ninjaluc79 wrote:If I wanted a more realistic Suikoden, I would agree on removing the monetary rewards from enemies, and instead replacing it with a trading system where you get to trade items acquired from enemies for money or for even more powerful items. That way, Suikoden trading doesn't feel like it's forced. Another side effect would be that you can get more powerful items... if you want to grind for it.
I guess if someone just wants to burn through without grinding then it could be annoying, but I don't get why people rush these games anyway unless it's for something like Clive's quest. Might just be me though since I like to take my time with them.
Antimatzist wrote:Yeah, I agree with this. This would go well with my idea of a trading-sim, you have to build a business and then it pays off. A real sidequest, that would just be cool.
Acutally, I think every shop should pay you. I think that would be a nice idea for a future game, your "army" starts as a small place where merchants gather and they pay you. I think Vinay del Zexen started like that!? And Suikoden III uses this idea, too, but you never see the money. That would be more realistic than gold-drops from monsters. I guess many people wouldn't like it, though.
How about.... Your castle won't grow when you haven't reached a certain amount of money in your stash (well, army stash that is)! I like your idea and what if the profit doing side quest is the only way to upgrade your castle. Plus, it will limit your SoD recruitment too making players keep coming back for it. I would love it like that.
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