Right, well... I'd hate to be the instigator of any argument, but I personally didn't feel the "emotion" that most people did. Actually, few games I've played stand out that way. Don't get me wrong, I'm the sort of guy that owns half a dozen chick flicks (and watches them on about a thrice yearly basis!). I've even cried during a couple games. But Suikoden just didn't do it for me. In my honest opinion, the music didn't add to the emotional effect either. Sure, it was exotic, but everything got so repetitive after a while. During a few of the more so called "emotional" scenes, the music was the same tragic theme that it was throughout the entire game. This kinda proved to kill the effect.
*Hides in a corner before somebody kills him*
EDIT: Ah, I feel the need to clear this up a bit more. The game had it's moments, but all and all I simply found some scenes to be disappointing. Odessa and Mathiu's departures had me going for a bit, since they, along with Flik and Viktor, stuck out as my favorite characters. But other things, such as Teo and Ted, failed on several levels to demonstrate the proper emotional attatchment. The thought of losing somebody like that is disheartening, but there wasn't enough character developement or time for me to become connected to the characters. This might be because I've never lost a father or a close friend, but nonetheless, it simply didn't do it for me.