Suikoden MMORPG

A place to post news and also give your ideas about the future of the Suikoden series.
Please justify all speculations with reasons why you think such an event could happen.
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True Griever
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Re: Suikoden MMORPG

Postby True Griever » Mon Nov 22, 2010 12:56 pm

How about many different villages, cities and countries with leaders such as kings, chief and what not? You as player can choose to live in a village or cities, rank up by doing quest from soldier to generals and eventually apply for king by killing him or other things. Rule your country, per person that lives in your country you gain ten soldiers, appoint generals and majors. Fight wars on the front line, be part of a guild like the ninja's to assasinate high place npcs or other players.

Thiamor
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Re: Suikoden MMORPG

Postby Thiamor » Thu Nov 25, 2010 3:06 am

I think Tribes should more so be called the ARMY. Each area has their own Army. That Army, can take over other people's areas, and expand their army, and create their own Empire. Also I think the leader of each Army should have the ablitiy to create their own class, and to assign stats and stat and level growth for each class. Once their Empire grows they can then assign tribes to different locations. These tribes hold guilds.
Also as said, the story can be YOUR story. You gather up your army and fight the growing empires, to become your own empire. Then repeat. You can also build villages, towns, castles and so on. I think it should also have the Toran Castle as a place that you're able to visit on this game if it were ever created.

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ninjaluc79
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Re: Suikoden MMORPG

Postby ninjaluc79 » Fri Nov 26, 2010 5:24 pm

Hello there, guys!

I just came up with a stat system design which could be used for a future Suikoden online game (if ever). Basically, it's like combining all the Suikoden stat systems from 1 till 5. In this system, all stats start at 1 and HP starts at 11. A newly created character has only 32 stat growth points to distribute. Beyond that, the character will become imbalanced for an ordinary one, as this stat system intends each character to be. Each growth level described as follows:

Initial Stat / Stat Increase per Level / Stat at Level 99
1 / 0-2 / 99
2 / 1-2 / 149
3 / 1-3 / 199
4 / 2-3 / 249
5 / 2-4 / 299
6 / 3-4 / 349
7 / 3-5 / 399
8 / 4-5 / 449
9 / 4-6 / 499

Initial HP / HP Increase per Level / HP at Level 99
11 / 5-7 / 599
12 / 6-7 / 649
13 / 6-8 / 699
14 / 7-8 / 749
15 / 7-9 / 799
16 / 8-9 / 849
17 / 8-10 / 899
18 / 9-10 / 949
19 / 9-11 / 999

The stats are described for both browser-based (Turn-Based Battle) and application-based (Real-Time Battle) Suikoden MMOs in the future:
STR – determines attack rate for both melee and ranged weapons
PDF – determines physical defense rate
MAG – determines magical power, maximum MP, rune slots (possibly), and MP regeneration and magic casting time for RTB
MDF – determines magical defense rate
TECH – determines hit rate and critical rate, chance of counter-attack for TBB, and attack speed and possibly magic casting time for RTB
SPD – determines evasion rate, and action speed (i.e. turn order determination) for TBB, and attack speed, and possibly magic casting time for RTB
LUCK – determines evasion and critical rates
HP – determines maximum hit points

Magic Points are described as follows:

For TBB, MP for each level has a limit of 9. All values are rounded down. E.g. 1.9 will become 1.

Level 1 MP = (MAG/20) + 1
Level 2 MP = MAG/40
Level 3 MP = If MAG >= 100, (MAG-40) / 60, else, 0
Level 4 MP = If MAG >= 180, (MAG-100) / 80, else, 0

To further balance things, one pair of stats balances with each other.

STR balances with MAG
PDF balances with MDF
TECH balances with LUCK
SPD balances with HP

Thus, a hybrid character with no specialties in terms of stats will have 5 points in all stats and 15 HP.

I came up with four main classes which have different passive skill sets, namely:

Fighter – basically your melee weapons specialists. High ATK and DEF, but usually low MAG.In this system, I'm considering restricting access to the Shield and the Elemental Sword Runes to them, should anyone think of making magic fighters like Flik and Kyle out of this one. They can't access a Head Rune Slot.

