LC Chan (5.1), Wakaba (5.1)
Hix and Tuta receiving same score while it's fairly obvious that Hix is better than Tuta. I'm under impression that Tuta scored the same score because he has open WPN slot while Hix doesn't (otherwise Hix should've been way ahead with better stats). But you have to keep in mind that Exertion is indeed the best WPN Rune there is, it's not a drawback for Hix to have Exertion Rune locked in.
You give Mazus a very low score (still same as Tuta and Hix) while it's fairly safe to say that Mazus needs to be used for his magic attack, and he's an excellent magician just like Luc. Since you'd use level 99 stats, Mazus would at most have 9/9/7/4 MP. That means 4 times of 1200 dmg to 1 enemy, and 7 times 1000 dmg to 1 enemy. That's a total of 11800 dmg in 11 turns. Actually, with his A Lightning element affinity, Mazus would score an extra 40% so it's going to be roughly around 15000 damage. It's very doubtful that Tuta could achieve the same. Yet, they received the same score.
and correct me if i am wrong, but for those first handful of levels in the game, jowy pretty much owns hero in stats, with the exception of str (barely) tech (usually equal actually) luck (k who cares) and HP. jowy on the other hand Dominates hero in MAG and Mag Def. im guessing you could consider both runes equally useful, jowy clearly does more damage, but you cant complain about a perm uber healer in your party.
Red Killey wrote:Riou having high stats in all 3 areas, but yet, not really all *THAT* mighty with lots of critical attacks and multiple extra hits.
I understand that Hix and Tuta would deal roughly similar damage, but at the same time, you kind of accidentally ignored other dimensions. Hix has a quite useful unite with Tengaar, and Hix definitely have higher defense than Tuta. I just browsed your ranking thingy, and Hix mainly have all B's while Tuta had a few C's and even D if I'm not mistaken.
Going back to my minor critisism, I think the rank should take more stab at the character usefulness (in their own ways) than simply based on physical attack. Unless of course you want the rank to simply for that sole reason (based on physical attack).
As for your Luc, yes he could deal that kind of damage, but his low DEF and HP made it quite a gamble to attach Double Strike Rune on him. So while I undestand your point, I think the characters should be ranked based on the role they would normally play (e.g.: mages being mages, tanks being tanks, etc) and taking into consideration of how the characters used in conjunction with other characters (with unite attacks).
I've mentioned this somewhere before about Bolgan. He might be crap by himself, but he's a part of the two strongest unites. Flash Attack (with Gantetsu and LC Chan) for the strongest unite to all enemies, and Servant Attack (with Sierra and Bob) for the strongest unite to single enemy. This could also work with Bob being attached by Violence Rune. Servant Attack would drain some of Bob's HP which could trigger the violent status over and over again.
Then the whole thing of high SPD, TECH, LUCK. I personally think that it's a bit overrated because my favorite character is Eilie, and her stats are all mediocre. But you and I both know (because you also use her in your party) that she got extra attacks very often. On the other hand, Genshu, the one with the same stats as Eilie, seem to get extra attacks very rarely.
So while yes SPD, TECH, LUCK matter, I somehow think that there's a "hidden" element that also played a part in determining all that. Or an easy way to prove it is with Riou having high stats in all 3 areas, but yet, not really all *THAT* mighty with lots of critical attacks and multiple extra hits.
since when? my riou has been doing double hits as early as level 15, and more frequently than most until mid-end game chars get mid-end game gear. even then you're hard pressed to find someone noticeably better. maybe cause my dude has winged boots so early, that while your stats are so low, an increase of 10 is a big deal?
If I could interject something... Just a suggestion, but maybe a positioning column there to show where each character can fight (i.e. Riou M)
Red Killey wrote:If I'm not mistaken, the Flash Attack damaging allies could be nullified by equipping sunglasses (obtained from climbing game) to the other characters. But I'm not too sure on this, so don't take it for granted yet.
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