Hello there, guys!
I just came up with a stat system design which could be used for a future Suikoden online game (if ever). Basically, it's like combining all the Suikoden stat systems from 1 till 5. In this system, all stats start at 1 and HP starts at 11. A newly created character has only 32 stat growth points to distribute. Beyond that, the character will become imbalanced for an ordinary one, as this stat system intends each character to be. Each growth level described as follows:
Initial Stat / Stat Increase per Level / Stat at Level 99
1 / 0-2 / 99
2 / 1-2 / 149
3 / 1-3 / 199
4 / 2-3 / 249
5 / 2-4 / 299
6 / 3-4 / 349
7 / 3-5 / 399
8 / 4-5 / 449
9 / 4-6 / 499
Initial HP / HP Increase per Level / HP at Level 99
11 / 5-7 / 599
12 / 6-7 / 649
13 / 6-8 / 699
14 / 7-8 / 749
15 / 7-9 / 799
16 / 8-9 / 849
17 / 8-10 / 899
18 / 9-10 / 949
19 / 9-11 / 999
The stats are described for both browser-based (Turn-Based Battle) and application-based (Real-Time Battle) Suikoden MMOs in the future:
STR – determines attack rate for both melee and ranged weapons
PDF – determines physical defense rate
MAG – determines magical power, maximum MP, rune slots (possibly), and MP regeneration and magic casting time for RTB
MDF – determines magical defense rate
TECH – determines hit rate and critical rate, chance of counter-attack for TBB, and attack speed and possibly magic casting time for RTB
SPD – determines evasion rate, and action speed (i.e. turn order determination) for TBB, and attack speed, and possibly magic casting time for RTB
LUCK – determines evasion and critical rates
HP – determines maximum hit points
Magic Points are described as follows:
For TBB, MP for each level has a limit of 9. All values are rounded down. E.g. 1.9 will become 1.
Level 1 MP = (MAG/20) + 1
Level 2 MP = MAG/40
Level 3 MP = If MAG >= 100, (MAG-40) / 60, else, 0
Level 4 MP = If MAG >= 180, (MAG-100) / 80, else, 0
To further balance things, one pair of stats balances with each other.
STR balances with MAG
PDF balances with MDF
TECH balances with LUCK
SPD balances with HP
Thus, a hybrid character with no specialties in terms of stats will have 5 points in all stats and 15 HP.
I came up with four main classes which have different passive skill sets, namely:
Fighter – basically your melee weapons specialists. High ATK and DEF, but usually low MAG.In this system, I'm considering restricting access to the Shield and the Elemental Sword Runes to them, should anyone think of making magic fighters like Flik and Kyle out of this one. They can't access a Head Rune Slot.
Magician – magic rune users. Usually high MATK but low HP and DEF. Can either be offense-oriented with the Fire, Lightning, Wind, Pale Gate, and Darkness Runes; or support-oriented with the Water, Earth, Resurrection, and Blinking Runes. They can gain access to a Head Rune Slot once they unlock 1 Level 4 MP.
Archer - basically your ranged weapons specialists. They use their distance from their enemies to their advantage. If anyone wants a Rune Archer like Ted, make one like this, as Archers with 7 starting MAG and above can gain a Head Rune Slot.
Wanderer - your basic all-around guy. Most Suikoden heroes are from this class, except Lazlo, who's actually a magic swordsman. Can use all runes except some command ones (e.g. Titan for 2handed swords or Lion for Claws). Wanderers with 3 starting MAG and above can gain a Head Rune Slot.
Some builds I came up using this system are as follows:
5 all stats
A balanced character, over-all. Can hit mobs decently with both physical and magical attacks. Good for almost all classes.
9 STR 9 PDEF 9 TECH 9 SPD
Your basic attacker. Sure, this will have the lowest HP, but it's already compensated for with a high PDEF, so probably you will make a non-magic Fighter, Wanderer, or Archer out of this because of their good armors.
9 MAG 9 MDEF 9 TECH 9 SPD
Your basic Mage. Perfect for both Offensive and Supportive Mages.
9 STR 9 PDEF 9 TECH 19 HP
Your basic tank. Major disadvantage is the lack of MDEF, which can be counter-acted by wearing equipment that provide MDEF and elemental resistance. Nonetheless, this build with the best armors available can withstand almost all attacks.
A player can tweak any of these builds to suit their preferences.
For example, if you want to have a Rune Archer like Ted, you can either use Build C or do it follows:
9 TECH 9 SPD 3 STR 3 PDF 7 MAG 7 MDEF
Because Build C makes physical attributes an epic fail, you may want to sacrifice magic power to provide your character with enough strength and defense to survive higher level mobs.
I'll post here an Excel file that I made which can simulate every possible build. It's got some problems though, such as recalculation for each change in a cell value, which will cause the stats to fluctuate like crazy. But nonetheless, the values presented there are close to the average values posted above. Should you get unlucky on one stat, don't worry about it. It has not been tested on a real gaming environment yet. So probably munchkins will come along and hack the game so that they can obtain the maximum possible stat value, which I don't think is healthy competition.
You do not have the required permissions to view the files attached to this post.
Last edited by ninjaluc79
on Wed Feb 02, 2011 9:49 pm, edited 1 time in total.
It's not all about knowledge, but it helps.