multiple attacks?
- kenshindono
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multiple attacks?
some characters seem to get multiple attacks in one turn. I.E. they will attack 2 different enemies in a row, or attack one twice.
what determines this? i thought maybe it was continous attack, but the 2 that do it. George and belcoot, dont have any skill in that
is it related to a stat? a skill? what does it? i THINK i remember some people doing this in I and II as well
what DOES continous attack do, is it just more attacks on one enemy like in III?
what determines this? i thought maybe it was continous attack, but the 2 that do it. George and belcoot, dont have any skill in that
is it related to a stat? a skill? what does it? i THINK i remember some people doing this in I and II as well
what DOES continous attack do, is it just more attacks on one enemy like in III?
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- son_michael
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- kenshindono
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the training doesn't really answer your questions though, i.e. i still have no idea what the heck charge does. are you saying that because the skill is called technique then that means it applies to continous attack?
im guessing tech or speed effects attacks on different enemies and continous attack effects multiple attacks on one enemy, not sure though
im guessing tech or speed effects attacks on different enemies and continous attack effects multiple attacks on one enemy, not sure though
- kenshindono
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- dragonmasterx
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The trailer was kind of misleading showing everyone attacking so many times in one battle. That is definitely not a common occurence.
http://otd9.jbbs.livedoor.jp/gensosuiko ... 82&range=1
One guy there claimed he got up 7 hits with the Prince, with the animation resetting after the first 5 hits.
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The following are quotes from 1/17 King Blog, Greatest 5 Hit Combo.
http://otd9.jbbs.livedoor.jp/gensosuiko ... 82&range=1
One guy there claimed he got up 7 hits with the Prince, with the animation resetting after the first 5 hits.
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The following are quotes from 1/17 King Blog, Greatest 5 Hit Combo.
So if you haven't noticed that everyone's battle animation looks different, it might be something worth paying attention to.Okamoto: Yup...Normally, we'd copy the motions and arrange them to shorten production time, but even weapons of the same lineage had vastly different shapes, so it ended up that each character's animations were done from scratch.
King: Due to that, each character's personality is prominent. Thanks.
Anyone know who is referred to here?King: In battle, many minute details are included right?
Okamoto: Yup. It's hard to tell from just one look though. I can't yet say who, but this one character combs his/her hair upward when standing up and when chanting rune spells, puts his/her weapon in his/her mouth. For good tempo, the movements were deliberately made speedy. So you may not be able to tell unless you look closely. See for yourself the crystallization of Kogawa's efforts in the main game.
It's a shame that the maximum chain is 5, but getting 5 hits is so extremely rare.Okamoto: Each time character level and skills increase, the motions gradually increase and become like a chain, becoming more and more cool! Becoming even stronger is a special characteristic of the battle motion this time. The maximum chain is 5 stages. Try powering up everyone!
- kenshindono
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- Chaos_Zero
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