Runes / spells

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Karayan_Fighter
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Runes / spells

Post by Karayan_Fighter »

Can someone post all the runes and the abilities of each level?
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killey
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Post by killey »

Here's the runes I've got so far, there are other spells but my characters don't have a high enough magic level for me to find out what they are.

Characters get their second rune slot at 30 MAG for mages and 30 SKL for fighters. Mages get their first 4th level spell at 37 MAG.

EDIT: I've changed all the descriptions to what is said in the game.
  • Sword Runes - when the 3rd spell is used and the user enters an "elemental sword state", his/her attacks deal extra damage equal to his/her Magic stat. This state lasts 2 turns after it is cast. Some elemental sword runes have a chance of causing extra effects to the target only when the spell is cast (not during the rest of the elemental sword state duration).
    Flowing Sword Rune - A skill rune that enables use of the Flowing Sword.
  • Water Force - Change terrain element in affected areas to Water.
  • Flowing Force - Change terrain element in affected areas to Water.
  • Flowing Sword - Enter magic Flowing sword state after attacking the enemy. Chance to cause Silence.
    Rage Sword Rune - A skill rune that enables use of the Rage Sword.[
  • Flame Force - Change terrain element in affected areas to Fire.
  • Rage Force - Change terrain element in affected areas to Fire.
  • Rage Sword - Enter magic Rage sword state after attacking the enemy.
    Cyclone Sword Rune - A skill rune that enables use of the Cyclone Sword.
  • Wind Force - Change terrain element in affected areas to Wind.
  • Cyclone Force - Change terrain element in affected areas to Wind.
  • Cyclone Sword - Enter magic Cyclone sword state after attacking the enemy. Chance to cause Sleep.
    M.Earth Sword Rune - A skill rune that enables use of the Mother Earth Sword.
  • Earth Force - Change terrain element in affected areas to Earth.
  • Mother Earth Force - Change terrain element in affected areas to Earth.
  • Mother Earth Sword - Enter magic Mother Earth sword state after attacking the enemy. Chance to cause Unbalance.
    Thunder Sword Rune - A skill rune that enables use of the Thunder Sword.
  • Lightning Force - Change terrain element in affected areas to Lightning.
  • Thunder Force - Change terrain element in affected areas to Lightning.
  • Thunder Sword - Enter magic Thunder sword state after attacking the enemy. Chance to cause Stun.