Magician – magic rune users. Usually high MATK but low HP and DEF. Can either be offense-oriented with the Fire, Lightning, Wind, Pale Gate, and Darkness Runes; or support-oriented with the Water, Earth, Resurrection, and Blinking Runes. They can gain access to a Head Rune Slot once they unlock 1 Level 4 MP.

Archer - basically your ranged weapons specialists. They use their distance from their enemies to their advantage. If anyone wants a Rune Archer like Ted, make one like this, as Archers with 7 starting MAG and above can gain a Head Rune Slot.

Wanderer - your basic all-around guy. Most Suikoden heroes are from this class, except Lazlo, who's actually a magic swordsman. Can use all runes except some command ones (e.g. Titan for 2handed swords or Lion for Claws). Wanderers with 3 starting MAG and above can gain a Head Rune Slot.

Some builds I came up using this system are as follows:

Build A

5 all stats
15 HP

A balanced character, over-all. Can hit mobs decently with both physical and magical attacks. Good for almost all classes.

Build B

9 STR 9 PDEF 9 TECH 9 SPD

Your basic attacker. Sure, this will have the lowest HP, but it's already compensated for with a high PDEF, so probably you will make a non-magic Fighter, Wanderer, or Archer out of this because of their good armors.

Build C

9 MAG 9 MDEF 9 TECH 9 SPD

Your basic Mage. Perfect for both Offensive and Supportive Mages.

Build D

9 STR 9 PDEF 9 TECH 19 HP

Your basic tank. Major disadvantage is the lack of MDEF, which can be counter-acted by wearing equipment that provide MDEF and elemental resistance. Nonetheless, this build with the best armors available can withstand almost all attacks.

A player can tweak any of these builds to suit their preferences.

For example, if you want to have a Rune Archer like Ted, you can either use Build C or do it follows:

9 TECH 9 SPD 3 STR 3 PDF 7 MAG 7 MDEF

Because Build C makes physical attributes an epic fail, you may want to sacrifice magic power to provide your character with enough strength and defense to survive higher level mobs.

I'll post here an Excel file that I made which can simulate every possible build. It's got some problems though, such as recalculation for each change in a cell value, which will cause the stats to fluctuate like crazy. But nonetheless, the values presented there are close to the average values posted above. Should you get unlucky on one stat, don't worry about it. It has not been tested on a real gaming environment yet. So probably munchkins will come along and hack the game so that they can obtain the maximum possible stat value, which I don't think is healthy competition.
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Last edited by ninjaluc79 on Wed Feb 02, 2011 9:49 pm, edited 1 time in total.
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True Griever
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Re: Suikoden MMORPG

Postby True Griever » Sat Nov 27, 2010 2:39 pm

I like the idea, but I would consider making the hp up to 9999, cuz magic spells can be around 2000 already. With affinities it could be higher.

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ninjaluc79
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Re: Suikoden MMORPG

Postby ninjaluc79 » Sun Nov 28, 2010 12:07 am

Except that you will take off the Suikoden feel by making hp reach 9999 and 2000 spells for this game, lol. 2000 is actually kind of exaggerated. And plus each Rune in the original Suikodens are only limited to like 4 spells. It could be even more if it's like Tierkreis. MMOs like Ran Online and Cabal Online normally have 3-digit HPs from level 1 to 100 without any equipment.
It's not all about knowledge, but it helps.

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True Griever
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Re: Suikoden MMORPG

Postby True Griever » Tue Nov 30, 2010 12:33 pm

To me the suiko feel is not bound by having 3 digits. When you go online, you would want to fight eachother. And you don't want those fights to be about who casts his lvl 4 spell first. Having very weak lvl 4 spells wouldn't be fun as well, since THAT wouldn´t be suikoden.

