Beginning development on a Suikoden-inspired game engine
-
- Posts: 62
- Joined: Sat Mar 18, 2006 6:10 pm
- Location: UK. Sheffield
Re: Beginning development on a Suikoden-inspired game engine
wow man that sounds very impressive!! so ya somewhat a genius in these parts? haha..
i know exactly what ya mean bout the finer details in suikoden! theres just something about it that gives it an edge over alot of other RPG's.. i will never forget playing suikoden 1 for the first time! its so inspiring to me from the characters, soundtrack, story and even little things like in fights when your characters can unite or attack at the same time..
i remember when i was in school some kid in my class saw me drawing the characters an said he had the game but its 'crap' so he sold me it for a fiver!! i already had it but thought i cant miss that deal!!
al stop blabbering now but 2 things have you got any plans to work on an original RPG? and can you use XNA?
i know exactly what ya mean bout the finer details in suikoden! theres just something about it that gives it an edge over alot of other RPG's.. i will never forget playing suikoden 1 for the first time! its so inspiring to me from the characters, soundtrack, story and even little things like in fights when your characters can unite or attack at the same time..
i remember when i was in school some kid in my class saw me drawing the characters an said he had the game but its 'crap' so he sold me it for a fiver!! i already had it but thought i cant miss that deal!!
al stop blabbering now but 2 things have you got any plans to work on an original RPG? and can you use XNA?
When its all said and done im feeling like the milkmans son!
- Xelinis
- Posts: 396
- Joined: Sat May 12, 2007 8:54 pm
- Location: San Francisco, California
Re: Beginning development on a Suikoden-inspired game engine
No, just a guy who's had a formal education in this material.Tsubaki wrote:wow man that sounds very impressive!! so ya somewhat a genius in these parts? haha..
The details I'm referring to are not so much story and characters, but more technical things like the ones I've mentioned in this topic's first post.i know exactly what ya mean bout the finer details in suikoden! theres just something about it that gives it an edge over alot of other RPG's.. i will never forget playing suikoden 1 for the first time! its so inspiring to me from the characters, soundtrack, story and even little things like in fights when your characters can unite or attack at the same time..
I think that, at this point, pretty much all of us have ideas on how to make a Suikoden game. I won't lie, I do have my own. However, I simply don't have the time to invest in creating an entire game, developing this engine is enough for me. Additionally, I'm just not confident that I game I develop would honestly be that good. I have a knack for good story structure and general scenarios, I've come up with a few nifty plot twists in my time, but everything falls apart for me when I get to dialogue. I just can't write the stuff. As such, you probably won't be seeing a Suikoden fangame ever coming out of me.al stop blabbering now but 2 things have you got any plans to work on an original RPG? and can you use XNA?
In regards to XNA, the answer there is a very firm no. For one thing, I want this runtime to be able to run cross-platform, that being on Windows, Mac OS X, Linux, and I would love to be able to run it on this little gem of an operating system called Haiku. As such, I'm keeping development to C and C++ utilizing SDL. Furthermore, I just don't have any experience in Microsoft's frameworks, no do I have the time or dedication to learn. I've been trained in Cocoa and Unix-based frameworks and that's what I'm going to stick to.
-
- Posts: 18
- Joined: Sun Jul 24, 2011 8:01 pm
Re: Beginning development on a Suikoden-inspired game engine
Hmm... Pretty interesting.
I just want to say, that I want to be part of this. I can be part of the graphical developers or whatever they are called, but I can´t do 3D graphics(yet?). And I can make good game music too.
I might as well post some storyline-ideas later, but I have to hit the road right now.
P.S. I don´t know anything 'bout programming...
I just want to say, that I want to be part of this. I can be part of the graphical developers or whatever they are called, but I can´t do 3D graphics(yet?). And I can make good game music too.
I might as well post some storyline-ideas later, but I have to hit the road right now.
P.S. I don´t know anything 'bout programming...
- Xelinis
- Posts: 396
- Joined: Sat May 12, 2007 8:54 pm
- Location: San Francisco, California
Re: Beginning development on a Suikoden-inspired game engine
Crowley, this is not a game project. This goal of this project is to develop a set of tools useful in creating a game.Crowley wrote:Hmm... Pretty interesting.
I just want to say, that I want to be part of this. I can be part of the graphical developers or whatever they are called, but I can´t do 3D graphics(yet?). And I can make good game music too.
I might as well post some storyline-ideas later, but I have to hit the road right now.
P.S. I don´t know anything 'bout programming...
-
- Posts: 18
- Joined: Sun Jul 24, 2011 8:01 pm
Re: Beginning development on a Suikoden-inspired game engine
Allright, but I guess I misunderstood your following sentence:Xelinis wrote:Crowley, this is not a game project. This goal of this project is to develop a set of tools useful in creating a game.Crowley wrote:Hmm... Pretty interesting.
I just want to say, that I want to be part of this. I can be part of the graphical developers or whatever they are called, but I can´t do 3D graphics(yet?). And I can make good game music too.