    Elemental Magic Runes
    Water Rune - Magic Rune that enables water magic.[
  • Water Force - Change terrain element in affected areas to Water.
  • Kindness Drops - Completely heal one unit's HP and status ailments.
  • Breath of Ice - Damage units within range. Power: 30, Fast.
  • Kindness Rain - Heal HP and status ailments of units within range. Medium.
    Flowing Rune - Magic Rune that enables more powerful water magic.
  • Flowing Force - Change terrain element in affected areas to Water.
  • Breath of Ice - Damage units within range. Power: 30, Fast.
  • Kindness Rain - Heal HP and status ailments of units within range. Medium.
  • Silent Lake - Always silences enemy units within range. Instantaneous.
    Fire Rune - Magic Rune that enables fire magic.
  • Flame Force - Change terrain element in affected areas to Fire.
  • Flaming Arrows - Deal fire-based damage to one unit. Power: 35, Instantaneous.
  • Blazing Wall- Damage units on Fire. Power: 30, Fast.
  • Explosion - Damage units within range. Power: 55, Medium.
    Rage Rune - Magic Rune that enables more powerful fire magic.
  • Raging Force - Change terrain element in affected areas to Fire.
  • Blazing Wall- Damage units on Fire. Power: 30, Fast.
  • Explosion - Damage units within range. Power: 55, Medium.
  • Final Flame - Damage units within range. Power: 80, Slow.
    Wind Rune - Magic Rune that enables wind magic.
  • Wind Force - Change terrain element in affected areas to Wind.
  • Wind of Sleep - Puts units within range to sleep (Sometimes!). Instantaneous.
  • Healing Wind - Heal HP of units within range. Fast.
  • The Shredding - Damage units within range. Power: 45, Medium.
    Cyclone Rune - Magic Rune that enables more powerful wind magic.
  • Cyclone Force - Change terrain element in affected areas to Wind.
  • Healing Wind - Heal HP of units within range. Fast.
  • The Shredding - Damage units within range. Power: 45, Medium *has great range.
  • Shining Wind - Damage all enemies and heal all allies on Wind tiles. Power: ?, Slow
    Earth Rune - Magic Rune that enables earth magic.
  • Earth Force - Change terrain element in affected areas to Earth.
  • Clay Guardian - Increase PDF and MDF for units within range. Instantaneous
  • Vengeful Child - Protection against Magic/Skills once (one ally). Instantaneous
  • Earthquake - Deal damage to units within range 10 times randomly. Slow
    M.Earth Rune - Magic Rune that enables more powerful earth magic.
  • Mother Earth Force - Change terrain element in affected areas to Earth.
  • Vengeful Child - Protection against Magic/Skills once (one ally). Instantaneous.
  • Earthquake - Deal damage to units within range 10 times randomly. Power: 60, unbalance 100%, Slow.
  • Canopy Defense - Protection against Magic/Skills once (nearby units). Slow.
    Lightning Rune - Magic Rune that enables lightning magic.
  • Lightning Force - Change terrain element in affected areas to Lightning.
  • Thunder Runner - Damage central unit and those around it. Power: 35 to main target (much less to surrounding targets), chance to stun. Instantaneous.
  • Berserk Blow - Damage one unit. Power: 70, Fast.
  • Heavenly Thunder - Damage units on Lightning. Power: 50, Medium.
    Thunder Rune - Magic Rune that enables more powerful lightning magic.
  • Thunder Force - Change terrain element in affected areas to Lightning.
  • Berserk Blow - Damage one unit. Power: 70, Fast.
  • Heavenly Thunder - Damage units on Lightning. Power: 50, Medium.
  • Furious Blow - Damage one unit. Power: 100, Slow.

