Cheers. Yeah very few characters needed changing, and they're also documented in the download file. Luc got a bit of a HP boost as well since I assume others might use him; and I'm open to give more a slight boost if anyone finds a certain character less viable. Yeah level up stat boosts are unchanged, although monster levels are higher later in the game to allow for a slight bit of compensation here and there; especially late game. I can be quite considerate for a tall bastard.
Spells aren't changed nor are elemental weaknesses; so magic is still a bit OP and all challenge can be removed by simply using powerful spells every round for a couple of battles and then using Let Go all the time; but I'm hoping most people looking for a challenge won't do that. >_>
The screens were taken from my Xbox's PSX emulator with HD filters and 720p goodness; I'm only using my PC for recordings due to occasional glitches on the Xbox. And I've always had issues trying to record from my PS2 for some reason.@Celes:
1 - as TheyCallMeStacy mentioned all you have to do is advance no further after beating the Shell Venus. Although a more fun method is to fight all battles on the way to the first boss collecting treasure, and then retreat for healing. Having 'cleared' the dungeon thus, use Let Go until you reach the Shell Venus. Sonya isn't all that tough in comparison, but you'll likely have a few spells left for her. This should be more fun; I'll try it during my YouTube playthrough. Sonya only used her hit-all magic spell once in my entire battle, but Ain Gide was much less reserved with *his* magic, haha.
2 - As a drop they are consumable, and I increased the max to 3 to see if that removes the infinite nature of the one attainable at Lepant's. I wanted to change them to heal say 200 HP for everyone, but I won't do so if that infinite loophole still exists. It hasn't been tested yet so for now Dragon Seal Incense drops were left in as a joke. Healing 50 HP in the final dungeon doesn't help much. >[email protected]
Useful to top up minor damage after battle, I suppose.
3 - Cheers, I'll factor it in during the next update.
4 - I'd definitely love to; I forgot to add optional codes to make the major battles tougher (which is a bit unorthodox, I guess). For an all-over Hard Mode this would be perfect. Very appreciated!
5 - I meant Dragon Seal (I)ncense, haha. And the Beast Rune reference was just a joke for anyone who reads the documentation.
6 - Thanks, I'll update the various topics I posted on the weekend.
My computer has finally been formatted; it's great to not see the Blue Screen Of Death so often anymore. >_>
Yeah technically you could put in six large enemies, but they don't align properly. You'll see how the snake-lady only just fits in between those two Collosus foes in the screenshots.
For some reason formation changes glitched up if I went too far with the groups at Magician's Island and Mt Seifu, but the rest of the game is fine. The only other glitch is when there are two Hellhound-type creatures, the second one loses its smokey coat, haha.