My favourite part of the game is the class customization. Basically each character begins as one of four classes (sword, bow, healer, or mage). After levelling up, a swordsman can either become a swordmaster or a guardsman (walking tank with axe), a bowman can become an archer or a hawk-knight (rocket propelled lancer), and healers/mages can either become more powerful medics/sorcerers or choose to become a monk (blending magic with attack). There's no turning back, and each transformation provides a snazzy new outfit and weapon.
VH2 wasn't a baad game, but it did take everything good about the original and screw it up. For one, there were no longer character classes. Anyone can be a knight just by giving them a sword, likewise a magician with a staff. The story was convoluted, and the character portraits were UGLY. And lastly, the gameplay became nothing but second-guessing. In the original VH, you move your unit over one turn then the enemy moves his. In VH2 you move characters at the SAME TIME. Which means you'll have characters stupidly swatting the air at times because the CPU moved his unit simultaneously.