Game Mechanics And Codes

If you are stuck in the Dunan Unification Wars; or wish for more details on the gameplay systems, this is the place.
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ninjaluc79
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Re: Game Mechanics And Codes

Post by ninjaluc79 »

What are your ideas for a hard-mode or balancing patch? (I prefer a balancing patch, though)

Maybe, balancing the runes so that offensive spells are still useful by the late-game, or fixing the Kindness glitch, or make it so that Rune Slots are based on the MAG stat to keep three-slotters like Sheena and Killey from breaking the game or to make fighters more useful with more slots (2 slots are almost always good enough for them, though)?
It's not all about knowledge, but it helps.
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Pyriel
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Re: Game Mechanics And Codes

Post by Pyriel »

I haven't put any thought into actual value changes. I just planned to make the editing less painful for people who have an interest in such things.

Off the top of my head, if I was going to balance the game out a bit, I'd figure out how to make magic more useful and knock down melee a bit. Maybe make Double-Beat give a chance of attacking twice instead of a guarantee, and cap the critical hit chances. If I wanted to be evil, I'd reduce the chances of a continuous attack, but I see those as mostly lessening the pain of grinding levels. Beef magic up a bit, and level the playing field so that most characters are in the running with good damage output. Pretty much all the buffs (like the Fury Rune) would be reduced to chances, or something along those line. If everything goes your way, you'll have easy fight, but if things align against you, it's going to be rough.

Anyway, I was mostly going by the hard-mode for the original game that Celes tried to develop. If I can produce a set of tools that allow you to edit most of the mundane values pretty easily, then she or anybody else can experiment and tweak with less effort. Unfortunately, these games are pretty rigid, so it can't be like modifying a modern game, where you can do pretty much anything your little heart desires as long as you know what buttons to click in the mod tools. Some of what I suggested above would require custom coding, either directly in assembly or with a PSX dev kit and the C compiler.
DarkArk07
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Re: Game Mechanics And Codes

Post by DarkArk07 »

Hello! thanks for your codes, are awesome. I have a question in relation with this:

No Random Encounters
80093C18 0001
80093C2A 1000

how can I make the opposite? if I want a lots of encounters? my knowledge of gamehacking are limited, so I try to use different values with no luck, very much appreciated any help.
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wataru14
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Re: Game Mechanics And Codes

Post by wataru14 »

Pyriel wrote:Enemies Always Drop (Random)
D002E124 F809
8002E12C 0012
D002E124 F809
8002E12E 93A4
D002E124 F809
8002E130 0002
D002E124 F809
8002E132 1080
D002E124 F809
8002E134 0001
D002E124 F809
8002E136 2403
D002E124 F809
8002E138 1821
D002E124 F809
8002E13A 0004
D002E124 F809
8002E13C 001B
D002E124 F809
8002E13E 0043
D002E124 F809
8002E148 1810
D002E124 F809
8002E14A 0000

Enemies will always drop a random item from their drop table. The chances are still relative to the rarity of their individual drops. Using my hypothetical example above, you'd now have about a 16% chance of the antitoxin dropping, 16% for the Mega Medicine, and a 68% chance of getting the medicine.

I had partially written a code to enable you to change the drop number with button presses, but due to the limitations of most PS1 devices, it's just impractical to enter. Once I realized it was going to be about 60 lines long, I just stopped, and let it die.

I also wrote a code to change critical hit chances. The problem I've discovered is that the game has multiple logic paths for damage, and it seems like it follows a completely different one after the first round. Not sure what that's about yet.
So does this code mean that you will get one dropped item after every battle or that every enemy in the enemy formation will drop an item? Can you get more than 1 item from a battle drop? And in a mixed group how does it decide which type will drop? Is it completely random?
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Pyriel
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Re: Game Mechanics And Codes

Post by Pyriel »

Nah, you get exactly one drop. In this game, I believe it will come from the first thing you kill. The original and this one handled that differently, and I always tend to mix them up, but I'm pretty sure it's the first one that goes through the enemies in formation order. I remember using this to get certain items by carefully aiming at the monster that dropped what I wanted.
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