I might as well post some storyline-ideas later, but I have to hit the road right now.
P.S. I don´t know anything 'bout programming...
Hmm... I guess it was Xelinis who wrote:I do not intend to design a graphical frontend for this; if someone else is interested in taking on this mantle, be my guest.
- Xelinis
- Posts: 396
- Joined: Sat May 12, 2007 8:54 pm
- Location: San Francisco, California
Re: Beginning development on a Suikoden-inspired game engine
I mean that I do not intend to develop a graphical user interface for my tools. Everything will be driven through command line.Crowley wrote:Allright, but I guess I misunderstood your following sentence:Xelinis wrote:Crowley, this is not a game project. This goal of this project is to develop a set of tools useful in creating a game.Crowley wrote:Hmm... Pretty interesting.
I just want to say, that I want to be part of this. I can be part of the graphical developers or whatever they are called, but I can´t do 3D graphics(yet?). And I can make good game music too.
I might as well post some storyline-ideas later, but I have to hit the road right now.
P.S. I don´t know anything 'bout programming...
Hmm... I guess it was Xelinis who wrote:I do not intend to design a graphical frontend for this; if someone else is interested in taking on this mantle, be my guest.
-
- Global Admin
- Posts: 1546
- Joined: Thu Aug 07, 2003 10:57 am
Re: Beginning development on a Suikoden-inspired game engine
Cool! I work in Boston with a guy with a CS degree from there.Xelinis wrote:I'm nearly finished with my Bachelors in Computer Science from RIT
I hear you on the cross-platform targeting. I've been a Linux fanatic for a while, and work at a job where I get to actually use it on my workstation. I no longer have any patience for Windows-exclusive frameworks in anything I do. That's actually a big reason why my engine is SDL, as well. It's kind of annoying having to do almost everything yourself, but oh well...
- Xelinis
- Posts: 396
- Joined: Sat May 12, 2007 8:54 pm
- Location: San Francisco, California
Re: Beginning development on a Suikoden-inspired game engine
Hey, I have friends now working in Boston! Can you drop a name?KoRnholio wrote:Cool! I work in Boston with a guy with a CS degree from there.Xelinis wrote:I'm nearly finished with my Bachelors in Computer Science from RIT
-
- Global Admin
- Posts: 1546
- Joined: Thu Aug 07, 2003 10:57 am
-
- Posts: 11
- Joined: Mon Jul 18, 2011 1:42 am
Re: Beginning development on a Suikoden-inspired game engine
Wow! Well, i hope your project will be success.
maybe you wanna some help? more people better right? i do know about programming.
for me, i would like to see improvement or maybe should i say addition, new feature like playing Opera, just like Suikoden III
well, its not that technical.
but i hope later, with this engine Suikoden Fans can enjoy creating their own Suiko-Games.
maybe you wanna some help? more people better right? i do know about programming.
for me, i would like to see improvement or maybe should i say addition, new feature like playing Opera, just like Suikoden III
well, its not that technical.
but i hope later, with this engine Suikoden Fans can enjoy creating their own Suiko-Games.
- Trahison
- Posts: 9
- Joined: Fri Aug 05, 2011 3:21 am
- Location: Canada
Re: Beginning development on a Suikoden-inspired game engine
This is really cool! I don't know a thing about programming (wish I did!), but you have my support and I hope you succeed and keep us all updated.
- SCREAMorphine
- Posts: 2
- Joined: Sat Mar 17, 2012 6:22 am
Re: Beginning development on a Suikoden-inspired game engine
Any updates on this project buddy??
- Xelinis
- Posts: 396
- Joined: Sat May 12, 2007 8:54 pm
- Location: San Francisco, California
Re: Beginning development on a Suikoden-inspired game engine
It's been tough to find the time since I only recently finished school and am still trying to get settled in California with my new job and home.
In addition to that, there's a political matter that may prevent me from working on this. I need to look into it more and make sure that this side-project won't cause any issues.
In addition to that, there's a political matter that may prevent me from working on this. I need to look into it more and make sure that this side-project won't cause any issues.
- SCREAMorphine
- Posts: 2
- Joined: Sat Mar 17, 2012 6:22 am
Re: Beginning development on a Suikoden-inspired game engine
That's cool dude, good luck with your new home and job.
All the best
All the best
- Xelinis
- Posts: 396
- Joined: Sat May 12, 2007 8:54 pm
- Location: San Francisco, California
Re: Beginning development on a Suikoden-inspired game engine
I'm afraid that I can now confirm that I'm putting this pipe-dream of a project out to pasture. With me being out with school, the real world is just too enticing of a place to spend my available weekends locked away in a room. Furthermore, the chances of this project being a conflict-of-interest at my job are just too high and I'm not willing to risk it.
I truly appreciate everyone's enthusiasm as well as the feedback you've all provided in this thread. It got me thinking about data structures and algorithms in ways that I never had before.
Dan
I truly appreciate everyone's enthusiasm as well as the feedback you've all provided in this thread. It got me thinking about data structures and algorithms in ways that I never had before.
Dan