You need to elaborate on your multiplier a bit more. I noticed you earlier used Fu Su Lu as an example with a multiplier of x3. What does the x3 entail?
Aside from that, I have a feeling you're completely missing the point I am trying to get across. I am not saying that unites and runes should be ignored. Far from it.
I am saying, however, is that the individual character should take precedence over unites and runes so that when a list is being built, the first thing we look at would be the actual character rank him somewhere and then look at the possibilities with that character, i.e. is he/she included in a unite? If so, how many character are involved in that unite? Does the unite unbalance, therefore limit its usage? The other characters in the unite, are they any good? How much damage does the unite do? What runes can be equipped? Can the character fill in two roles? What equipment can he/she wear? Is the character S/M/L? Etcetera.
As I said, I don't have a way yet, but I think it should at least be considered, as opposed to your outright no.
I'm not saying to ignore unites and runes. I am saying to look at the characters first, make a list on individual characters as a base template, not looking at unites (yet). That way, we have a list of characters on entirely on their own merit, without any outside influence.
If you're using a formula and this results in a number, we can then add numbers for unites, equipment, runes, etc, and substract numbers if they cause things like unbalanced, therefore limiting its usage. The numbers added, shouldn't be too big, else this will cause odd results.
Ninjaluc already said the same thing I did, anybody that is not included in a unite is at a severe disadvantage and if you want to make a proper list, you will look at the characters first and foremost and then look at what makes them stand out, or even move them up, or down a bracket. That is how tiers work. If you start multiplying results for characters that are in fancy unites, you get warped results where Gon, Yam Koo and Camille are God tiers, because of their unites and the ability to equip various runes and it is easy to see, without even making a list, that those results would be incorrect.
Yes, I like stats, the stats are what define a character, it defines how much damage a character does, something you're into. So I am suggesting to look at the stats of the characters first and then add/substract points for unites/runes/equipment/unbalance status.
Characters like Valeria and Kasumi benefit from this the most, due to having unique command runes that doesn't unbalance, but characters like Pesmerga and Clive aren't placed at a disadvantage. They'll be ranked on their own merit. This could mean that we could possibly have a list that could look like this:
Fu Su Lu
Pesmerga would be still be shown as a powerful character and stronger than others, BUT he's outclassed by those above him. With your method, we'd see a list like this:
Fu Su Lu
As for my calculation I made in my other post, dear god, I already explained it once, but let me explain it again:
I pulled nothing out of thin air. The stats are there. It is your own video I got them from. The /3 was because I used three numbers. Aside from that, IT WAS AN EXAMPLE
meant as an idea. I already said not to take it literally, but to take it as an idea.
However, it is clear you're refusing to see that your logic is flawed if you start multiplying results by x3. Tiers don't work with multipliers, they work with adding and substracting. If pesmerga were to face Kuromimi, he'd lose, because Kuromimi is ranked the better character, because he's part of a unite that is irrelevant if Kuromimi would be on his own. You need to understand that unites are optional and therefore they shouldn't be the main contributing factor and if you start multiplying, that means it is becoming the main contributing factor, because of the sheer power multiplying has.
Unless you show an effective and realistic way to rank precisely with mixed elements, otherwise i won't ever be convinced, What I've been doing here with the guys is to figure way to make several rankings specialised in roles, there'll be physical ranking, magic ranking, and possibly tank ranking. If you feel like i'm too abusing, force my way into you, feel free to show me where did I go wrong! But don't come up with stuff out of nowhere and consider it the truth or logic and force it back to me, I'm servant of logic and numbers, show me some of them then i'll take your idea then.
Look, I love how you're saying that it is up to me to show you the correct way of doing it, or else you're just going to ignore it forever. I am pointing out flaws in your system and you're saying: "you're wrong, prove me otherwise." I really have told you the same thing several times already, you're just refusing to listen.
If you're, as you put it: "a servant of logic and numbers
", you'd look at individual characters and their stats and damage they do individually. That is logic. Those are stats. Those stats are numbers. The damage you see on the screen? Where do you think it comes from? The damage fairies? No, they are based on a calculation made by the game engine, based on the stats of said character. The damage you see in unites? Same story. So why look at unites? Look at the basis. The individual characters. Fu Su Lu only does 3k damage if he's in an unite with two other characters, but if he's on his own, he does nowhere near the same. Just because I don't have a formula for you available, doesn't mean you can just dismiss my argument.