[FAQ] Explanation of magic system

A forum to ask questions if you are stuck in Suikoden Tierkreis; or wish for more clarity with the gameplay systems.
JanusThePaladin
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[FAQ] Explanation of magic system

Postby JanusThePaladin » Wed Jan 14, 2009 3:03 am

I was wondering if we could get an indepth explanation of the new magic system, and a detailing of the difference between it and previous games?

PLEASE?

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dragonmasterx
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Re: Magic

Postby dragonmasterx » Wed Jan 14, 2009 5:50 am

Every character has 10 or so spells by the end of the game. Only four can be set for use in battle. You can access the magic list to switch spells by touching the brown orb(usually near the blue orb-save point)

Some spells are passive, providing effects like counter rate up, defense up, magic defense up, speed up, chance of starting battle berserked, etc.

Physical attack spells like sacrifice a bit of hp for 2x attack, 2.5x attack, or unbalance, 1.4x damage but act last, 1x dmg+medium probability of poison, etc.

Magic attack spells can be categorized into 3 main groups. Electric(dmg+paralyze single target), ice(all enemies), fire(single target). Paralyze means a 30% chance of not being able to act for the turn, lasts 5 turns. I listed electric, fire, and ice up there, but there aren't really any elemental attributes in this game.

Heal spells, single and group.

Revivify.

In general, characters use many of the same spells. MP is rarely a problem, I've never run out of mp.

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Re: Magic

Postby KFCrispy » Wed Jan 14, 2009 11:45 am

are you serious? no use of the established main elements? no Earth or Wind magic?

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dragonmasterx
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Re: Magic

Postby dragonmasterx » Wed Jan 14, 2009 6:09 pm

That is correct.

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Re: Magic

Postby JanusThePaladin » Thu Jan 15, 2009 2:39 am

so i assume weaknesses rotate? Fire to water, water to electric, electric to fire? Any spell combination abilities?

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dragonmasterx
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Re: Magic

Postby dragonmasterx » Thu Jan 15, 2009 3:17 am

No elemental weaknesses, no combo magic.

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patapi
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Re: Magic

Postby patapi » Thu Jan 15, 2009 5:25 am

Yeah, the magic system underwent a major downgrade as the Marks were introduced. Even the spell animations are subpar, at best.

(Hey, dmx is posting again. Nice. Welcome back.)

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Celes
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Re: Magic

Postby Celes » Thu Jan 15, 2009 11:43 am

Do exist runes at all? If so, can you name a few? :)

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Raww Le Klueze
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Re: Magic

Postby Raww Le Klueze » Thu Jan 15, 2009 11:45 am

No runes, only Marks of the Stars.

It's kinda funny actually, not even the people from the Magic Empire of Janam seem to actually know any magic till you give them their marks.
Doctorum Non Urina Singulus.

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Celes
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Re: Magic

Postby Celes » Thu Jan 15, 2009 12:13 pm

Runes are one of my favorite topics in the suiko universe :cry: I trace the different runes, classes and lines throughout the whole series ever since the first game.

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Re: Magic

Postby Antimatzist » Thu Jan 15, 2009 12:30 pm

Is there a background story about the magic in Tierkreis? I mean, these things:
Physical attack spells like sacrifice a bit of hp for 2x attack, 2.5x attack, or unbalance, 1.4x damage but act last, 1x dmg+medium probability of poison, etc.
are exactly the effects which some runes did offer, so why abandon runes?

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RangerDeon
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Re: Magic

Postby RangerDeon » Thu Jan 15, 2009 9:33 pm

CelesDestiny wrote:Runes are one of my favorite topics in the suiko universe :cry: I trace the different runes, classes and lines throughout the whole series ever since the first game.


Same here. The runes peeked the most interest from me.
It's sad they don't exist in this game.

But before I go all "OMGWTFIHATETHISGAME" I'll get it and try it.

"I wasn't getting rid of you. I want you to do whatever you want to do with me. I know that sounded dirty, and dirty things count, but I didn't mean the dirty things. You and me can hang whenever, wherever."
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JanusThePaladin
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Re: Magic

Postby JanusThePaladin » Fri Jan 16, 2009 1:40 am

RangerDeon wrote:
CelesDestiny wrote:Runes are one of my favorite topics in the suiko universe :cry: I trace the different runes, classes and lines throughout the whole series ever since the first game.


Same here. The runes peeked the most interest from me.
It's sad they don't exist in this game.

But before I go all "OMGWTFIHATETHISGAME" I'll get it and try it.


I agree Deon, too bad not everyone has your open mind

kelvingarinkz
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Re: Magic

Postby kelvingarinkz » Fri Jan 16, 2009 6:06 am

but i think there magic which are similar to runes
example the shrike rune, i saw selen used it and falcon rune which crodeclic owns ... i doubt the name is Shrike and Falcon but the animation looks alike
kelvin loves suikoden

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veriaqa
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Re: Magic

Postby veriaqa » Sat Jan 17, 2009 5:59 pm

What a suiko game without the runes and the true runes.
I've came with an army who loves death like Yours loves live.


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