[Secret] Illusoriness Doors & Secret Room

A forum to ask questions if you are stuck in the The Gate Rune Wars; or wish for more clarity on the gameplay systems.
User avatar
Celes
Global Admin
Posts: 1383
Joined: Sun Nov 12, 2006 6:25 pm

[Secret] Illusoriness Doors & Secret Room

Postby Celes » Fri Feb 20, 2009 8:49 am

In addition to the rumor of the hidden (and not existent) room in the Forest Village item shop, I tested a bit with a walk through walls code to clarify other mysteries.

I went into the Gregminster area, right before the final battle with Yuber, and - big surprise - it was all like it was left (Gregminster, Lenankamp, Rockland). You can't enter Gregminster under any circumstances, because there is a script that will kick you out of the city, even if you warp to any location of the city with this code.

I entered Magician's Island and as soon as I landed on the shore, Futch always takes the whole party "back" to Gregminster. If you happen to bring Cleo, Pahn or Gremio along, they are visible. Otherwise, only Tir and Ted are shown. The flight sequence with Black happens at night, like the one you'll see at the Dragon's Fortress. Back in Gregminster, I walked through the throne room in the back area, where you go at the end of the game normally. Surprisingly, the whole castle can be explored by daylight (bright colors, castle music, treasures and save crystal are missing), only the garden at the top shows a dark sky. One of the stairs is a one-way here, though, so there is no way out.

There is one additional room between two areas, which you can't reach normally, and it's not the one shown in the sequence when Ted meets Windy in the castle.

The secret room lies beyond this passage:
Image

Two storied hall:
Image

Upper floor:
Image

Save crystal is not in the palace at daylight:
Image

On the balcony:
Image

Audience at beginning. No one is in mood to natter:
Image

Like the item shop in the Great Forest, this door is just a dummy:
Image

Moravia Castle, no treasure behind the mysterious last balcony:
Image

Someone really ensured that you won't re-enter Toran Basement. There is no way back in either:
Image

KFCrispy
Global Admin
Posts: 5978
Joined: Wed Jun 30, 2004 3:29 pm

Re: [Secret] Illusoriness doors & Secret room

Postby KFCrispy » Thu Mar 12, 2009 5:54 am

mind sharing the walk through walls code?

Redheim
Posts: 361
Joined: Tue Feb 05, 2008 8:19 pm
Location: Newark Ohio U.S.A

Re: [Secret] Illusoriness doors & Secret room

Postby Redheim » Thu Mar 12, 2009 7:19 am

Wow, Celes is so much win.

<3 Celes.
Keep your Coins, I want Change.

User avatar
Celes
Global Admin
Posts: 1383
Joined: Sun Nov 12, 2006 6:25 pm

Re: [Secret] Illusoriness doors & Secret room

Postby Celes » Thu Mar 12, 2009 10:37 am

It is merely a warp code:

8017 BD74 YYXX

Repleace XX and yy with the coordinates you want to warp to. For example 8017 BD74 0101 will put you in the upper left corner of every map. Turn this code off, and wander around. This way you can pass any walls and obstacles. You'll get used to the invisible grid on each map while playing with this code soon.

User avatar
BadPotato
Posts: 170
Joined: Mon Feb 09, 2009 10:07 am
Location: Canada - Québec

Re: [Secret] Illusoriness doors & Secret room

Postby BadPotato » Thu Mar 26, 2009 2:13 pm

This might be interessant to see if it's possible to skip some story with this warp..

does there a cheat like this in SII? maybe there some other earlier recruit like LC. Chan and I would like to know if we can enter in the milich house.

KFCrispy
Global Admin
Posts: 5978
Joined: Wed Jun 30, 2004 3:29 pm

Re: [Secret] Illusoriness doors & Secret room

Postby KFCrispy » Fri Mar 27, 2009 10:50 am

There is a walk through walls code for S2, you can probably find it at the codebreaker code creator club. And you can recruit LC Chan early with the Matilda movable gate bug.

oops
Posts: 194
Joined: Fri Jul 02, 2004 10:35 pm
Location: Swansea, UK

Re: [Secret] Illusoriness doors & Secret room

Postby oops » Sat Apr 25, 2009 8:09 pm

Wow finally an answer to the problems, congrats on finally giving us a way to answer those peeps on the 'secret room' in the forrest village :)

Marsil79
Posts: 5
Joined: Sun Apr 26, 2009 9:20 am

Re: [Secret] Illusoriness doors & Secret room

Postby Marsil79 » Sun Apr 26, 2009 9:33 am

CelesDestiny were you able to compile the world map with the codes I gave you?

User avatar
Celes
Global Admin
Posts: 1383
Joined: Sun Nov 12, 2006 6:25 pm

Re: [Secret] Illusoriness doors & Secret room

Postby Celes » Sun Apr 26, 2009 1:08 pm

Yes I tried that. However I have to shrink in size the screens in order to assemble them.

Is currently set at the back of my timetable.


Return to “Suikoden I”

Who is online

Users browsing this forum: No registered users and 1 guest