
Ouya is a huge question mark. No doubt about it, but at the same time, it will run on Android, thus it is not likely to have console-certification requirements and other costs associated with consoles. I would not characterize it as "high-risk" because as far as I can tell, they likely will not require much in the way "brand loyalty" like Sony and Nintendo do.
Antimatzist wrote:Thanks for that overview. I'm a "classic" console-gamer, so I am not up-to-date with this stuff (really, I'm a tech-idiot, hehe). So would you recommend to advertise for a more general digital distribution and name PSN just as an example?
Xelinis wrote:1. iOS
Apple has a painless licensing model, which is why so many independent games thrive on it and many small developers do well. Bigger developers as well, as Infinity Blade, a project from Epic Games, was deemed the most profitable project in the company's history. (Remember, this is the company behind Unreal and Gears of War.) Adding to this is the very, very low rate of piracy on the platform as most users don't want to go through the trouble of jailbreaking. With those points in mind, as well as the massive user-base, this should be the top priority.
Xelinis wrote:2. Steam
Another fairly painless licensing model. While the profit margins are usually not as high as iOS, it is still very easy to get a game on this content platform and make a strong profit off of it. The hugely successful Recettear: An Item Shop's Tale is a great example of this. Of course, releasing Suikoden on PC does introduce a far higher risk of piracy as opposed to iOS. However, Steam makes the buying process so painless that many don't even bother.
Xelinis wrote:3. Android
Android's large and still growing audience makes it an attractive place to bring the franchise. The licensing model is non-existent giving it the highest profit potential. However, Android also has the highest piracy rate out there, high enough to make me wary. Piracy has always hit the series hard, I don't want to add more to it. Suikoden Tierkreis on its own was deep into the six-digit count in terms of how many people downloaded it. Additionally, as a developer myself, I can attest to the high degree of hardware fragmentation that can make some titles very difficult to maintain.
Xelinis wrote:4. PSN
In a lot of ways, PSN makes sense since the core series has always belonged to Sony. However, I've heard nothing but horrifying things about the PSN licensing model in terms of approvals and profitability. I'd label this as a nice-to-have.
Xelinis wrote:??. Ouya
The big question mark. Ouya became the darling of the internet's eye when the Kickstarter first appeared. However, until the hardware is actually released and we get a better idea of how sustainable the platform is, I believe it to be too high-risk. I'll be very happy if it does well, but it's still plagued by too many "what-ifs."
I'd like to point out that PSN is the only platform Konami can release Suikoden 2 onto without actually having to do any development whatsoever. PC, iOS, Android and others (except feature phones) actually require porting the game, which can cost quite a bit in the end. With the Vita getting PSOne Classics soon, that guarantees that PSN won't just drop support once the PSP and PS3 are out of Sony's console rotation.
iOS requires that you relinquish 30% of your sales gross to Apple. While that's not a problem for indies who don't particularly care since they're looking for all the money they can get, many larger (mostly Japanese) companies find it unacceptable, to the point where they price their games way over expectations. Also: RPGs on iOS don't seem to fit the platform well. I've tried a plethora of them and they're particularly hard to control since menus have tons of options and very small hit boxes.
As for Infinity Blade, remember that Epic said it was their most profitable. They never said they made the most money with it. It also helps that they were the first ones to bring detailed 3D models and animation to a game and it was prominently featured on the App store and iPhone ads worldwide. Suikoden would get no such treatment.
Recettear didn't really do that well, nor did any of the other Carpe Fulgur games. They didn't even make enough money to license the full-voice version of Fortune Summoner for its localization.
Fragmentation means nothing when you can just base yourself on the lowest vertical/horizontal resolution and allow scaling or framing.
It's the only platform where Konami can easily release Suikoden without having to worry about much more than approval from SCE*, ESRB/PEGI/CERO/etc. and licensees. PSOne Classics are literally PSOne ISOs repackaged in a PSN-locked format.
Ouya is basically an Android console and should be able to play touch-screen Android games, so this platform doesn't even count unless Konami *really* wants to incorporate button controls. Even then, the Android API already allows button mapping. (remember the Xperia PLAY?)
RevKoden wrote:Offtopic:BTW, if you want to revive Suikoden Series, dont forget to revive shadow hearts...legaia...BoF...chrono series wow there are really many games that needs to be revived..especially Chrono series...which can serve as a "substitute" for suikoden series...but now it's also dead...
JanusThePaladin wrote:Chrono will never have a sequel. The creator (who's name escapes me) refuses to make another game without the original crew, most of whom have had falling outs with Squarenix
...it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series...because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit.
LanceHeart wrote:I also get what you're saying about Android fragmentation, but since Samsung has now become the de facto leader in the field, aiming to support their Galaxy line should cover a vast majority of Android users in the first place.
Xelinis wrote:Suikoden is such a major brand that I don't think Konami would ever let their San Francisco (San Mateo really) branch handle it. That office mainly caters to the very casual crowd.
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