[Codes] Gameshark codes

If you are stuck in the Dunan Unification Wars; or wish for more details on the gameplay systems, this is the place.
Metsu
Posts: 65
Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Mon Apr 11, 2016 1:52 pm

Going to dump the shop rare find timers here (and their memory location) as I figure them out one by one:

ryube item: 11m (1128e2)
kyaro item: 11m (116d20)
toto item: 11m (111482)
merc fort: 11m (161c0a)
muse item #1: 11m (174396)
ryube burned item: 11m (1106d4)
white deer inn: 11m (11618c)
muse item #2: 11m (1743d8)
coronet item: 11m (1198ae)
kuskus item: 11m (112fb4)
south window item: 21m (164218)*
radat item: 21m (163b6c)
lakewest item: 11m (113794)
two river item: 21m (1612ac)
kobold item: 21m (11a9a4)
?? item:
?? item:
highway item: 21m (1168e6)
banner item: 11m (11aa44)
gregminister item: 21m (16738c)
tinto item: 21m (162efc)
crom item: 21m (164384)
greenhill item: 21m (1648e0)
rockaxe item: null null
muse item #3: 11m (174420)
sajah item: 3m (110680) ** Not a typo! Actually is 3 minutes
two river winger item: 21m (163ee4)
two river kobold item: null null

ryube armor: 11m (1127d6)
muse armor #1: 11m (17456a)
muse armor #2: 11m (1745b0)
south window armor #1: 11m (164054)
two river armor: 21m (111834)
forest village armor: 21m (11551c)
?? armor:
gregminister armor: 11m (16756c)
tinto armor: 11m (163044)
rockaxe armor: 21m (11bffc)
muse armor #3: 21m (174600)
south window armor #2: 11m (1640a4)

muse rune #1: 31m (1746f2)
muse rune #2: 31m (174720)
south window rune #1: 31m (1643a4)
two river rune: 31m (1613f0)
?? rune:
?? rune:
south window rune #2: 31m (1643c8)
greenhill rune: 31m (116bbc)
rockaxe rune: null null
muse rune #3: 31m (174754)
sajah rune: 21m (1108d4)
white deer inn rune:
gregminister rune: 31m (167750)

* There is only one south window shop for some reason, but two armor and two rune shops

Note, the value in memory that is loaded is checked against a LESS THAN. So if you see 0xa (ten in decimal) then your time must be 11 minutes to be greater than ten. The memory value where this is loaded from on the map is in parenthesis, add six to find the time value. There are other interesting bytes here such as percentage of when those items show up.

Edit: All shops found for now. I have a few missing which I'll need to play the game to find. They are likely earlier versions of shops.
Last edited by Metsu on Thu Apr 21, 2016 10:37 am, edited 1 time in total.

Omnigamer
Posts: 282
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Re: [Codes] Gameshark codes

Postby Omnigamer » Tue Apr 19, 2016 1:46 pm

I have the Trading Post times already listed out in one of my threads. I don't think I can access it right now if it was in gdoc format, but all of them should be there.

EDIT: Had a local copy after all. Add 1 to each for them to match up with how you're listing out your times above.

South Window: 5
Forest Village: 6
Gregminster: 8
Kobold Village: 4
Highway Village: 3
Rockaxe: 5
Crom: 7
Rokkaku: 5


When you get far enough, one of the refresh rates I'm most interested in knowing is the refresh for the Banner Pass item shop. Knowing when to check back for Rose Brooches is pretty critical for a True Ending speedrun.

Metsu
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Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Wed Apr 20, 2016 8:57 am

Ah, whoops, didn't know that was out there since there was a lot of undiscovered mechanics around the rare item finds. Thanks for that! I'll not waste time looking at the assembly when I get to trading posts :)

I've been playing 2-3 hours a week, so it's going slow. I just got the castle, but I'll post the times for that shop as soon as I get to Banner. I'm doing NG+ so it should be relatively quick game-time wise.

buyung
Posts: 9
Joined: Mon Apr 06, 2015 11:15 pm

Re: [Codes] Gameshark codes

Postby buyung » Wed Apr 20, 2016 10:09 pm

hi. firstly. can anyone make a suikoden 2 codelist for PEC program? so newbie like me can download it and use it easily. with all codes exist in this forum.

the second is.. can anyone make a really smooth riou character modifier code, i managed to make one codes that replaced riou with flik. of course not only flik. but it was crashing crazily. it wont crash if you activated the code and run into a battle without move from an area to another area. only on some battle it was running smoothly. i managed to win the final fight with flik only, using that modifier code. i activated it before talking to leon and it was running smoothly. and... i forgot the code, it was some years ago after all. lol. sorry for bad english.

