LanceHeart wrote:I think the bigger problem with the Succession War is that we know so much *more* than the standard "we know the player wins if he grinds/knows what he's doing". We know of the relationships between characters that survived the war and know of quite a few deceased ones as well. We even know that one of the most dramatic moments is going to be the Kalekka Incident.Raww Le Klueze wrote:We know the outcome of any game: the player wins. No one ever thought Frey wasn't going to rescue Lym, no one ever suspected the Liberation Army wouldn't topple the Empire in the end, everyone knew Luca Blight would be taken down eventually, we all knew this was going to happen, claiming that the Succession War wouldn't be interesting because we know how it ends is silly.
Yeah, we know Barbarosa wins the Succession War, the point is, how do we get there? The story is in the details, not the ending.
We already know way more detail than we should about that war, probably for the very reason of them not planning on making its events into a game in the first place.
We also knew that Naked Snake was Big Boss and Solid Snake's father, yet MGS3 told in such a powerful way that it didn't matter what we already knew. It is not about what we know. It is about how it is told. We know what happens with Barbarossa, we know what happens with Claudia, we know what happens with Teo. That means it could be that much more powerful, because we know about their tragic ends. We can grow to like these characters and if the story is told correctly, which I'm sure Konami is capable of, than it could be a great game. It is all about the delivery.