    Command Runes
    Rune of Punishment - Rune governing atonement and forgiveness.
  • Eternal Ordeal - Damage one unit. Power: 40, Instantaneous.
  • Double Edged Sword - Deal damage to units within range 8 times randomly. Power: 10, Very Fast *becomes Instantaneous with Punishment Magic Skill level A or greater.
  • Voice of Death - Kill one unit (high probability). Instantaneous.
  • Everlasting Mercy - Heal allies and damage enemies within range. Power: 90, Slow.
    Viper Rune - Special Skill Rune for one-handed-sword users.
  • Poison Slash - Deal 1.0 x normal damage to one enemy. Chance of Poison. Range: 1.
  • Viper Bite - Deal 1.0 x normal damage to one enemy. Chance of Instant Death. Range: 1.
  • Hydra - Deal 1.0 x normal damage to enemies within range. Chance of Poison. Radius: 1.5.
    Titan Rune - Special Skill Rune for great-sword users.
  • Giant's Hand - Deal 1.0 x normal damage to one enemy. 10% dmg to user. Range: 1.
  • Giant's Foot - Deal 1.5 x normal damage to one enemy. 20% dmg to user. Range: 1.
  • Giant's Roar - Deal 1.2 x normal damage to units in range. 30% dmg to user. Radius: 1.5 *the basic description in the game is correct but not the detailed description.
    Hawk Rune - Special Skill Rune for archery.
  • Shadow Weave - Inflict Shadow Weave on one enemy (sometimes!). Range: 2-3.
  • Strong Arm - Deal 1.5 x normal damage to one enemy. Unbalances user. Range: 2-3
  • Dance of the Hawk - Deal 1.0 x damage to units within range, chance of Shadow Weave. Unbalances user. Radius: 2-3
    White Tiger Rune - Special Skill Rune for hand-to-hand users.
  • Gather Strength - Double the power of unit's next attack.
  • Steel Curtain - Increase PDF by 50% until unit's next turn. Counter-attack disabled.
  • Air Shot - Deal 2.0 x normal damage to units within range. Unbalances user. Row: 3.
    Lion Rune - Special Skill Rune for claw users.
  • Piercing Claw - Deal 1.0 x normal damage to one enemy, impales.
  • Shredding Claw - Deal 1.5 x normal damage to units within range. Range: 1.5; hits a row of 3 tiles adjacent to user.
  • Beast King Claw - Deal 2.0 x normal damage to one enemy, impales. 20% dmg to user.
    Unicorn Rune - Special Skill Rune for spear-fighting.
  • First Style - Deal 1.0 x normal damage to units within range. Row: 2 units. Unbalances user.
  • Second Style - Deal 1.2 x normal damage to units within range. Row: 3 units. Unbalancers user.
  • Third Style - Deal 1.5 x normal damage to units within range. Row: 4 units. Unbalances user.
    Eagle Rune - Special Skill Rune for missile-weapon users.
  • Clairvoyance - Attack with triple normal range. Range: 1-6 *description in-game says accuracy is halved, but this attack always hits. perhaps it halves accuracy for the following turn(s)
  • Piercing Shot - Deal 1.5 x normal damage to enemies within range. Unbalances user. T-shape attack, hits one unit directly in front of user and 3 units parallel to user 2 squares away.
  • Smoking Shot - Deal 1.0 x normal damage to enemies within range. Radius: 1-2
    Gozz Rune - Special Skill Rune for axe users.
  • Helmet Split - Deal 1.5 x normal damage to one enemy. Unbalances user. Range: 1.
  • Earth Split - Deal 0.5x normal damage to units within range. Radius: 2, unbalances user.
  • Crush - Deal 2.0 x normal damage to one enemy. Unbalances user. Range: 1.
    Kangacorn Rune - Special Skill Rune for use while riding Kangacorns.
  • Rush - Impale one enemy for 2.0 x normal damage. 20% dmg to user. Range: 1.
  • Kangacorn Spirit - Cause temporary berserk, increased PDF/MDF.
    Giant Owl Rune - Special Skill Rune for use while riding Giant Owls.
  • Wind Blade - Deal 0.5 x normal damage to units within range. Cross-shaped area starting from 1 ending 3 blocks away from unit.
  • Owl Heart - Causes temporary berserk, increased accuracy/dodging.
    Falcon Rune - Special Skill Rune for Kika.
  • Falcon Slash - Deal 1.2 x normal damage to one enemy. Range: 1.
  • Falcon Thrust - Deal 2.0 x normal damage to one enemy. Range: 1.
  • Falcon Storm Thrust - Deal 3.0 x normal damage to one enemy. Unbalances user. Range: 1.
    all of the Falcon Rune attacks say "no counter" as a special note, but no command attacks can be counter nor miss, hmm?
    Swallow Rune - Special Skill Rune for Kyril.
  • Flying Swallow - Deal 0.8 x normal damage to one enemy. Range: 1-3.
  • Flying Swallow Cut - Deal 0.5 x normal damage to enemies within range. Radius: 1.5.
  • Flying Swallow Slash - Deal 3.0 x normal damage to one enemy. Range: 1.
    Shrike Rune - Special Skill Rune for Mizuki.
  • Shrike Impale - Impale one enemy for 1.0 x normal damage. Range: 1.
  • Skull Thrust - Deal 1.5 x normal damage to one enemy, chance to Stun. Range: 1.
  • Pile Driver - Deal 2.0 x normal damage to one enemy, chance to Stun. 20% dmg to user. Range: 1.
    Red Rose Rune - Magnificent Skill Rune for Reinbach.
  • Red Rose Etude - Deal 1.0 x normal damage to one enemy, chance to Sleep. Range: 1.
  • Red Rose Minuet - Put units within range to sleep (sometimes!). Radius: 2.
  • Red Rose Ronda - 0.8x normal damage to all enemies in range, chance to Sleep. Radius: 2. *Special note says puts allies in range in bad mood, but the only noticeable effects are the typical "broken heart" status and 100% chance to sleep.