Metsu
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Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Thu Apr 21, 2016 10:39 am

Realized I could still load up my end game save and warp around places to check. Filled out the rest of what I could, but still have two missing item shops, a rune, and an armor. I'll find these as I go through the game again.

Omni, Banner pass is the standard 11 minutes shop.

Omnigamer
Posts: 282
Joined: Wed Feb 13, 2013 11:48 am

Re: [Codes] Gameshark codes

Postby Omnigamer » Thu Apr 21, 2016 12:40 pm

Excellent! That makes it much more feasible to revisit for Rose Brooch if it's not there the first time. Thanks!

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wataru14
Guide Writer
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Location: Long Island, New York

Re: [Codes] Gameshark codes

Postby wataru14 » Fri Apr 22, 2016 10:14 pm

So how would you go about making the refresh time 0? So it resets each time you speak to the shopkeeper? Or better yet, everything is available all the time?

Metsu
Posts: 65
Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Sat Apr 23, 2016 10:56 am

I believe Pyriel or someone already provided this code somewhere, but I forget where. Here are some gameshark codes I made that would do this.

All shops refresh every time you talk to them:
50003C06 0000
8006a502 0000
(writes 00 for time since last checked constantly)

All rare finds quantity of 9
50003C06 0000
8006a504 0909
50003C06 0000
8006a506 0909
(writes 09 09 09 09 for the four quantities of rare finds, you can change as needed)

Please note i haven't tested these all the way since I still have three shops to discover. I was planning to release everything I knew then, so if something is out of whack, let me know.

marsbar
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Joined: Mon May 09, 2016 3:43 pm

Re: [Codes] Gameshark codes

Postby marsbar » Mon May 09, 2016 4:02 pm

So, I've looked for a Boris activation code and I don't see one anywhere. Anyone have that one?

Oh, and I tried the long code to have everything appear at the armor shop, but nothing happens...I am playing this on a psone and using GS 3.3.

Metsu
Posts: 65
Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Mon May 09, 2016 5:47 pm

Okay I got it. You have to set Ridley to dead for the code to work.

3006ae85 0095 (ridley dead)
3006ae8a 0007 (boris recruited)

marsbar
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Re: [Codes] Gameshark codes

Postby marsbar » Fri May 13, 2016 3:25 pm

Thanks for the code, I remember activating him before but not until after the events into Tinto. I haven't gotten to that point yet in my current playthrough. Any ideas on that long code thats in this thread that gives the armorer everything? I entered it correctly, but perhaps I am misunderstanding how to operate that code.

Metsu
Posts: 65
Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Mon May 16, 2016 6:17 pm

marsbar wrote:Thanks for the code, I remember activating him before but not until after the events into Tinto. I haven't gotten to that point yet in my current playthrough. Any ideas on that long code thats in this thread that gives the armorer everything? I entered it correctly, but perhaps I am misunderstanding how to operate that code.


You're right, I don't think that code works. It did not work for me either but the activation part (the lines starting with 'D0') look correct. It's basically waiting until the memory value matches what it expects and then executes the line underneath it. I've never played with the shop stuff yet.

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Pyriel
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Re: [Codes] Gameshark codes

Postby Pyriel » Tue May 17, 2016 8:42 am

It works fine for me. It's only meant to work in the HQ armory, and only on the NTSC version. I don't know if that's the trouble.

Image

Metsu
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Joined: Wed Apr 15, 2015 9:27 am

Re: [Codes] Gameshark codes

Postby Metsu » Tue May 17, 2016 11:09 am

Yeah, should be the version I'm using. I ripped the ISO from my buddy's game disc and I tried the values in the HQ Armorer. Then again, I don't use gameshark codes, i just edit the memory directly so that might be why mine doesn't work. I tried closing and opening the shop and the values didn't change but also didn't load in windspun or other armor. I assume your code is adding length to some lookup tables since it doesn't look like it's adding the item ID right?

Not sure why it doesn't work for marsbar on psone and gameshark, but if I can get mine to work I think we could get his to work as well.

Your ePSXe video settings must not allow alpha blend since I can't see the background is actually the armory :) but I trust you haha

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Pyriel
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Re: [Codes] Gameshark codes

Postby Pyriel » Tue May 17, 2016 1:03 pm

Nah, it's got alpha-blending on. It just always does that in shops, and I've never cared enough to find out why. Every other change I make to the plugin config pops up black boxes where there should be transparency, so screw it. PSXFin and NO$PSX handle it fine right out of the box, but PSXFin doesn't really appeal to me, and NO$PSX crashes every time I cast a Bright Shield spell.


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