KFCrispy wrote:When dual-wielding, only the primary weapon's element is used. I saw this clearly when I had 2 characters with the same attack both dual-wielding but one's primary was a sword and the other was a mace... vs an enemy weak to pierce only, they did the same damage, and vs an enemy weak to slash, the sword character did far more damage, maybe 25% more.
I agree with this. I equip the hero giant god fist(ggf,mace type) on his rhand,twin flame sword on his lhand while chrodechild with twin flash on rh and ggf on her lh and result in hero's attack element is determined as strike and CC's is slash.
@torabone, i'd recommend dual wield mace/sword for hero or any char(if avaialable) since you can switch them one to other at will anytime to change your attack element strike to slash or vice visa. More over, top 1h twin sword give alot of bonus in power, skill, speed luck while the 1h mace ggf brings you 60 power + 100hp, sweet much?
I've just checked out some characters who could become more useful or even imba with dual wield:
- 2 x ggf
- dual sword/mace or mace/sword
- 2 x prominence if we want to build him as a magic user
Ordovic(or other Austers aswell) : 2 x ggf=120 power+200hp
- 2 x ggf
- dual sword/mace
Jale: dual sword/mace
Liu: 2 x prominence
Bosche: 2 x ggf
Lathilda: 2x ggf to be in front row and to play role of healer/physical hitter or 2 x prominence to stay in back row as magic user
Shams can only equip dual sword but when he's teamed up with manaril and nurse eunice, together they shine quite bright. Royal pride unite damage enemy and brings fury status to Shams and alert to manaril at no mp cost, while eunice will cure unbalance stat for them one by one.