Remember those times when fighters own the mages because they can use their skill runes unlimited times while mages can't do that with their magic runes?
Antimatzist wrote:@ninjaluc: Why not using Tactics system and let fighters' MP be dependant on their Skill and not magic? Or maybe (Skill+Magic)/2 or something. Because Skill Runes should not depend on Magic Skills - at least most of them (Pixie e.g.).
You could still make these runes balanced without a rigid system like yours.Remember those times when fighters own the mages because they can use their skill runes unlimited times while mages can't do that with their magic runes?
Suikoden V tried to balance it more and Skill Runes are either 1x only or unbalance you every time. But fighters are still way better than mages because of the messed up skill system.
I think a tactical/strategic magic system only makes sense, if the battle system becomes more demanding. I'd say: Less battles which last longer. Also, the Level-Up system should maybe be changed - not for a traditional way, but... something else. I think everything needs some work on it.
Auragaea wrote:That's not a good enough reason for your type of system. There's a majority of ways for them to solve this "dilemma" such as having MP like other games and have it tied to character levels, having it based on (MAG+SKL)/2, having it based on the characters highest stat between the 2, etc, etc.
eldrasidar wrote:really there's just one type of ninja, the one with shrike. then there's a speedy character in ninja clothes they have a combo attack with.
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