Drop Pattern Discovered for "Mangosh"

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sporefrog
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Re: Drop Pattern Discovered for "Mangosh"

Postby sporefrog » Wed Dec 31, 2014 10:01 am

highwind44029 wrote:I tried to do this trick on getting Water Rune Pieces in Mt. Tigerwolf for McDohl, and it worked wonders!

This game manipulation is kind of interesting. I wonder if it works in the second installment. Sure would help in getting a lot those Double-Beat runes early.



I discovered this trick,while farming defense rune pieces for my McDohl lvl 1 challenge.I was prepared for the worst(weeks or even months of stupid farming) but after a while,I realised that the enemies sometimes drop the same item during the same battle and after a few tries,the drop pattern was broken :lol:
I tried it later with many other enemies in other locations and it always worked.but only in dungeons.I never found a way to manipulate overworld enemy drops.


I also tried this(and similar methods) in S2,but it seems,there is no way to manipulate the drops.

highwind44029
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Re: Drop Pattern Discovered for "Mangosh"

Postby highwind44029 » Wed Dec 31, 2014 9:37 pm

I guess RNG is actually random in Suikoden II whereas in this game it can somewhat be manipulated based on your commands in combat.

highwind44029
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Re: Drop Pattern Discovered for "Mangosh"

Postby highwind44029 » Mon Jan 05, 2015 10:14 am

It's crazy how effective this "trick" is. I'm on a different playthrough (although technically it came from an earlier save file of my other progress so I'm not sure if that's a factor) and I'm farming water rune pieces literally the same way I did last time.

Turn 1: Cleo attacks left slime -> Odessa attacks right slime -> Gremio attacks right slime and kills it -> Viktor attacks middle slime and kills it -> Slime attacks
Turn 2: Cleo attacks left slime and kills it

And then during my 2nd battle against those three slimes ALWAYS gets a critical hit during her attack so Gremio instead goes for the left slime and kills it for a one-turn battle.

Unfortunately I was not able to work out the attack pattern for getting the Mangosh so I might have to experiment on that.

DaiPatPat
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Re: Drop Pattern Discovered for "Mangosh"

Postby DaiPatPat » Sun Apr 12, 2015 11:34 am

I am at lvl 29-30. Already beat the dragon but before heading up to 1on1 against Kwanda. Here's the pattern I found, which is different from the original poster's. His steps and command order didn't work for me(probably because I had beat the dragon already) so I had to spend some time figuring out my own, which ended up working and I was able to get 10 mangosh in 25 mins. (took me a few hours to figure out the pattern though)

preps: all lvl12 weapon sharpened, fire rune on Kirkis. I got one by fighting kobolds in the world map. I was lucky and got one in less than 10 battles since I left burnt village.

1) save in Burnt elves village
2) encounter exactly 4 battles in world map. Let go on all of them.
3) enter Pannu Yakuta
4) encounter exactly 3 battles, which contain different number of soldiers as already mentioned by the original poster. Let go on all of them.
5) in the 4th encounter with 1 armor and 3 shields. turn 1: falcon rune on armor, Viktor Clone on armor, Kuromimi/Tir/Gremio defend, Kirkis level 3 fire magic spell(dancing fire)? turn 2: free will. This should kill everything but I didn't get any drop after the battle.
6) the 5th encounter will also be 1 armor and 3 shields. turn 1: falcon on armor, Clone on armor, Kuromimi/Tir/Gremio defend, Kirkis level 2 fire magic(firestorm). turn 2: falcon on default target, Viktor defend, Kuromimi/Tire/Gremio attack on default target, Kirkis level 2 fire magic. The last attack in this battle will be a critical hit from Kuromimi to a shield. Mangosh as a drop after battle.
7) go to the girl and rest up.
8) return to burnt village. save up. reset game. repeat from step 2 again with exact pattern and so forth.

I am playing the PSN version and I only use the soft reset by pressing the Home button on my controller.

bizenboat
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Joined: Fri Apr 28, 2017 4:50 pm

Re: Drop Pattern Discovered for "Mangosh"

Postby bizenboat » Sat Apr 29, 2017 6:20 pm

Reviving this old thread because I was playing around with the pattern a bit (playing on the PSN version on my PSTV)... Here is what I found, on my copy at least.

I believe every time you load a save, from any save point, it starts with the exact same RNG state. I haven't tested different saves so I don't know if it's determined at the start of a new game or if it depends on the copy of the game you have. Basically, I don't know if starting a new game changes the RNG.

You can see this by saving on both sides of the Great Forest. Regardless of if you start on the human side or the dog side, you'll get the same battle pattern in the forest every time you load the save. Nothing I do changes the pattern - not leveling up, not switching characters, not gaining new characters, nothing. At any point in the game, I'll get the same sequence of battles (separated by the same number of steps) from whichever save point I load from. For me it happens on the world map as well as a dungeon. If you're in a city/"safe place", then the battles are skipped, but it's still tracking your steps. So you could skip a battle in the sequence by walking in Pannu Yakuta courtyard, then go back in the castle and fight the next battle.

Also, if you just Free Willy (TM) the battle or you do nothing but attack, each turn you take in a battle seems to skip one of the battles. Example:

3 Veteran Soldiers
3 Devil Shields
1 Devil Armor
5 Veteran Soldies

if you free will and kill all the veteran soldiers in one turn, it skips to the devil armor. if it takes you two turns to kill the 3 veteran soldiers, it skips to the group of 5 soldiers. Interesting. Using runes starts changing things up a bit and I haven't figured that part out yet.

But the trick is still figuring out how to trigger an item to drop...

bizenboat
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Re: Drop Pattern Discovered for "Mangosh"

Postby bizenboat » Sat Apr 29, 2017 10:52 pm

Ignore what I said about skipping battles in safe places - I thought that happened when I was testing, but I tried again and I was wrong.

I'm still getting the situation where using x number of turns in the first battle skips the next x battles. Every once in a while it skips x-1 for some reason, there might be some kind of RNG overflow or something going on. But for the most part, this is true regardless of what you use (normal attacks or runes). HOWEVER, for some reason using Soul Eater generates a new RNG and breaks the pattern... other magic didn't do that for me.

I still had to use brute force to find what combination got me a mangosh (or whatever item). It matters what order your characters act, not the order that you put them in. Also, if your 2-3 fastest characters kill an enemy before the rest act then it doesn't matter what you told the slow ones to do.

In my case I decided the only options I was going to worry about was 1. attack, 2. defend, 3. rune. Then I slowly cycled through all of the actions for each character (starting with 2 because my 2 fastest wiped the field), then adding in defends so that I could use 3 characters ,4 , etc. My 30th combination gave me the mangosh, woo!

I can't think of any ways to find the pattern except brute force. But if you need multiples of an item them it's way better than the alternative.


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