I'm pretty sure Konami is focusing on its other divisions now. They still have quite the foothold in electronic gambling machines and trading cards, which don't seem to be afflicted by the same problems their video game division seems to be facing.
Not that it really matters, though. Either Konami will run itself into the ground (look at their two-game publishing partnership with tri-Ace: both sold half and a quarter of Suikoden PSPs own units) or they'll wake up and finally acknowledge that they have valuable IPs that can actually sell in an above average fashion if they actually put effort into removing the tarnish from their brand.
We can't fix Konami from the outside and shouldn't encourage their lackluster work by blindly buying half-efforts. Either they do it themselves or they'll give up.
How is it low-risk, high-reward if everyone is losing, and no one gets rewarded? That's an oxymoron.
Yep, that's an oxymoron. However, the main point is that Konami is short-changing its efforts and seeing progressively smaller profits from it. By creating and/or outsourcing games that end up being sub-par, they're hurting their customer confidence and lowering their potential fan base for their future releases.
The simplest (and most appropriate) case of this would be Suikoden. Konami seems to consider Tierkreis and 100 Years as main entries in the franchise, being released on the 3-4 year "main game" cycle, yet they are starting to see spinoff-level sales and revenue. Tierkreis sold only a sliver less than Suikoden V, but 100 Years is well on its way to selling only two thirds of that. If the next game continues the trend, it has a very real chance of selling less copies than Rhapsodia.
Konami basically eroded its own fan base by creating those two games and has very likely irreparably damaged the brand. It may be damaged to the point where it will never be on consoles ever again, regardless of whether they decide to use the "original world" and traditional style from the first five games to attract older fans.