Thiamor
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Re: Suikoden MMORPG

Postby Thiamor » Tue Nov 30, 2010 5:50 pm

To me, it needs to have the Stats like Suikoden. The music, story, Art, game-play and such. You cannot just throw together the story, then make up everything else as you go along and claim it to be a Suikoden game. For it to be it, the stats, level growth, Art, world, story and music must, must, must add up. Fans wouldn't want to play some generic mmorpg with some bits of Suikoden tacked on. It must be 100% Suikoden.

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True Griever
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Re: Suikoden MMORPG

Postby True Griever » Sun Dec 05, 2010 9:58 am

I disagree there, I wouldn't want the mmorpg to have turn based battles of 6vs6. And having suikoden be a mmorpg would already not be suikoden in your opinion. What you want is suikoden 6, not suikoden online.

Thiamor
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Re: Suikoden MMORPG

Postby Thiamor » Tue Dec 07, 2010 2:46 am

I think turn based would make battles use more strategies than hack and slash, WOW BS types of game. 6 per team. You Can control 6 members yourself, or have 6 members join against 6 others. Same goes for the old style wars, too, but everyone can control a group.

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Hirathien
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Re: Suikoden MMORPG

Postby Hirathien » Tue Dec 07, 2010 9:21 am

But being turn based you would Severely damage how many people would be interested in it.

I've played a handful of MMORPG's in my day's, and I love how fast it is to just get in there, join the fun.

Thiamor
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Re: Suikoden MMORPG

Postby Thiamor » Tue Dec 07, 2010 1:28 pm

But a lot of the people who play MMO have no idea what Suikoden is. The TRUE Suikoden fans would love it and eat it up because it is sticking with the real Suikoden series. We're not wanting it made for just random assholes who don't even know what it is. We'd want it made for the FANS of the series. Why else make it? If it is to let people know about the series, they can Google it or freaking play the games.

KoRnholio
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Re: Suikoden MMORPG

Postby KoRnholio » Tue Dec 07, 2010 1:58 pm

Thiamor wrote:But a lot of the people who play MMO have no idea what Suikoden is. The TRUE Suikoden fans would love it and eat it up because it is sticking with the real Suikoden series. We're not wanting it made for just random assholes who don't even know what it is. We'd want it made for the FANS of the series. Why else make it? If it is to let people know about the series, they can Google it or freaking play the games.


Then the question is: where would the money come from? Suikoden fans can't even support the regular games, let alone an MMO (which costs far more than a regular RPG to make).

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Oppenheimer
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Re: Suikoden MMORPG

Postby Oppenheimer » Tue Dec 07, 2010 3:19 pm

Exactly, I'm already concerned that Bioware will bankrupt itself on the KOTOR MMO. A failed Suikoden MMO would finally make Konami completely give up on Suikoden.

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Hirathien
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Re: Suikoden MMORPG

Postby Hirathien » Tue Dec 07, 2010 4:12 pm

Star Wars: The Old Republic is anticipated to be a big seller, so I doubt it.

Thiamor
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Re: Suikoden MMORPG

Postby Thiamor » Fri Dec 10, 2010 1:41 pm

KoRnholio wrote:
Thiamor wrote:But a lot of the people who play MMO have no idea what Suikoden is. The TRUE Suikoden fans would love it and eat it up because it is sticking with the real Suikoden series. We're not wanting it made for just random assholes who don't even know what it is. We'd want it made for the FANS of the series. Why else make it? If it is to let people know about the series, they can Google it or freaking play the games.


Then the question is: where would the money come from? Suikoden fans can't even support the regular games, let alone an MMO (which costs far more than a regular RPG to make).


Then the true question is: "Who the HELL is buying the games if not the fans?" The games must be in some way supported or else the series would have ended long ago. If it wasn't for the FANS of it, there would be no Suikoden. Maybe number 1, but it would have ended as quickly as it started. You cannot tell me some random people go "Oh, a game, let us buy it with no idea as to what it is. Only because I want to waste money on senseless nonsense because that is how the world spins." They become fans. They buy more games. The people gain profit. Make more games if need be. Lather, rinse, repeat. If not, it fails and they lose a ton of money and potential funding, too. Seems supported enough since the first game, to me.


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