KFCrispy wrote:what's the difference between your word docs?
One is a Word blog file which I intended to convert to HTML, the other is the original Word document file I have worked on. I used to work this with Excel, but it won't let me put zeros before the numbers. So I decided to do this in Word instead.
CelesDestiny wrote:By the looks of it, I would suggest naming the growth levels by alphabetic characters rather than by numbers. It looks a bit confusing imo. While doing that, we should sort them into a descending order first. For the stats that would be "A" for Stat Growth 08 being the best and "K" for Stat Growth 00 beeing the worst.
I only used the Suikoden 3 and 4 stat growth guide conventions of naming the stat growth, which is the numbers 00-11. If we are going to do this with letters in ascending order, it would be:
Rank E = Stat 10 (final stat 60) = HP 11 (final HP 450)
Rank D- = Stat 00 (final stat 70) = HP 00 (final HP 500)
Rank D = Stat 01 (final stat 95) = HP 01 (final HP 550)
Rank C- = Stat 02 (final stat 105) = HP 02 (final HP 650)
Rank C = Stat 03 (final stat 120) = HP 03 (final HP 700)
Rank B = Stat 04 (final stat 145) = HP 04 (final HP 750)
Rank B+ = Stat 05 (final stat 165) = HP 05 (final HP 800)
Rank A- = Stat 06 (final stat 190) = HP 06 (final HP 850)
Rank A = Stat 09 (final stat 210) = HP 09 (final HP 900)
Rank A+ = Stat 07 (final stat 210) = HP 07 (final HP 900)
Rank S = Stat 08 (final stat 230) = HP 08 and HP 10 (final HP 999)
Average HP values are rounded to the nearest multiple of 50.
That suggestion is much feasible in the common gamer's sense because if the characters are ranked accroding to their stats, it's much easier than just placing their stat growth rates in terms of numbers. It's just some people prefer using the S3 stat growth rate ID convention than the ones used by IczR1 in his rankings table, but then again, it's much easier to determine which character is strong in a desired stat if the above convention is used. Otherwise, if you just want to determine which stat is strong in each character, you can do it both ways.Which comes into mind that there's no such thing as a 'weak' or 'useless' character (except for the one who has an HP rank of E). Everyone can be optimized with the use of the right runes and equipment. For my fighters and archers who have low magic affinities, I usually rely on Double-Beat and Double-Strike Runes, Master Garbs, and then Skill Rings for low TECH people like Bolgan and Millie. For people with high MAG and rune affinities, I use magic runes on them, particularly the ones they have high affinity to.
For everyone, I tend to use a magic resistance set (Fire Emblem, Earth Armor, Earth Shield, Windspun Armor, Flame Helmet, and the elemental amulets) because some monsters in L'Renouille deal elemental attacks, like Chimera's Fire Breath and Rust Breath, Bronzem's Earth Column attack, Magus's Flaming Arrows (which really hurts) and Fire Column Wave, the Beast Rune's Left Head's Ice Rain attack (which deals water damage), and the Right Head's normal attack, which I confirmed is fire elemental.
While Nina and Killey have relatively low MAG, they have an A affinity to Fire, so a Rage Rune on them won't be that bad, especially Nina, since you would probably prefer to use Killey as an attacker. Flik and Tengaar, while they have a MAG growth of 06, have only B affinities at the highest. Only the full-fledged mages like Luc and Mazus have high MAG and high affinity. And don't forget Viki's high MAG but E affinity to all elements.
CelesDestiny wrote:One more thing: Shouldn't it be "Level 02-19" instead of 01? Or does the game starts counting level-ups beginning with lv 0?
You're right. All characters have fixed values at Level 1, thus, the count-off starts by Level 2.
Side note: I noticed that no matter how much MDEF my characters have, the Beast Rune's unite attack drops everyone to critical HP. I noticed that lower HP characters take lower damage, while higher HP characters take higher damage, but still, everyone became weak.