Unused script?

If you are stuck in the Dunan Unification Wars; or wish for more details on the gameplay systems, this is the place.
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Raww Le Klueze
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Unused script?

Post by Raww Le Klueze »

Anyone recognize these lines from the game? I've been dumping the script and this does not seem familiar in the least.
”Hey wait a minute! Why don‘t I get a turn!?”

”I think that‘s a wise decision.”

”...what does that mean?”

”Hey! Wait a minute!!!!”

”Seems natural to me.”

”The normal ending is about to start.”

”The best ending is about to start.”

”You‘re wrong, brother Mukumuku. I heard that it‘s not done yet.”

”Erp.....”
There's no way to tell who's supposed to say what cause the game pulls the character portrait and name from somewhere else in the code. The lines aren't necessarily in order either judging by the scipt bits I do recognize.

These came from the same script file and that's all the text it contains
Last edited by Raww Le Klueze on Tue Feb 23, 2010 5:55 pm, edited 1 time in total.
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thcrock
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Re: Unused script?

Post by thcrock »

I think I remember seeing those from dumping the script ages ago. I don't know about the other lines, but I'm pretty sure the ending comments and Mukumuku line aren't anywhere in the game. This doesn't surprise me, given that there's inaccessible gameplay items on the disc too (I forget what they are exactly, but I think one of them is a rune).
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Celes
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Re: Unused script?

Post by Celes »

There are many lines unused or more precisely unavailable in the game. Death quotes in war battles, comment lines for characters who cannot be recruited already by the time of that story part as well as items and a rune (Solitude Rune) unused.
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Re: Unused script?

Post by thcrock »

Now that I think about it, the Mukumuku line must have been intended for Badeaux.
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suiko2fan2
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Re: Unused script?

Post by suiko2fan2 »

KoRnholio wrote:Now that I think about it, the Mukumuku line must have been intended for Badeaux.
I have played Suikoden 2 over 50 times(not exaggerating, i love it that much) and i never been able to find Badeaux in the castle after he has been recruited. all the walkthrough tell me he's feeding birds or playing with squirrels or something here or there, but yet not once i have i ever talk to him. Has anyone else ever not seen Badeaux script post-recruitment before? Or i am i the only one. lol
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Re: Unused script?

Post by Eden »

I really thought I had seen him on the roof or at the place Sigfried dwells, but I just looked at the places (and every other place to be exact) and couldn't find Badeaux... Strange.
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patapi
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Re: Unused script?

Post by patapi »

"brother Mukumuku"? Sounds like something only his fellow squirrels would say?
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Re: Unused script?

Post by thcrock »

patapi wrote:"brother Mukumuku"? Sounds like something only his fellow squirrels would say?
I was thinking a 'spirit brother', rather than a sibling. Badeaux seems to identify with the animals and he's the only person in the game who I could think of that line coming out of.

Also, his fellow squirrels don't talk.
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Raww Le Klueze
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Re: Unused script?

Post by Raww Le Klueze »

Considering someone is saying "The ending is about to start" I was thinking it was some sort of joke ending ala Chrono Trigger where Crono talks.

Does Badeux refer to anyone else as a brother? He says something about voices when you recruit no?
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Iesous
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Re: Unused script?

Post by Iesous »

I thought that he called Shiro brother at one point. It might have been on the first trip to Matilda, before you can recruit him. I always used to use Shiro a lot, and I seem to remember him saying 'brother', but I don't know for sure.
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Re: Unused script?

Post by Matthew McDohl »

Maybe they are sitting outside of the dance show?

That is the only that pops into my mind...arent there random characters that attend those shows, like the cooking game?

I will look in my Prima guide since it has screen shots of a LVL 4 castle with all the people...to see if I can find him...if not ill go and look around myself
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Pyriel
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Re: Unused script?

Post by Pyriel »

Here's the population of the "room"

Code: Select all

RAM:8015E1D8 dword_8015E1D8: .word 0x12               # DATA XREF: RAM:8015E270o
RAM:8015E1D8 # Nanami
RAM:8015E1DC .word unk_8017315C
RAM:8015E1E0 .word unk_8017317C
RAM:8015E1E4 .word 0
RAM:8015E1E8 .word 0x13 # Eilie
RAM:8015E1EC .word unk_80177994
RAM:8015E1F0 .word unk_801779B4
RAM:8015E1F4 .word 0
RAM:8015E1F8 .word 4 # Viki
RAM:8015E1FC .word unk_8017622C
RAM:8015E200 .word unk_8017624C
RAM:8015E204 .word 1
RAM:8015E208 .word 0x30 # Mukumuku
RAM:8015E20C .word unk_801790F4
RAM:8015E210 .word unk_80179114
RAM:8015E214 .word 6
RAM:8015E218 .word 0x4D # Mekumeku
RAM:8015E21C .word unk_8017A5DC
RAM:8015E220 .word unk_8017A5FC
RAM:8015E224 .word 6
RAM:8015E228 .word 0xFE03 # Uknown NPC OR Interactive Object
RAM:8015E22C .word unk_8017BDB0
RAM:8015E230 .word 0
RAM:8015E234 .word 0
To the best of my ability:

Code: Select all

[TABLE=0] [DIALOG=5] [Memory=0x8015e324] [File=0x6d4]  
Mukumuku: "The normal ending {eol}is about to start."

[TABLE=0] [DIALOG=7] [Memory=0x8015e374] [File=0x724]
Mekumeku: "You`re wrong, brother Mukumuku. {eol}I heard that it`s not done yet."

[TABLE=0] [DIALOG=8] [Memory=0x8015e3b8] [File=0x768]
Mukumuku: "Erp....."
Another script swaps the "normal ending" line with the "best ending" line.

Code: Select all

[TABLE=0] [DIALOG=0] [Memory=0x8015e280] [File=0x630]
Nanami: "Hey wait a minute!{eol}Why don`t I get a turn!?"

**Eilie walks a bit.

[TABLE=0] [DIALOG=4] [Memory=0x8015e30c] [File=0x6bc]
Eilie: "Seems natural to me."

**Some effect. Just a guess that it's "steam".

[TABLE=0] [DIALOG=2] [Memory=0x8015e2d4] [File=0x684]
Nanami: "...what does that mean?"

**Effect

[TABLE=0] [DIALOG=3] [Memory=0x8015e2f0] [File=0x6a0]
Nanami: "Hey! Wait a minute!!!!"

**Bunch of commands fire off, but the remainder is "silence".
I find no references to the "wise decision" line.
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Raww Le Klueze
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Re: Unused script?

Post by Raww Le Klueze »

Fascinating. Only explanation I can come up with is that is indeed some sort of joke ending that they scrapped.

Or perhaps Riou was supposed to have a bad acid trip.
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KFCrispy
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Re: Unused script?

Post by KFCrispy »

i've seen some japanese games have a room of sprites as a way to show the credits in a creative way... Chrono Trigger had "The Dream Project" ending.
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Pyriel
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Re: Unused script?

Post by Pyriel »

Yeah, I've seen a few animes in my life, and this reads a bit like the epilogues or teasers that get tacked onto them. You've got your "chicks are catty", and exaggerated or out-of-character behavior going on (Mekumeku and Mukumuku being intelligible). It doesn't seem like it's quite complete, or if it is, it's really short.

I'm sort of curious now, so I'm going to finish up my decompression utility, and see if I can't find out what the sprites in the room look like. I find it strange that Viki's completely silent, so maybe she's asleep and it's a slumber party or something. Who knows. I tried loading that file, and the game naturally crashes. It might be that it expects a different environment than the finished product provides, or a certain state of the game, or the file is just borked.
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