Bug Fixes

If you are stuck in the Dunan Unification Wars; or wish for more details on the gameplay systems, this is the place.
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Pyriel
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Re: Bug Fixes

Postby Pyriel » Sat Jul 01, 2017 9:36 am

suikokid2 wrote:I was just showing it is listed on the site.

I was talking about the PSP differences guide (here). That GS2 secrets page was written something like 10 years before the PSP version came out. You'll notice it says the Matilda Glitch is there as well, with no exception mentioned for the PSP remake. Someone could amend it, if they have the time, to mention places where the PSP version differs. Assuming there are other places. But in general, the reason that PSP differences guide exists is to provide the information without having to comb through every page on the site, adding version-specific qualifier in who knows how many places.

You can suggest such fixes in the Website Forum, typically in the miscellaneous errors thread. Bearing in mind that this is a community maintained resource, and the universe isn't somehow broken if a 10-year-old page wasn't immediately updated, or if the information provided isn't exhaustive and immaculate.

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Re: Bug Fixes

Postby Swordmaster » Thu Aug 17, 2017 1:52 am

Found something very odd today. Unequipped Chaco's Sun Badge, and he can't re-equip it. Is this normal? I reloaded to get a screen shot of it greyed out in Chaco's equip menu.

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Re: Bug Fixes

Postby Antimatzist » Thu Aug 17, 2017 11:24 am

Yeah, according to the equipment guide, he can't equip it. Once you unequip it, that's it.
https://www.suikosource.com/games/gs2/guides/armor.php

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Re: Bug Fixes

Postby Pyriel » Thu Aug 17, 2017 6:23 pm

Most likely they decided Chaco wasn't youthful enough for badges, and didn't correct his starting equipment. There's an outside chance he's been wearing it since he was a kid, and taking it off permanently is some sort of symbolism. I doubt it, but that's probably the half-joking answer you'd get if you asked any of the developers.

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Re: Bug Fixes

Postby Swordmaster » Thu Aug 17, 2017 10:20 pm

lol, that's so strange. I can't believe I never noticed this the millions of times I've been through this game. Thanks for the explanations, guys.

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Re: Bug Fixes

Postby Swordmaster » Thu Sep 07, 2017 8:13 am

Noticed two oddities at Gregminster. I've been using a code that was listed in the Gameshark Codes thread for 9 of every Rare Find. The code works everywhere except one place, Gregminster Rune Shop. Anyone know why that is? Seems strange to me.

The other thing was right after recruiting Lorelai (with Killey, for extra dialog). Told her to come with us, went into the menu and no matter what I do the game crashes as soon as I exit the menu. If I walk into a building first, the crash doesn't happen. If I tell her to go to HQ, the crash doesn't happen. Also, I get this error message:

"Error running ePSXe
unknown opcode BDBAA27A at 8000009C"

I don't know if I did something weird or if this is some sort of known bug? Any thoughts? I kept the state, if that helps. I'll hold onto that save, too, just in case.

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Re: Bug Fixes

Postby Pyriel » Thu Sep 07, 2017 10:01 am

As to the code, if it has a line that starts with a "5" in it, that's what's sometimes referred to as a "slide" code. It just writes the same value to many places in memory. It probably just doesn't write to enough places to cover that shop's rare finds.

That error in the emulator usually means there was garbage interpreted as code somewhere. It's possible you triggered dialog that doesn't exist, like when Gremio speaks gibberish in Banner. However, the fact that going into a building fixes it implies something more like the Tinto glitch, where a module was split during localization, the wrong copy gets loaded because something was missed, and the current state of the game can't be properly handled.

If you're running with the patch, can you try the scenario after loading your save using an unpatched copy of the game? So far as I can recall, the only patch applied to Gregminster was a byte or two that made the rare finds in one shop hit against the right timer and inventory regardless of where you were standing when you talked to the shopkeeper. It shouldn't affect anything else, but I'd like to rule out the patch before we start investigating a potentially new bug. Also, turn off the code, in case it's doing something undesirable.

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Re: Bug Fixes

Postby Swordmaster » Thu Sep 07, 2017 5:18 pm

Hmm.... Well, I just retraced my steps. Loaded my save, no codes at all, vanilla Suikoden II, same crash. It's not from the patch, it's not because of a save state, and it's not from any code (unless the damage was done a long time ago, maybe?).

Notes: Brought both Kasumi and Killey, tried to recruit Lorelai immediately after McDohl event. Also, died on purpose during boss fight to witness Forgiver Sign. (Not sure if any of this had anything to do with it.)

I'm going to try one more thing. I'll completely finish McDohl quest to dump Gremio from convoy, see if that changes anything.

Edit: Ok, nevermind. Saving and loading right before recruiting Lorelai fixes the issue. No more crash, both vanilla and patched. Could it be something broke in RAM somewhere between the Worm boss fight, Kasumi & McDohl bonus event, and Killey & Lorelai bonus event?

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Re: Bug Fixes

Postby Swordmaster » Thu Sep 07, 2017 5:53 pm

Sorry for the double post, but I forgot to report this a while back. One instance of "Circuret" was possibly overlooked. (Not that it is at all important...)

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Re: Bug Fixes

Postby Pyriel » Thu Sep 07, 2017 6:34 pm

It's possible that there's some upstream corruption going that far back, but it's more likely you took a slightly different path through the events. If you can upload your memory card, I'll see if I can recreate it.

Something I forgot about earlier, but we also have the crash in Greenhill when you choose an unlikely option during the scenario, and then immediately change your mind in the next prompt. I don't know if anybody had ever reported that one until Omnigamer experienced it in a speedrun. That was just due to an omitted "release handle" command of some sort.

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Re: Bug Fixes

Postby Swordmaster » Thu Sep 07, 2017 7:25 pm

https://www.dropbox.com/s/bqzwro6obs9ai ... I.mcr?dl=0

I think that's how it works... If that didn't work, let me know. Save Game 2 is the one you want. It's right before the Worm boss fight. Time is low because of a code to zero it out for Clive Quest. Heh.


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