I understand that Hix and Tuta would deal roughly similar damage, but at the same time, you kind of accidentally ignored other dimensions. Hix has a quite useful unite with Tengaar, and Hix definitely have higher defense than Tuta. I just browsed your ranking thingy, and Hix mainly have all B's while Tuta had a few C's and even D if I'm not mistaken.
Hey i DID gave Tuta a penalty for being weak with DEF and HP ^^
About the unite: it was never really useful to me. It only multiplies damage x2, which Hix could do on his own with a simple double beat attached PLUS the chance of scoring multiple/critical hits. Even if you give him a fury rune to boost the damage of the unite, it still holds Tengaar back, she alone can deal more damage than the whole unite with Hix. And didn't the unite also damages Hix ? ^^
I really like Hix as a character, and believe me i tried making him good in this game (i had him in my team for quite some time in Suikoden 1), but gameplaywise he's too limited.
Going back to my minor critisism, I think the rank should take more stab at the character usefulness (in their own ways) than simply based on physical attack. Unless of course you want the rank to simply for that sole reason (based on physical attack).
As for your Luc, yes he could deal that kind of damage, but his low DEF and HP made it quite a gamble to attach Double Strike Rune on him. So while I undestand your point, I think the characters should be ranked based on the role they would normally play (e.g.: mages being mages, tanks being tanks, etc) and taking into consideration of how the characters used in conjunction with other characters (with unite attacks).
I don't wanna rank the characters just based on their physical attack when they can do better otherwise (like Mazus), and if there are things to correct i will definitely do so. Physical attack is just a good way to begin a ranking with, ESPECIALLY in Suikoden 2 since physical attack IS that powerful and overshadows a lot of other options in dealing damage for like 90% of the characters ^^
I think mages have a hard time competing in this game since the damage and MP are fixed and cannot be multplied in any other way . A character with good defense isn't even that important too, and most of the tank characters have their drawbacks that limit them (eg. Oulan, i REALLY like her as a character and used her an awful lot, but she gets overshadowed pretty quickly, it's hard to admit but it's true ;/).
Unites aren't that hot either in most cases. Yes it can make a weak character better but it also holds back better characters that may be involved. Since unites ignore things like multiple/critical hits and weapon runes like rage/thunder or even fire/lightning, most characters can do better if you don't unite them.
I've mentioned this somewhere before about Bolgan. He might be crap by himself, but he's a part of the two strongest unites. Flash Attack (with Gantetsu and LC Chan) for the strongest unite to all enemies, and Servant Attack (with Sierra and Bob) for the strongest unite to single enemy. This could also work with Bob being attached by Violence Rune. Servant Attack would drain some of Bob's HP which could trigger the violent status over and over again.
Flash attack is damage x1.5 vs. all enemies but also hurts the allies for half of the damage, right ? Doesn't sound like a fair deal to me ^^ Although it IS pretty damaging, you don't really need it plus it hurts too much. Time for math ! ...
Flash Attack = (LC Chan ATK + Gantetsu ATK + Bolgan ATK) x1.5 vs all enemies, (LC Chan ATK + Gantetsu ATK + Bolgan ATK) x0.5 vs. allies
=> without fury runes: (273 + 237 + 337) x1.5 = 847 x 1.5 = 1271 DMG vs. enemies, but 424 DMG vs. allies
More realistically will be this case: LC Chan has a fury rune and Gantetsu fury and maybe double strike
=> (410 + 533 + 337) x1.5 = 1280 x 1.5 = 1920 DMG vs. enemies, but 640 DMG vs. allies
Ouch O_o this will pretty much kill anything, but will also bring half of the cast into red life. Dunno if i wanna use that ;P LC Chan can do ~1200 damage, Gantetsu ~1900 on his own and Bolgan maybe ~700, that adds up to ~3900 damage vs multiple targets without hurting anybody, plus you also have 3 other characters.
Servant attack is damage x4 vs. 1 enemy, and Bob + Bolgan get damaged while Sierra gets healed ... sounds pretty good so far :]
Servant attack = (Sierra ATK + Bob ATK + Bolgan ATK) x4 (i ignore the hurt/heal thing for this one, yeah i'm lazy ;P)
=> without fury runes: (272 + 302 + 337) x4 = 911 x4 = 3644 damage
More realistically will be this case: Sierra has a fury rune and Bob either fury or a not yet triggered violence rune
=> (408 + 302/453 + 337) x4 = 1047/1198 x4 = 4188/4792 damage
Now let's go to the max: Sierra has fury and double strike and Bob a triggered violence status
=> (612 + 1510 + 337) x4 = 2459 x4 = 9836 damage
Now THAT's overkill ^^ it's a potential boss killer, so i think we can ignore that the battle will even last 2 turns, heh. That said, a triggered violence for Bob is impressive but you won't need it i guess. So this unite can really let Bolgan shine in boss battles, while it's totally unnecessary in random battles because it's 1 target only + involves 3 characters and also hurting 2 of them. If you consider that the calculated average value for damage a character can deal in Suikoden 2 is ~1300 damage, a totally average party can deal ~7800 damage. So in order to make a unite that involves 3 characters useful in a party like that, it has to deal more damage than the average value of ~3800. And Servant attack does just that, but not THAT much more, really. You decide if it's worth it to use Bolgan for that, but i really should give him some bonus points for this one (he still sucks otherwise and wouldn't work in another party though, heh).
And about Bob: he CAN kick some ass, but the fact that he wastes a complete first turn for going into werewolf status cuts his damage to half for the first two turns, and if he doesn't transform his damage potential is just about average and gets outclassed.
Bob in a 2-turn-battle: 302 x 1.5 (Fury) x2 (Werewolf) x1.5 (Thunder/Rage) = max. 1359 damage + good chance for multiple/critical hit (since he gets solid stat boosts).
I think i should give him more credit for his werewolf stat boost and update his score.
Then the whole thing of high SPD, TECH, LUCK. I personally think that it's a bit overrated because my favorite character is Eilie, and her stats are all mediocre. But you and I both know (because you also use her in your party) that she got extra attacks very often. On the other hand, Genshu, the one with the same stats as Eilie, seem to get extra attacks very rarely.
So while yes SPD, TECH, LUCK matter, I somehow think that there's a "hidden" element that also played a part in determining all that. Or an easy way to prove it is with Riou having high stats in all 3 areas, but yet, not really all *THAT* mighty with lots of critical attacks and multiple extra hits.
since when? my riou has been doing double hits as early as level 15, and more frequently than most until mid-end game chars get mid-end game gear. even then you're hard pressed to find someone noticeably better. maybe cause my dude has winged boots so early, that while your stats are so low, an increase of 10 is a big deal?
Because Eilie is my fav i equipped her with all the finest stuff to make her better, and i think you did the same ^^ i HAD to make her attack before the Hero because that bastard always got so many multiples and criticals that Eilie wouldn't even come to attack (if i wouldn't have boosted her speed she would have attacked after the Hero, Ayda and Futch), it's true. In terms of multiple attacking Eilie wasn't able to compete with Ayda and the Hero naturally in my safe, who would have run the battles by themselves for like 70% of the time.
And yeah, i think even a stat boost of 10 in speed makes a noticable difference, winged boots are awesome early in the game ;] and i don't know if there is a "hidden stat", but with every character i tried to improve with speed and tech boosts i was able to get a noticably better rate, no real exceptions.
If I could interject something... Just a suggestion, but maybe a positioning column there to show where each character can fight (i.e. Riou M)
NP, i will do that in the next update :]
Btw, small question: are ALL the squirrels L range and Gadget and Chuchara S range ? Too lazy to boot my safes now ^^