Infinite Escape talismans

A forum to ask questions if you are stuck in the The Gate Rune Wars; or wish for more clarity on the gameplay systems.
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Celes
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Infinite Escape talismans

Post by Celes »

Wondering why Krin and Stallion are always one step ahead? Because they have those special Escape talismans, that grants them unlimited use.

Both bring an Escape talisman along, when they join your entourage. These two can be used infinite times, as long as you don't drop them in your storehouse ever. They have an "infinite" flag like the Blinking Mirror that will be corrected, if stored. You can hand them over to your comrades, though.

(Not that you wouldn't be bombarded with these items ingame either way, but nice to know)
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patapi
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Re: Infinite Escape talismans

Post by patapi »

This is amusing. Perfectly in-character for those two, too.

Excellent find.
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Re: Infinite Escape talismans

Post by KFCrispy »

wow something new from you every day!
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Re: Infinite Escape talismans

Post by abs »

HARDCORE..........
gradeAbra
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Re: Infinite Escape talismans

Post by gradeAbra »

Yep i notice that when i play this game the second time also. I accidentally delete that from the list.
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Celes
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Re: Infinite Escape talismans

Post by Celes »

The trick has been added to the secrets section.

http://www.suikosource.com/games/gs1/secrets/
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Runemaster
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Re: Infinite Escape talismans

Post by Runemaster »

That doesn't look like a glitch to me since it makes sense!

..or is it???
I will bring Lordlake's fate... to the entire Suikoden World! weeeeeeh!
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Celes
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Re: Infinite Escape talismans

Post by Celes »

I don't think it was intended. I was just trying to add some meaning to this glitch =)
KFCrispy
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Re: Infinite Escape talismans

Post by KFCrispy »

some good tricks are exploits of game mechanics (stat stone abusing the die-continue feature) or glitches (Matilda movable gate, auto-bribe....).
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Re: Infinite Escape talismans

Post by Runemaster »

So it's a glitch??? Could be coz it loses its effect unreasonably. Hmm.....
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KFCrispy
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Re: Infinite Escape talismans

Post by KFCrispy »

it is a glitch, a programming error. the escape talismans are simply coded incorrectly, and by sticking them in the vault, the screwed up talisman is essentially lost--when you withdraw one, you get a normal one. the same thing happens for Medicine and Mega Medicine... you may have 1 use left, but stick them in the vault and they are lost. withdrawing gives you a fresh new one with the maximum uses again.
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patapi
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Re: Infinite Escape talismans

Post by patapi »

Maybe Rock is simply being cost-efficient, like Gaspar. Heh.
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Re: Infinite Escape talismans

Post by Redheim »

Wow, nice find Celes.

I think of it as a novelty though, my everlasting Escape Talisman!
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Re: Infinite Escape talismans

Post by Oppenheimer »

patapi wrote:Maybe Rock is simply being cost-efficient, like Gaspar. Heh.
I think Rock swapped it out for one of the cheap one time use ones and sold the infinite one for a tidy profit.
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Pyriel
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Re: Infinite Escape talismans

Post by Pyriel »

They don't have any "flags" at all. What they have is a quantity of zero. When the game subtracts 1 from the quantity as the item is used, it ends up with 0xFFFFFFFF (-1) in its work space, which is eventually stored as 0xFF, giving you 255 of the things to use. For most people's purposes, I imagine that's near enough infinite. The quantity decreases on subsequent uses, but the game doesn't seem to check upper limits everywhere it should. As long as you don't store it, the quantity remains ridiculously high. The game doesn't expect a quantity other than 1 to accompany Escape Talismans when presenting the Item Menu, so you never see the value.

The issue is with the initialization data in SLUS_002.92 (NA version). The data for the hero starts at 0x800466F4 when loaded in memory, 0x36EF4 into the file on disc. The initialization data contains level 1 stats, starting inventory, and other basic information about all the characters, and each character has 0x50 (80) bytes of data. Krin and Stallion both have item 0x49, Escape Talisman, in their starting inventories with a quantity of 0.
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