NA Game Bug Patch

If you are stuck in the Dunan Unification Wars; or wish for more details on the gameplay systems, this is the place.
steven0707
Posts: 3
Joined: Wed Sep 06, 2017 12:25 am

NA Game Bug Patch

Postby steven0707 » Wed Sep 06, 2017 12:29 am

Hi,

Can anyone help me about the patch?

I've been patching the game successfully, but when I check the game with my save file the bug is still there.

I mainly check Stallion's "True Holy" rune and the name hasn't changed.

steven0707
Posts: 3
Joined: Wed Sep 06, 2017 12:25 am

Re: NA Game Bug Patch

Postby steven0707 » Wed Sep 06, 2017 12:33 am

I patch the game with a current .bin file into a copy of that same .bin file.

steven0707
Posts: 3
Joined: Wed Sep 06, 2017 12:25 am

Re: NA Game Bug Patch

Postby steven0707 » Wed Sep 06, 2017 2:34 am

Nevermind.

I was loading the game via the LOAD state of the emulator, and I tried doing it via the SAVED GAME and it worked.

Sorry.

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Pyriel
Webmaster
Posts: 926
Joined: Wed Aug 18, 2004 1:20 pm

Re: NA Game Bug Patch

Postby Pyriel » Wed Sep 06, 2017 8:43 am

Yeah, loading a save state is different from loading a PS save. Save states capture the state of the entire virtual machine at the moment the snapshot is taken. That includes what's in VRAM, regular RAM, caches, etc. By loading a save state with a modified disc image, you would probably get random crashes eventually, due to disagreements between the old snapshot and the new "disc". Even if you don't, the main executable will never be reloaded from disc after loading a save state, so any patches applied there would be absent. Other patches that seem to be missing might pop-in slowly, whenever the patched files need to be loaded afresh.


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