patapi wrote:
Did they steal a page from Persona 3's original mechanics? Main character dying leads to game-over, AI party members limited to only formulaic tactics. Eh.
I thought the Gambits were a step in the right direction, as far as better management of AI-controlled party members are concerned. Too bad they ditched that for this less reliable yet unbelievably popular style.
I have no idea. I'm slightly hating the whole "You die = game over" bit. While it does implement a sort of challenge, it will most likely get extremely frustrating at times.
I did love gambits...though people complained about them, I thought it was an incredible way to "control" your AI's. Once I took 5 minutes to actually master it, it because the greatest asset.
While this system is slightly less reliable than gambits, the fact that you can change what "stance" the person does while in battle would be of great help..though I'm not entirely sure how it works yet. But it would be kinda frustrating to not be able to set WHEN I want Character A to put protect on me...But I will say that if you scan an enemy and it appears that he/she/undecided likes to use water attacks, Character A (if set to Enhancer) would use a water repellent-like ability on you so you'd take less damage...IF they've learned it.
With a scanned enemy, they AI would also automatically attack their weaknesses if they've learned whatever their weakness is.
I forgot to mention that since you can't use magic outside of battle, your HP heals automatically after a battle.