    Passive Runes
    Rune of Balance/Balance Rune
    Negates unbalance during battle.

    Prosperity Rune
    Increase potch earned from battle. (does not have to be equipped to an active character in battle.

    Fortune Rune
    Increases EXP earned for bearer.

    Sunbeam Rune
    Heals small amount of HP after owner's turn ends.

    Drain Rune
    Heals HP when owner scores a critical hit.
    Heals for 30% of damage dealt

    Balloon Rune
    Chance of enemy getting a balloon attached when hit.
    1 Balloon: no effect
    2 Balloons: character's Jump +2
    3 Balloons: character floats away


    Bucket Rune
    Chance of causing Bucket status (decreased Accuracy) when hit.

    Silence Rune
    Chance of silencing enemy when hit.

    Killer Rune
    Increases chance of a critical hit.

    Firefly Rune
    Lures enemies to target this unit first (Eugene only).
    Not 100%.

    Skunk Rune
    Enemies are less likely to target bearer.

    Mischief Rune
    When stealing, causes status aliment in victim (Noah only).

    Chameleon Rune
    Changes favoured element daily (Mitsuba only).

    Counter Rune
    Increases chances of dodging and counterattacking.

    Gale Rune
    Boosts speed.
    +20% to SPD

    Champion Rune
    Decreases chance of encountering weak enemies.
    For optional battles only. Story battles are not affected. Hunting areas have level caps; only Obel Ruins enemies can reach level 50. Character wearing rune does not have to be in or appear in battle to have it work.

    Charm Rune
    Charms all allies (Jeane only).
    Adds a level of "Good Will" with every ally - allies will protect and assist Jeane without needing a Good Will relationship with Jeane

    Hunter Rune
    Orb imbued with Hunter's ability.
    Normal attack power significantly reduced (command attacks still use 100% normal attack power). Defeat enemy using bearer's normal attacks to cause them to drop all their drop items.

    Warrior Rune
    PDF is halved and added to STR.

    Wizard Rune
    MDF is halved and added to STR.

    Violence Rune
    After losing 1/2 of max HP, gain Berserk, PDF Up, and MDF Up.

- for radius, 1.5 means a range of 1 squares/units around the character, including the diagonals, but not 2 units away from the character
- % dmg on user is based on the user's own current HP; it will never kill the user. (if user's HP is 1, it will deal 0 dmg)
- spells have casting speeds, hence the "Fast", "Medium" and "Slow"

- Magic Sword state leaves a trail of used element on the ground behind and underneath user. User's special attacks will take into account the extra magical damage (equal to user's MAG stat) when multiplying 'normal damage'. Magical effect of regular attacks cause damage equal to user's MAG to enemy, even if the attack itself was Guarded. Using another Elemental Sword Attack (level 3 skill) will re-add MAG damage for that special attack only--it does not cause further damage in following attacks (does not stack magic sword state).
Last edited by killey on Thu Jan 05, 2006 12:53 am, edited 6 times in total.
KFCrispy
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Post by KFCrispy »

if you press [] in the game you can read more details of each spell/command. they will provide a base number (damage or heal base number) and range, and the same goes for unites. would it be possible for you to go through your runes and jot down the base numbers? :)
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killey
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Post by killey »

Here you go, I've also included any Special notes that aren't obvious in the spell description and unless it says otherwise assume the spell is instantaneous:

Rune of Punishment
Eternal Ordeal - 40
Double Edged Sword - 10 (Fast)
Voice of Death - Death

Lightning
Thunder Runner - 35 also stuns center target
Beserk Blow - 70 (Fast)
Heavenly Thunder - 50 (Slow)

Thunder
Beserk Blow - 70 (Fast)
Heavenly Thunder - 50 (Slow)
Furious Blow - 100 (Slow)

Wind
Healing Wind - (Fast)
The Shredding - 45 (Medium)

