[Guide] War / Strategy Battle damage equations

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KFCrispy
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[Guide] War / Strategy Battle damage equations

Postby KFCrispy » Wed Aug 27, 2008 10:02 pm

Sky Render at gamefaqs.com wrote:Using YouTube videos and basic mathematics, I've figured out the battle mechanics for war encounters. They're surprisingly simple. First, the variables of note: Attack and Defense.

Attack = (10 * Unit Rank) + Bonuses
Defense = 10 + Bonuses

And in combat:

Damage Dealt = Unit's Attack - (Enemy's Defense - Penalties)
Damage Received = (Enemy's Attack - Penalties) - Unit's Defense

The bonuses and penalties are the ones inherited by characters in the second and third command positions, as well as skills like Fortify, Muddle and Rumors.

Additionally, damage dealt is multiplied by 2 while damage received is divided by 2 when your unit is Strong versus the enemy unit, while damage dealt is divided by 2 and damage received is multiplied by 2 when your unit is Weak versus the enemy unit. Also, final damage seems to vary by + or - 1 unit most of the time. Size of the units attacking and defending has no impact, surprisingly.


the special skills are described here: viewtopic.php?f=43&t=6486&p=7084

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Re: [Guide] War / Strategy Battle damage equations

Postby Runemaster » Sat May 26, 2012 5:56 am

Ok, this is a very late question but Unit Rank is the Command Skill, right? (I borrowed that term from the guide)
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KFCrispy
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Re: [Guide] War / Strategy Battle damage equations

Postby KFCrispy » Fri Jun 01, 2012 11:40 pm

Unit Rank is the number of stars the unit leader has. i haven't played in a while but someone like Mueller is 3 star (max) and weak-sauce characters are 1 star.

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Re: [Guide] War / Strategy Battle damage equations

Postby Runemaster » Sat Jun 02, 2012 2:27 am

All right thanks. I think you meant Wilhelm though.
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