Defense Actions

A forum for people who have played the game concerning the Sun Rune War to answer gameplay questions.
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wataru14
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Defense Actions

Postby wataru14 » Tue Oct 13, 2015 10:35 am

Looking through the official guide I see that some characters have various different defense abilities. Leafing through them I am a little confused. What exactly is the difference between "Weapon Defense" and "Parry?" And what is the difference between "Thrust Back," "Counter," and "Weapon Counter" (which only Faylen seems to have)? I'm guessing that "Weapon Counter" is because she uses a long-range weapon to counter (which no one else can do), and that "Counter" follows a dodge while "Thrust Back" follows a block? If that's true, it seems unnecessary to have three different names for what is basically the same thing. Or is there another difference I'm not seeing?

KFCrispy
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Re: Defense Actions

Postby KFCrispy » Sun Nov 01, 2015 7:47 pm

i've never put Faylen in the front lines to see her counter... have to check it out if i play again! but your observations about Thrust Back after Parry and Counter after a dodge may be correct.

eldrasidar
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Re: Defense Actions

Postby eldrasidar » Tue Nov 03, 2015 4:50 am

My recollection is that biggest difference is which stats they work off of. For a counter, you need a high agility to dodge the attack, and then a high technique to trigger the counter it. To make a thrust back, you need a high defense to initiate the parry, and then high technique to trigger thrust back. High defense is also needed to trigger a weapon or shield defense, but that just blocks the attack.

It definitely is a complicated system, that unfortunately has very little impact in gameplay. Many of the characters that can effectively make some kind of counter attack, have equally high defense and agility, so it's something of a moot point whether they rely on one or the other. And of course, at the end of the day, in particular due to the limited skill slots and rune slots, it is not really viable to run a "counterattack character*

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wataru14
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Re: Defense Actions

Postby wataru14 » Tue Nov 03, 2015 11:18 pm

Yeah, I'm not trying to use these abilities as a character build or anything. I was trying to find out what the difference between them was, and why they would need three different names for what basically amounts to the same thing.

But from what you said, it sounds like I was right in assuming that "Counter" follows "Dodge," and "Thrust Back" follows "Weapon Defense/Parry."


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