Hi everyone.
Does anyone know where could I find the magic spells data in the ROM?
I would like to change some the spells' base power, like Thunder Runner (buff from 100 to 150), and more.
I have tried looking for it in this forum (I have seen it before) but I can't seem to find it.
As for the affinities, I think I'll just change Riou and Jowy's natural affinities to their respective TR's to B and A (to match their affinities to Resurrection and Darkness).
Thanks in advance.
Magic Rune Spells Data Location
- ninjaluc79
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Magic Rune Spells Data Location
It's not all about knowledge, but it helps.
- Pyriel
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Re: Magic Rune Spells Data Location
/CDROM/280_GAME/MAGI.BIN
Edit: If you're looking to find it directly in your disc image, open the MAGI.BIN file in a text editor an copy about 16 bytes that aren't all zero or something, and then search the ISO/BIN whatever for that. A string of 16 random bytes is usually enough to get only one match, even in fairly large files.
Code: Select all
#define NAMESIZE 21
#define DESCSIZE 32
/*
byte after description appears to be spell damage type:
0x22 - Enemy
0x23 - Heal
0x42 - Status
Next byte maybe spell delay? Actually, I think target indicator.
Byte 2 after spell damage type seems to be the spell element
0x01 - Fire
0x02 - Water
0x03 - Wind
byte 3 after element possibly indicates enemy effect?*/
typedef struct s2magic {
unsigned char name[NAMESIZE];
unsigned char desc[DESCSIZE];
unsigned char unk1;
unsigned char unk2;
unsigned char element;
unsigned char unk4;
unsigned char unk5;
unsigned char unk6;
unsigned char unk7;
signed int damage;
} T_S2MAGIC;
static const wchar_t *ElementName[10] = {
L"Non-Elemental"
, L"Fire"
, L"Water"
, L"Wind"
, L"Earth"
, L"Lightning"
, L"Holy"
, L"Darkness"
, L"Bright Shield"
, L"Unknown 1"
//, L"Unknown 2"
};
- ninjaluc79
- Posts: 867
- Joined: Tue Sep 13, 2005 10:45 pm
- Location: The Island Nations
- Contact:
Re: Magic Rune Spells Data Location
Many thanks. I will look into this as soon as I can.
It's not all about knowledge, but it helps.