Djungelurban wrote:Pretty sure a Suikoden II caliber game wouldn't cost $10 million, especially since there are lots of low budget yet somewhat decent looking RPG kickstarters out there only asking for like 5000-10000 and getting by on that.
Pyriel wrote:For development of a current generation console game, from scratch, an estimate of millions is in the ballpark.
Pyriel wrote:You can't base your development costs, timelines, etc. on an RPG Maker game unless you intend to use that or a similarly simple and janky engine for your game. No commercial game maker would do that unless they want to commit suicide.
Djungelurban wrote:Pyriel wrote:For development of a current generation console game, from scratch, an estimate of millions is in the ballpark.
A current gen with current gen performance sure. But I don't need that, not even sure I want that. And they don't need to make anything from scratch, they've got a perfectly good engine right there, an engine they've already shown they can port to other platforms twice (or thrice if you go with Suikoden I which, I think it's safe to assume that the Suikoden II engine is only a modification of the first game's engine). Sure, anything like this is gonna be much more expensive when you involve a major developer, but I still think $500000 would get it up and running.
Antimatzist wrote:It's not a matter of "I don't need that", you can't really say an engine that worked in 2001 works flawlessly again in 2013 on a PS3. Really, PS3 games cost a lot and I don't think that's different from any other HD console.
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