Equipment skill boosts

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KFCrispy
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Equipment skill boosts

Postby KFCrispy » Fri Dec 16, 2005 2:34 am

We know in Suikoden III, equipment skill boosts will add a skill even if you don't have that particular skill equipped (proof: put a Wizard Hat on someone without Fire or Lightning Magic skill, look at them with that rune chosen in a rune shop). Do equipment skill modifers add to non-existant skills in this game? Several characters can get Ranger/Sniper Gloves and don't have Bull's Eye/Sniper skill. There is also a Battle Bracelet, +2 to Cross Counter. i'm particularly interested in seeing if that actually adds the Cross Counter (level D) to anyone wearing it.

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son_michael
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Postby son_michael » Fri Dec 16, 2005 2:42 am

well the elemental robes raise the skill of whatever they represent

corselia has her water magic up to an A{in my game} when you equip the flowing rob, but then if you look at her "status" either in battle or the caravan menu, her water skill is seen as an S rank

its the exact same thing as suikoden 3

so im preety sure elemental robes are classified as "equipment"

meaning it is indeed the same as suikoden 3

Jowy Atreides
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Postby Jowy Atreides » Fri Dec 16, 2005 1:14 pm

That's not really what he was asking; he was asking about raising skills that the character doesn't have. Someone besides Carl and Lalacle equipping the Battle Bracelet to see if they can use Cross Counter, for example.

KFCrispy
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Postby KFCrispy » Fri Dec 16, 2005 4:17 pm

only problem is i have only been seeing regular counters. i guess i should disable that skill, since it's level B/A/S while the item only gives cross counter D, and i'm assuming counter has priority (it seems that dodge occurance is calculated/performed before parry)

KFCrispy
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Re: Equipment skill boosts

Postby KFCrispy » Wed Jul 15, 2015 8:46 am

another thing to test...


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