Earth
Earthquake - 60, only hits ground units and unbalances them (Slow)

Mother Earth
Earthquake - 60, only hits ground units and unbalances them (Slow)

Fire
Flaming Arrows - 35
Blazing Wall - 30 (Fast)
Eruption - 55 (Medium)

Water
Breath of Ice - 30 (Fast)
Kindness Rain - (Medium)

Flowing
Breath of Ice - 30 (Fast)
Kindness Rain - (Medium)
Silent Lake - Silence

Hawk
Strong Arm - Unbalances User
Dance of the Hawk - Inflict Shadow Weave, Unbalance user

Shrike
Skull Thrust - Stuns Enemy

Gozz
Helmet Split - Unbalance user

Titan
Giant's Foot - 20% damage to user.

Viper
Poison Slash - Inflict poison
Viper Bite - Death

White Tiger
Gather Strength - Cannot Redouble
Steel Curtain - Disables counterattack skill

Lion
Piercing Claw - Impale
Shredding Claw - Unbalance user

Unicorn
First Style - Unbalance user
Second Style - Unbalance user

Eagle
Clairvoyance - Accuracy halved
Piercing Shot - Unbalance user

Falcon - All skills no counter
Falcon Storm Thrust - Unbalance user

Kangacorn
Rush - 20% damage on user

Red Rose
Red Rose Etude - Sleep
Aldo
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Post by Aldo »

The last spell on the Cyclone rune is Shining wind, it heals all allies on wind element and hurts all enemies on wind element.
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Post by KFCrispy »

what does the Charm Rune do in this game?
Aldo
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Post by Aldo »

The charm rune increases the chances that allies will guard you. I believe it's in the runes in game description, but I'm not certain.
Angelis_Taleria
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Post by Angelis_Taleria »

It aids in assists, bassically, KFC. I haven't used Jeane all that much due to how long it takes to cast the spells she had when she first joined, but, when I did, it seems like anyone who's near will assist her if the need arises. Every time someone tried to attack her an ally would come to her aid.
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killey
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Post by killey »

I haven't yet got a Cyclone or Rage rune thats why I don't know what there last spells are, and I'm still waiting for Lazlo to get a 4th level spell. The descriptions I've written down are what it says when you are selecting a spell in battle. The same goes for the actual rune itself, I've got what it says in battle/rune shop, not what it says when you're looking at the orb in you're item menu, that's how I got descriptions of runes like Mischief and Charm.
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Post by Aldo »

The final Spell on the Rage rune is Final Flame, it damages units within range of the spell.

The final Spell on the Rune of Punishment is Everlasting Mercy. It damages all enemies within range and heals all allies within range. I love it, I think it looks cool and it's pretty strong. Though Eternal Ordeal is by far one of the strongest spells in the entire game.
KFCrispy
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Post by KFCrispy »

what is "Impale an enemy"? The Shrike Rune does it but i haven't noticed ANYTHING at all, other than the fact that Mizuki will move to the other side of a 1x1 unit enemy if the other side is clear....
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killey
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Post by killey »

I'm pretty sure that's all it is, as the same thing happens with Rush (Kangacorn Rune).
Angelis_Taleria
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Post by Angelis_Taleria »

I'm fairly certain she can add an effect or something. I'll have to check it out.
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Chris_Lightfellow
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Post by Chris_Lightfellow »

What the heck does shadow weave do? I've tried using it, but I didn't see any affect besides some wierd claw-like symbol above the guy's head.
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HolyPaladin
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Post by HolyPaladin »

Chris_Lightfellow wrote:What the heck does shadow weave do? I've tried using it, but I didn't see any affect besides some wierd claw-like symbol above the guy's head.
If you've played Final Fantasy Tactics, then it's the same as the "Don't Move" Status. That is to say, that "Shadow Weave" doesn't allow the enemy to move, but they can still attack.
Last edited by HolyPaladin on Sun Jan 25, 2015 6:33 pm, edited 1 time in total.
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