If you've played any other SRPGs you're probably aware that a good and safe way to level up low characters is having them stand there hitting one of your high level characters ( pref a mage with no evade/counter ). I used that extensively in FFTactics, however in Suikoden Tactics I'm a little hesitant because of the "unfriendly" status it causes.
Now I realise that unfriendly only means they wont unite in other Suikodens, but with the goodwill system in FF Tactics I'm wondering whether there's a chance that hitting each other ends up generating negative good will ( or evil will :p ).
My gut reaction is no it wont, but I just thought I'd throw the question out incase someone has noticed or thought about this also.
Unfriendly possibly --goodwill?
- Stallion
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yeah i had a topic about this, but didn't get a sure response. probably too hard to figure out. it might be safe to have un-related characters hit each other (hmmmm will they get crazy experience if they KO a high level ally????)... but i *think* i've seen characters that never "Talk" to each other still protect one another. so hitting each other might destroy that miniscule relationship!
when i clear an area and send Rene hunting, i want to level up some characters... hitting strong allies would greatly speed up the process, and even killing the allies (if there is a large EXP bonus like killing regular enemies) has advantages because there will be less characters to scroll through until it's Rene's turn again -_-
on that note, i wish you could simply Withdraw characters instead of only Switch..
when i clear an area and send Rene hunting, i want to level up some characters... hitting strong allies would greatly speed up the process, and even killing the allies (if there is a large EXP bonus like killing regular enemies) has advantages because there will be less characters to scroll through until it's Rene's turn again -_-
on that note, i wish you could simply Withdraw characters instead of only Switch..
- Ezekiel
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- czartiffac
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In my experience when you hit an allie the ill will last only during that fight coz I use Hawk rune with Seneca and I usually use its strongest attack with is a MAP attack I keep hitting allies including Andarc which is Seneca's closes friend and after the fight I can use thier combine attacks. So I think the ill status last only per fight. Although I believe it affects the "talk" option but in time it will appear as long they fight together more often, it just takes longer than usual.