Antimatzist wrote:They do participate, they have a (what's the close combat called in English?) unit with a strength of 12.
If I remember correctly, they count as an infantry unit.
Sasarai10 wrote:I found the correct formula for Poisonous Mint.
It's 1,3,2,2,2 in all stages. Sure there might be a few others too but "1,3,2,2,2" is one of them.
(sorry for doublepost)
Did you try the 1,1,1,1,1 or A, A, A, A, A (as I listed it initially) during the sleep phase? I always shot for just plain mint/mushrooms because I didn't want to put a status effect on myself. By your numbered system, for mushrooms, the way I worked it would have been:
Since you're aiming for poisonous, I'd shoot for something like:
Spores: 1,2,2,2,2 (23 points)
Develop: 1,2,2,2,2 (32 points, total of 55)
Harvest: 3,1,3,3,1 (43 points, total of 98)
That should give a poisonous mushroom, and then if it worked (can't remember confirming or not) use 1,1,1,1,1 for sleep phase.
For mint, it would be:
Seeds: 1,3,1,3,3 (19 points)
Develop: 2,3,2,2,1 (36 points, total of 55)
Harvest: 1,1,1,3,1 (40 points, total of 95)
That should result in a poisonous mint, and then again use all 1's on sleep phase to reset. Since I can't remember confirming the sleep phase reset working or not, let me take a couple days to pull up a fresh game of 4, not even NG+ (unless you're running on NG+ and need help there, I like to keep as many variables the same as possible), and I'll get back to you with if this works or not.
Let me know, and I'll get it going shortly. Probably need to wait until Thursday afternoon to get started on it as I'm rather busy until then, so if you can see this and respond by then, it would help a lot.