Yeah, it's not something I've looked into directly, but my guess is the "stuck" audio issue with emulators is a decay effect that gets started up with bad values. Real hardware can eventually become aware it's in a loop, and often cancels out, but the emulators just let it go until something the game does causes it to stop.
For what it's worth, most of the people you're going to find here also check in on the GameFAQ's board from time to time. You're not very likely to get new answers, so please don't start up a new biweekly poll hoping that someone here has catalogued the issue exhaustively. I honestly can't tell what information you're looking for at this point. No answer you've ever gotten has satisfied you, so I'm assuming you want someone to list off every spell with a "Glitch Y/N" next to it?